From 3f6f944473211d5a1788671ca66f6fba103b4d40 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 4 Jul 2012 22:08:57 +0200 Subject: WINTERMUTE: Rename VarName->varName in BBase. --- engines/wintermute/Base/BBase.cpp | 63 ++++++++++++++++++++------------------- engines/wintermute/Base/BBase.h | 8 ++--- 2 files changed, 36 insertions(+), 35 deletions(-) (limited to 'engines') diff --git a/engines/wintermute/Base/BBase.cpp b/engines/wintermute/Base/BBase.cpp index 08baa337ed..3ca29e9dcd 100644 --- a/engines/wintermute/Base/BBase.cpp +++ b/engines/wintermute/Base/BBase.cpp @@ -55,23 +55,23 @@ CBBase::~CBBase() { ////////////////////////////////////////////////////////////////////////// -const char *CBBase::getEditorProp(const char *PropName, const char *InitVal) { - _editorPropsIter = _editorProps.find(PropName); +const char *CBBase::getEditorProp(const char *propName, const char *initVal) { + _editorPropsIter = _editorProps.find(propName); if (_editorPropsIter != _editorProps.end()) return _editorPropsIter->_value.c_str(); //return _editorPropsIter->second.c_str(); // <- TODO Clean - else return InitVal; + else return initVal; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBBase::setEditorProp(const char *PropName, const char *PropValue) { - if (PropName == NULL) return E_FAIL; +HRESULT CBBase::setEditorProp(const char *propName, const char *propValue) { + if (propName == NULL) return E_FAIL; - if (PropValue == NULL) { - _editorProps.erase(PropName); + if (propValue == NULL) { + _editorProps.erase(propName); } else { - _editorProps[PropName] = PropValue; + _editorProps[propName] = propValue; } return S_OK; } @@ -92,7 +92,8 @@ HRESULT CBBase::parseEditorProperty(byte *buffer, bool complete) { TOKEN_TABLE_END - if (!Game->_editorMode) return S_OK; + if (!Game->_editorMode) + return S_OK; byte *params; @@ -107,51 +108,51 @@ HRESULT CBBase::parseEditorProperty(byte *buffer, bool complete) { buffer = params; } - char *PropName = NULL; - char *PropValue = NULL; + char *propName = NULL; + char *propValue = NULL; while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_NAME: - delete[] PropName; - PropName = new char[strlen((char *)params) + 1]; - if (PropName) strcpy(PropName, (char *)params); + delete[] propName; + propName = new char[strlen((char *)params) + 1]; + if (propName) strcpy(propName, (char *)params); else cmd = PARSERR_GENERIC; break; case TOKEN_VALUE: - delete[] PropValue; - PropValue = new char[strlen((char *)params) + 1]; - if (PropValue) strcpy(PropValue, (char *)params); + delete[] propValue; + propValue = new char[strlen((char *)params) + 1]; + if (propValue) strcpy(propValue, (char *)params); else cmd = PARSERR_GENERIC; break; } } if (cmd == PARSERR_TOKENNOTFOUND) { - delete[] PropName; - delete[] PropValue; - PropName = NULL; - PropValue = NULL; + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; Game->LOG(0, "Syntax error in EDITOR_PROPERTY definition"); return E_FAIL; } - if (cmd == PARSERR_GENERIC || PropName == NULL || PropValue == NULL) { - delete[] PropName; - delete[] PropValue; - PropName = NULL; - PropValue = NULL; + if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; Game->LOG(0, "Error loading EDITOR_PROPERTY definition"); return E_FAIL; } - setEditorProp(PropName, PropValue); + setEditorProp(propName, propValue); - delete[] PropName; - delete[] PropValue; - PropName = NULL; - PropValue = NULL; + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; return S_OK; } diff --git a/engines/wintermute/Base/BBase.h b/engines/wintermute/Base/BBase.h index 15bc768bfd..73eabb5d62 100644 --- a/engines/wintermute/Base/BBase.h +++ b/engines/wintermute/Base/BBase.h @@ -43,11 +43,11 @@ class CBDynBuffer; class CBBase { public: bool _persistable; - HRESULT setEditorProp(const char *PropName, const char *PropValue); - const char *getEditorProp(const char *PropName, const char *InitVal = NULL); + HRESULT setEditorProp(const char *propName, const char *propValue); + const char *getEditorProp(const char *propName, const char *initVal = NULL); CBBase(TDynamicConstructor, TDynamicConstructor) {}; - HRESULT parseEditorProperty(byte *Buffer, bool Complete = true); - virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent = 0); + HRESULT parseEditorProperty(byte *buffer, bool complete = true); + virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent = 0); CBBase(); CBGame *Game; CBBase(CBGame *GameOwner); -- cgit v1.2.3