From 405c1d97330a1f158bdc5c472ff1bf778542fb5a Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 26 Feb 2016 22:15:08 -0500 Subject: TITANIC: Implemented CDeadArea --- engines/titanic/core/saveable_object.cpp | 3 ++ engines/titanic/game/dead_area.cpp | 40 ++++++++++++++++++++++++ engines/titanic/game/dead_area.h | 52 ++++++++++++++++++++++++++++++++ engines/titanic/module.mk | 1 + 4 files changed, 96 insertions(+) create mode 100644 engines/titanic/game/dead_area.cpp create mode 100644 engines/titanic/game/dead_area.h (limited to 'engines') diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp index 966e441050..7451852520 100644 --- a/engines/titanic/core/saveable_object.cpp +++ b/engines/titanic/core/saveable_object.cpp @@ -36,6 +36,7 @@ #include "titanic/core/view_item.h" #include "titanic/game/announce.h" +#include "titanic/game/dead_area.h" #include "titanic/game/hammer_dispensor_button.h" #include "titanic/game/pet_position.h" #include "titanic/game/room_item.h" @@ -131,6 +132,7 @@ DEFFN(CTreeItem); DEFFN(CViewItem); DEFFN(CAnnounce); +DEFFN(CDeadArea); DEFFN(CHammerDispensorButton); DEFFN(CPETPosition); DEFFN(CRoomItem); @@ -219,6 +221,7 @@ void CSaveableObject::initClassList() { ADDFN(CViewItem); ADDFN(CAnnounce); + ADDFN(CDeadArea); ADDFN(CHammerDispensorButton); ADDFN(CPETPosition); ADDFN(CRoomItem); diff --git a/engines/titanic/game/dead_area.cpp b/engines/titanic/game/dead_area.cpp new file mode 100644 index 0000000000..1692d6b8d1 --- /dev/null +++ b/engines/titanic/game/dead_area.cpp @@ -0,0 +1,40 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/dead_area.h" + +namespace Titanic { + +CDeadArea::CDeadArea() : CGameObject() { +} + +void CDeadArea::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CDeadArea::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/dead_area.h b/engines/titanic/game/dead_area.h new file mode 100644 index 0000000000..374e45e9d3 --- /dev/null +++ b/engines/titanic/game/dead_area.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_DEAD_AREA_H +#define TITANIC_DEAD_AREA_H + +#include "titanic/core/game_object.h" + +namespace Titanic { + +class CDeadArea : public CGameObject { +public: + CDeadArea(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CDeadArea"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_DEAD_AREA_H */ diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk index e10fe31e42..c90f300274 100644 --- a/engines/titanic/module.mk +++ b/engines/titanic/module.mk @@ -34,6 +34,7 @@ MODULE_OBJS := \ core/tree_item.o \ core/view_item.o \ game/announce.o \ + game/dead_area.o \ game/hammer_dispensor_button.o \ game/pet_position.o \ game/room_item.o \ -- cgit v1.2.3