From 23d9d5b509f290c44c6e2280d287da96eeabfe67 Mon Sep 17 00:00:00 2001
From: Tobia Tesan
Date: Sat, 13 Jul 2013 01:08:43 +0200
Subject: WINTERMUTE: Remove fixedPath snippet

fixedPath is apparently never used anywhere else in the class and this
loop can cause the next one to never get to run.
---
 engines/wintermute/base/file/base_disk_file.cpp | 6 ------
 1 file changed, 6 deletions(-)

(limited to 'engines')

diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
index 3c1ecc7a73..5ffb06f854 100644
--- a/engines/wintermute/base/file/base_disk_file.cpp
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -66,12 +66,6 @@ static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
 		const Common::FSNode gameDataDir(ConfMan.get("path"));
 		Common::FSNode curNode = gameDataDir;
 
-		Common::String fixedPath = "";
-		while (!path.empty()) {
-			fixedPath += path.nextToken() + "/";
-		}
-		fixedPath.deleteLastChar();
-
 		// Parse all path-elements
 		while (!path.empty()) {
 			// Get the next path-component by slicing on '\\'
-- 
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