From 1a54ae3de856ddc69004bc57a0aee043772490d7 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 23 Mar 2014 12:02:49 -0400 Subject: MADS: Fix incorrect constant usage in scene 103 logic --- engines/mads/nebular/nebular_scenes1.cpp | 44 ++++++++++++++++---------------- 1 file changed, 22 insertions(+), 22 deletions(-) (limited to 'engines') diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 96c8ceaf17..9070bca722 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -279,7 +279,7 @@ void Scene103::actions() { break; } } - else if (_action.isAction(OBJ_REBREATHER, 371, 0) && _game._objects.isInRoom(OBJ_TIMER_MODULE)) { + else if (_action.isAction(VERB_TAKE, 371, 0) && _game._objects.isInRoom(OBJ_TIMER_MODULE)) { switch (_vm->_game->_abortTimers) { case 0: _scene->changeDepthSurface(1); @@ -311,7 +311,7 @@ void Scene103::actions() { default: break; } - } else if (_action.isAction(OBJ_REBREATHER, 289, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) { + } else if (_action.isAction(VERB_TAKE, 289, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) { switch (_vm->_game->_abortTimers) { case 0: _scene->changeDepthSurface(1); @@ -341,9 +341,9 @@ void Scene103::actions() { default: break; } - } else if (_action.isAction(OBJ_STUFFED_FISH, 362, 0)) { + } else if (_action.isAction(VERB_LOOK, 362, 0)) { Dialog::show(10301); - } else if (_action.isAction(OBJ_REBREATHER, 362, 0)) { + } else if (_action.isAction(VERB_TAKE, 362, 0)) { if (!_vm->_game->_abortTimers) _vm->_sound->command(31); @@ -368,10 +368,10 @@ void Scene103::actions() { _scene->_hotspots.activate(362, false); } } - } else if (_action.isAction(OBJ_STUFFED_FISH, 250, 0)) { + } else if (_action.isAction(VERB_LOOK, 250, 0)) { Dialog::show(!_globals[11] ? 10323 : 10303); } - else if (_action.isAction(OBJ_PLANT_STALK, 27, 0)) { + else if (_action.isAction(VERB_TALKTO, 27, 0)) { switch (_vm->_game->_abortTimers) { case 0: { _game._player._stepEnabled = false; @@ -400,39 +400,39 @@ void Scene103::actions() { default: break; } - } else if (!_action.isAction(OBJ_STUFFED_FISH, 27, 0)) { + } else if (!_action.isAction(VERB_LOOK, 27, 0)) { Dialog::show(10304); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 36, 0)) { + } else if (!_action.isAction(VERB_LOOK, 36, 0)) { Dialog::show(10307); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 55, 0)) { + } else if (!_action.isAction(VERB_LOOK, 55, 0)) { Dialog::show(10308); - } else if (!_action.isAction(OBJ_REBREATHER, 315, 0)) { + } else if (!_action.isAction(VERB_TAKE, 315, 0)) { Dialog::show(10309); - } else if (!_action.isAction(OBJ_REBREATHER, 85, 0)) { + } else if (!_action.isAction(VERB_TAKE, 85, 0)) { Dialog::show(10310); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 144, 0)) { + } else if (!_action.isAction(VERB_LOOK, 144, 0)) { Dialog::show(10312); - } else if (!_action.isAction(OBJ_BIG_LEAVES, 144, 0)) { + } else if (!_action.isAction(VERB_OPEN, 144, 0)) { Dialog::show(10313); - } else if (!_action.isAction(OBJ_BONE, 27, 0)) { + } else if (!_action.isAction(VERB_CLOSE, 27, 0)) { Dialog::show(10314); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 310, 0)) { + } else if (!_action.isAction(VERB_LOOK, 310, 0)) { Dialog::show(10315); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 178, 0)) { + } else if (!_action.isAction(VERB_LOOK, 178, 0)) { Dialog::show(10316); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 283, 0)) { + } else if (!_action.isAction(VERB_LOOK, 283, 0)) { Dialog::show(10317); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 120, 0)) { + } else if (!_action.isAction(VERB_LOOK, 120, 0)) { Dialog::show(10318); - } else if (_action.isAction(OBJ_STUFFED_FISH, 289, 0) && + } else if (_action.isAction(VERB_LOOK, 289, 0) && _game._objects.isInInventory(OBJ_REBREATHER)) { Dialog::show(10319); - } else if (_action.isAction(OBJ_STUFFED_FISH, 371, 0) && + } else if (_action.isAction(VERB_LOOK, 371, 0) && _game._objects.isInInventory(OBJ_TIMER_MODULE)) { Dialog::show(10320); - } else if (!_action.isAction(OBJ_STUFFED_FISH, 137, 0)) { + } else if (!_action.isAction(VERB_LOOK, 137, 0)) { Dialog::show(10321); - } else if (_action.isAction(OBJ_STUFFED_FISH, 409, 0)) { + } else if (_action.isAction(VERB_LOOK, 409, 0)) { Dialog::show(_game._objects.isInInventory(OBJ_TIMER_MODULE) ? 10324 : 10325); } -- cgit v1.2.3