From 40b68b41c7a507dad5a1d38813bfa7f89e7c6551 Mon Sep 17 00:00:00 2001 From: Tarek Soliman Date: Fri, 30 Dec 2011 11:50:15 -0600 Subject: KEYMAPPER: Make engine keymap init and cleanup more generic --- engines/engine.cpp | 8 ++++++++ engines/engine.h | 7 ++++++- engines/kyra/lol.cpp | 10 +++------- 3 files changed, 17 insertions(+), 8 deletions(-) (limited to 'engines') diff --git a/engines/engine.cpp b/engines/engine.cpp index e4e4630841..4811ba6917 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -45,6 +45,8 @@ #include "common/textconsole.h" #include "common/translation.h" +#include "backends/keymapper/keymapper.h" + #include "gui/debugger.h" #include "gui/dialog.h" #include "gui/message.h" @@ -499,6 +501,12 @@ void Engine::syncSoundSettings() { _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, soundVolumeSpeech); } +void Engine::deinitKeymap() { +#ifdef ENABLE_KEYMAPPER + _eventMan->getKeymapper()->cleanupGameKeymaps(); +#endif +} + void Engine::flipMute() { // Mute will be set to true by default here. This has two reasons: // - if the game already has an "mute" config entry, it will be overwritten anyway. diff --git a/engines/engine.h b/engines/engine.h index d508b4ed18..a020dc4951 100644 --- a/engines/engine.h +++ b/engines/engine.h @@ -181,10 +181,15 @@ public: virtual void syncSoundSettings(); /* - * Initialize the engine-specific keymap + * Initialize any engine-specific keymaps. */ virtual void initKeymap() {} + /* + * Cleanup any engine-specific keymaps. + */ + virtual void deinitKeymap(); + /** * Flip mute all sound option. */ diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index 62143e5f72..db71b80611 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -212,10 +212,6 @@ LoLEngine::~LoLEngine() { setupPrologueData(false); releaseTempData(); -#ifdef ENABLE_KEYMAPPER - _eventMan->getKeymapper()->cleanupGameKeymaps(); -#endif - delete[] _landsFile; delete[] _levelLangFile; @@ -461,7 +457,9 @@ Common::Error LoLEngine::init() { _spellProcs.push_back(new SpellProc(this, 0)); _spellProcs.push_back(new SpellProc(this, &LoLEngine::castGuardian)); - initKeymap(); +#ifdef ENABLE_KEYMAPPER + _eventMan->getKeymapper()->pushKeymap(kKeymapName, true); +#endif return Common::kNoError; } @@ -503,8 +501,6 @@ void LoLEngine::initKeymap() { mapper->addGameKeymap(engineKeyMap); - mapper->pushKeymap(kKeymapName, true); - #endif } -- cgit v1.2.3