From 39af342fd17f2ba3ed4c289e8b90d3ce0d0dd068 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 22 Jan 2010 23:59:16 +0000 Subject: AGOS: Add FIXME for a memory leak svn-id: r47452 --- engines/agos/sound.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines') diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index 37362a7986..a5e5d7b330 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -602,6 +602,9 @@ void Sound::loadSfxTable(File *gameFile, uint32 base) { if (_effects) _effects->close(); + // FIXME: _effects is leaked here! However, we can't just + // delete it, because this would delete the gameFile object, + // held by the current _effects object. if (_vm->getPlatform() == Common::kPlatformWindows) _effects = new WavSound(_mixer, gameFile, base); else -- cgit v1.2.3