From 3519208e4e88e3713d33e76630917c4e7785e66c Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 5 May 2014 07:15:47 +0200 Subject: MADS: Add scene 7xx --- engines/mads/module.mk | 1 + engines/mads/nebular/nebular_scenes.cpp | 1 + engines/mads/nebular/nebular_scenes7.cpp | 94 ++++++++++++++++++++++++++++++++ engines/mads/nebular/nebular_scenes7.h | 56 +++++++++++++++++++ 4 files changed, 152 insertions(+) create mode 100644 engines/mads/nebular/nebular_scenes7.cpp create mode 100644 engines/mads/nebular/nebular_scenes7.h (limited to 'engines') diff --git a/engines/mads/module.mk b/engines/mads/module.mk index 04739b0a69..91e8a6bb4b 100644 --- a/engines/mads/module.mk +++ b/engines/mads/module.mk @@ -15,6 +15,7 @@ MODULE_OBJS := \ nebular/nebular_scenes3.o \ nebular/nebular_scenes4.o \ nebular/nebular_scenes5.o \ + nebular/nebular_scenes7.o \ nebular/nebular_scenes8.o \ action.o \ animation.o \ diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index a449cb6233..6ae9fef8ab 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -33,6 +33,7 @@ #include "mads/nebular/nebular_scenes3.h" #include "mads/nebular/nebular_scenes4.h" #include "mads/nebular/nebular_scenes5.h" +#include "mads/nebular/nebular_scenes7.h" #include "mads/nebular/nebular_scenes8.h" namespace MADS { diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp new file mode 100644 index 0000000000..ca9685a1b0 --- /dev/null +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/scene.h" +#include "mads/nebular/nebular_scenes.h" +#include "mads/nebular/nebular_scenes7.h" + +namespace MADS { + +namespace Nebular { + +void Scene7xx::setAAName() { + _game._aaName = Resources::formatAAName(5); +} + +void Scene7xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + Common::String oldName = _game._player._spritesPrefix; + + if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705) + || (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711)) + _game._player._spritesPrefix = ""; + else if (_globals[kSexOfRex] == REX_MALE) + _game._player._spritesPrefix = "RXM"; + else + _game._player._spritesPrefix = "ROX"; + + + _game._player._scalingVelocity = true; + + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + + _vm->_palette->setEntry(16, 10, 63, 63); + _vm->_palette->setEntry(17, 10, 45, 45); +} + +void Scene7xx::sceneEntrySound() { + if (!_vm->_musicFlag) { + _vm->_sound->command(2); + return; + } + + switch (_scene->_nextSceneId) { + case 701: + case 702: + case 704: + case 705: + case 751: + _vm->_sound->command(38); + break; + case 703: + if (_globals[kMonsterAlive] == 0) + _vm->_sound->command(24); + else + _vm->_sound->command(27); + break; + case 706: + case 707: + case 710: + case 711: + _vm->_sound->command(25); + break; + default: + break; + } +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Nebular +} // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes7.h b/engines/mads/nebular/nebular_scenes7.h new file mode 100644 index 0000000000..2816af35e6 --- /dev/null +++ b/engines/mads/nebular/nebular_scenes7.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_NEBULAR_SCENES7_H +#define MADS_NEBULAR_SCENES7_H + +#include "common/scummsys.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/nebular/nebular_scenes.h" + +namespace MADS { + +namespace Nebular { + +class Scene7xx : public NebularScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); + + void sceneEntrySound(); + +public: + Scene7xx(MADSEngine *vm) : NebularScene(vm) {} +}; + +} // End of namespace Nebular +} // End of namespace MADS + +#endif /* MADS_NEBULAR_SCENES7_H */ -- cgit v1.2.3