From 25515c690e7fb10926a33b6c45a32794ca9239af Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 25 Aug 2016 17:00:02 +0300 Subject: SCI32: Fix the signature of kDoAudioCritical, and add documentation This is used in Phantasmagoria, chapter 3, nursery (room 14200), during the "ghost lullaby" event. It is used to make the lullaby sound exclusive, but it really doesn't make any major difference. Also, the documentation has been adjusted to contain this information. Finally, the documentation has been adjusted to use 80 columns --- engines/sci/engine/kernel_tables.h | 37 ++++++++++++++++++++----------------- 1 file changed, 20 insertions(+), 17 deletions(-) (limited to 'engines') diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index b6c35dca73..9f8c38b11e 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -183,8 +183,8 @@ static const SciKernelMapSubEntry kDoSound_subops[] = { }; #ifdef ENABLE_SCI32 -// NOTE: In SSCI, some 'unused' kDoAudio subops are actually -// called indirectly by kDoSound: +// NOTE: In SSCI, some 'unused' kDoAudio subops are actually called indirectly +// by kDoSound: // // kDoSoundGetAudioCapability -> kDoAudioGetCapability // kDoSoundPlay -> kDoAudioPlay, kDoAudioStop @@ -194,23 +194,26 @@ static const SciKernelMapSubEntry kDoSound_subops[] = { // kDoSoundSetLoop -> kDoAudioSetLoop // kDoSoundUpdateCues -> kDoAudioPosition // -// In ScummVM, logic inside these kernel functions has been -// moved to methods of Audio32, and direct calls to Audio32 -// are made from kDoSound instead. +// In ScummVM, logic inside these kernel functions has been moved to methods of +// Audio32, and direct calls to Audio32 are made from kDoSound instead. // -// Some kDoAudio methods are esoteric and appear to be used -// only by one or two games: +// Some kDoAudio methods are esoteric and appear to be used only by one or two +// games: // -// kDoAudioMixing: Phantasmagoria (other games call this -// function, but only to disable the feature) -// kDoAudioHasSignal: SQ6 TalkRandCycle -// kDoAudioPan: Rama RegionSFX::pan method +// - kDoAudioMixing: Phantasmagoria (other games call this function, but only +// to disable the feature) +// - kDoAudioHasSignal: SQ6 TalkRandCycle +// - kDoAudioPan: Rama RegionSFX::pan method +// - kDoAudioCritical: Phantasmagoria, chapter 3, nursery (room 14200), during +// the "ghost lullaby" event. It is used to make the +// lullaby sound exclusive, but it really doesn't make any +// major difference. Returning 0 means "non-critical", i.e. +// normal audio behavior. // -// Finally, there is a split in SCI2.1mid audio code. -// QFG4CD & SQ6 do not have opcodes 18 and 19, but they -// exist in GK2, KQ7 2.00b, Phantasmagoria 1, PQ:SWAT, and -// Torin. (It is unknown if they exist in MUMG Deluxe or -// Shivers 1; they are not used in either of these games.) +// Finally, there is a split in SCI2.1mid audio code. QFG4CD & SQ6 do not have +// opcodes 18 and 19, but they exist in GK2, KQ7 2.00b, Phantasmagoria 1, +// PQ:SWAT, and Torin. It is unknown if they exist in MUMG Deluxe or Shivers 1; +// they are not used in either of these games. // version, subId, function-mapping, signature, workarounds static const SciKernelMapSubEntry kDoAudio_subops[] = { @@ -235,7 +238,7 @@ static const SciKernelMapSubEntry kDoAudio_subops[] = { { SIG_SINCE_SCI21MID, 15, MAP_CALL(DoAudioFade), "(iiii)(i)(i)", NULL }, { SIG_SINCE_SCI21MID, 16, MAP_DUMMY(DoAudioFade36), "iiiii(iii)(i)", NULL }, { SIG_SINCE_SCI21MID, 17, MAP_CALL(DoAudioHasSignal), "", NULL }, - { SIG_SINCE_SCI21MID, 18, MAP_EMPTY(DoAudioCritical), "", NULL }, + { SIG_SINCE_SCI21MID, 18, MAP_EMPTY(DoAudioCritical), "(i)", NULL }, { SIG_SINCE_SCI21MID, 19, MAP_CALL(DoAudioSetLoop), "iii(o)", NULL }, { SIG_SCI3, 20, MAP_DUMMY(DoAudioPan), "", NULL }, { SIG_SCI3, 21, MAP_DUMMY(DoAudioPanOff), "", NULL }, -- cgit v1.2.3