From 31f83ff233bc742380fbcd4f42e1e8d4d36f4549 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 8 May 2006 19:49:52 +0000 Subject: Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus the ability to select menu items. There will be cleanups later, but for now we try to match the original. svn-id: r22395 --- engines/cine/various.cpp | 83 ++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 80 insertions(+), 3 deletions(-) (limited to 'engines') diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 1fd531af33..4ea8f8712f 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -52,6 +52,8 @@ uint16 var3; uint16 var4; uint16 var5; +int16 buildObjectListCommand(void); + // TODO: This could/should be a field in the AnimData struct, but as long as it // is marked as packed I don't dare add anything to it without knowing more // about how it's used. (It's quite possible that it no longer needs to be @@ -1207,8 +1209,83 @@ const int16 canUseOnItemTable[] = { commandeType objectListCommand[20]; int16 objListTab[20]; -int16 processInventory(int16 x, int16 y) { - return 0; +void makeTextEntry(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width) { + byte color = 2; + byte color2; + int16 paramY = (height * 9) + 10; + int16 currentX; + int16 currentY; + int16 i; + uint16 j; + + if (X + width > 319) { + X = 319 - width; + } + + if (Y + paramY > 199) { + Y = 199 - paramY; + } + + color2 = defaultMenuBoxColor2; + + hideMouse(); + blitRawScreen(page1Raw); + + gfxDrawPlainBoxRaw(X, Y, X + width, Y + 4, color2, page1Raw); + + currentX = X + 4; + currentY = Y + 4; + + for (i = 0; i < height; i++) { + gfxDrawPlainBoxRaw(X, currentY, X + width, currentY + 9, color2, page1Raw); + currentX = X + 4; + + for (j = 0; j < strlen(commandList[i]); j++) { + byte currentChar = commandList[i][j]; + + if (currentChar == ' ') { + currentX += 5; + } else { + byte characterWidth = fontParamTable[currentChar].characterWidth; + + if (characterWidth) { + byte characterIdx = fontParamTable[currentChar].characterIdx; + drawSpriteRaw(textTable[characterIdx][0], textTable[characterIdx][1], 2, 8, page1Raw, currentX, currentY); + currentX += characterWidth + 1; + } + } + } + + currentY += 9; + } + + gfxDrawPlainBoxRaw(X, currentY, X + width, currentY + 4, color2, page1Raw); // bottom part + gfxDrawLine(X + 1, Y + 1, X + width - 1, Y + 1, 0, page1Raw); // top + gfxDrawLine(X + 1, currentY + 3, X + width - 1, currentY + 3, 0, page1Raw); // bottom + gfxDrawLine(X + 1, Y + 1, X + 1, currentY + 3, 0, page1Raw); // left + gfxDrawLine(X + width - 1, Y + 1, X + width - 1, currentY + 3, 0, page1Raw); // left + + gfxDrawLine(X, Y, X + width, Y, color, page1Raw); + gfxDrawLine(X, currentY + 4, X + width, currentY + 4, color, page1Raw); + gfxDrawLine(X, Y, X, currentY + 4, color, page1Raw); + gfxDrawLine(X + width, Y, X + width, currentY + 4, color, page1Raw); + + blitRawScreen(page1Raw); +} + +void processInventory(int16 x, int16 y) { + int16 listSize = buildObjectListCommand(); + uint16 button; + + if (!listSize) + return; + + makeTextEntry(objectListCommand, listSize, x, y, 140); + + do { + manageEvents(); + getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16); + } while (!button); } int16 buildObjectListCommand(void) { @@ -1343,7 +1420,7 @@ void makeCommandLine(void) { } else { if (playerCommand == 2) { getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); - //processInventory(x, y + 8); + processInventory(x, y + 8); playerCommand = -1; commandVar1 = 0; strcpy(commandBuffer, ""); -- cgit v1.2.3