From 240988fad4150c4bfea33ae3a65ca512e3cb452a Mon Sep 17 00:00:00 2001 From: Dmitry Iskrich Date: Tue, 2 Aug 2016 00:15:49 +0300 Subject: DIRECTOR: Add enum for sprite types According to the Director 4 helper --- engines/director/score.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'engines') diff --git a/engines/director/score.h b/engines/director/score.h index 3477610602..b4abeb612a 100644 --- a/engines/director/score.h +++ b/engines/director/score.h @@ -55,6 +55,22 @@ enum CastType { kCastScript }; +//Director v4 +enum SpriteType { + kInactiveSprite, //turns the sprite off + kBitmapSprite, + kRectangleSprite, + kRoundedRectangleSprite, + kOvalSprite, + kLineTopBottomSprite, //line from top left to bottom right + kLineBottomTopSprite, //line from bottom left to top right + kTextSprite, + kButtonSprite, + kCheckboxSprite, + kRadioButtonSprite, + kUndeterminedSprite = 16 //use castType property to examine the type of cast member associated with sprite +}; + enum SpritePosition { kSpritePositionUnk1 = 0, kSpritePositionEnabled, -- cgit v1.2.3