From 1c3202794ad71e59e9496b94ac51f102f8210b54 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Sun, 29 Sep 2013 22:49:01 +0200 Subject: WINTERMUTE: Fix typo in comment --- engines/wintermute/base/font/base_font_truetype.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index cc0b9d340a..8e0eb8a004 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -291,13 +291,13 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, // Reconstruct the alpha channel of the font. // Since we painted it with color 0xFFFFFFFF onto a black background, - // the alpha channel is gone, but the colour value of each pixel corresponds + // the alpha channel is gone, but the color value of each pixel corresponds // to its original alpha value. Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat(); uint32 *pixels = (uint32 *)convertedSurface->getPixels(); - // This is a Surface we created ourselves, so no emtpy space between rows. + // This is a Surface we created ourselves, so no empty space between rows. for (int i = 0; i < surface->w * surface->h; ++i) { uint8 a, r, g, b; format.colorToRGB(*pixels, r, g, b); -- cgit v1.2.3