From 33b9705af0f767e47693bac225e54834b6bcb5bd Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 9 Aug 2010 16:13:42 +0000 Subject: SCI: extended workaround of kq6 to all rooms fixes bug #3041734 svn-id: r51941 --- engines/sci/engine/workarounds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 4873a985d0..4dc4ae93d8 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -241,7 +241,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kGetAngle_workarounds[] = { { GID_FANMADE, 516, 992, 0, "Motion", "init", -1, 0, { WORKAROUND_IGNORE, 0 } }, // The Legend of the Lost Jewel Demo (fan made): called with third/fourth parameters as objects - { GID_KQ6, 740, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610 + { GID_KQ6, -1, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // room 740/790 after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610 & #3041734 SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3