From 1a38a0e8ec1e0849eef2a2456c5d7023d22a1c9f Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 26 May 2018 20:56:37 +0200 Subject: JANITORIAL: Fix line endings --- engines/griffon/state.h | 100 ++++++++++++++++++++++++------------------------ 1 file changed, 50 insertions(+), 50 deletions(-) (limited to 'engines') diff --git a/engines/griffon/state.h b/engines/griffon/state.h index c479f9dd53..ac8ccb111d 100644 --- a/engines/griffon/state.h +++ b/engines/griffon/state.h @@ -1,50 +1,50 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * - * Originally written by Syn9 in FreeBASIC with SDL - * http://syn9.thehideoutgames.com/index_backup.php - * - * Ported to plain C for GCW-Zero handheld by Dmitry Smagin - * http://github.com/dmitrysmagin/griffon_legend - * - * - * Programming/Graphics: Daniel "Syn9" Kennedy - * Music/Sound effects: David Turner - * - * Beta testing and gameplay design help: - * Deleter, Cha0s, Aether Fox, and Kiz - * - */ - -#ifndef GRIFFON_STATE_H -#define GRIFFON_STATE_H - -namespace Griffon { - -extern char player_sav[]; - -int state_load(int slotnum); -int state_load_player(int slotnum); -int state_save(int slotnum); - -} // end of namespace Griffon - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + * Originally written by Syn9 in FreeBASIC with SDL + * http://syn9.thehideoutgames.com/index_backup.php + * + * Ported to plain C for GCW-Zero handheld by Dmitry Smagin + * http://github.com/dmitrysmagin/griffon_legend + * + * + * Programming/Graphics: Daniel "Syn9" Kennedy + * Music/Sound effects: David Turner + * + * Beta testing and gameplay design help: + * Deleter, Cha0s, Aether Fox, and Kiz + * + */ + +#ifndef GRIFFON_STATE_H +#define GRIFFON_STATE_H + +namespace Griffon { + +extern char player_sav[]; + +int state_load(int slotnum); +int state_load_player(int slotnum); +int state_save(int slotnum); + +} // end of namespace Griffon + +#endif -- cgit v1.2.3