From 46ebf37ec9f658f0fc55f69161c72ac2f7504733 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sat, 27 Apr 2013 14:02:49 +0300 Subject: SCI: Change wording for bug/further info references --- engines/sci/detection_tables.h | 2 +- engines/sci/engine/kfile.cpp | 2 +- engines/sci/engine/savegame.cpp | 2 +- engines/sci/engine/script_patches.cpp | 8 ++++---- engines/sci/engine/state.h | 4 ++-- engines/sci/graphics/animate.cpp | 2 +- engines/sci/graphics/cursor.cpp | 2 +- engines/sci/graphics/palette.cpp | 2 +- engines/sci/graphics/picture.cpp | 2 +- engines/sci/sound/soundcmd.cpp | 2 +- 10 files changed, 14 insertions(+), 14 deletions(-) (limited to 'engines') diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 62d88ba1a5..ecad888302 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -3762,7 +3762,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 - English DOS - THIS IS THE UNOFFICIAL BETA VERSION, WHICH IS OBVIOUSLY PIRATED AND CONTAINS MANY BUGS - // ffs. http://www.akril15.com/sr/sq5alt/sq5alt.html =DO NOT RE-ADD= + // refer to http://www.akril15.com/sr/sq5alt/sq5alt.html =DO NOT RE-ADD= // SCI interpreter version 1.001.067 {"sq5", "", { {"resource.map", 0, "8bde0a9adb9a3e9aaa861826874c9834", 6473}, diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 09ea35e792..c6635f2f27 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -978,7 +978,7 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { char *saveNamePtr = saveNames; for (uint i = 0; i < totalSaves; i++) { - *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above + *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID (see above) strcpy(saveNamePtr, saves[i].name); saveNamePtr += SCI_MAX_SAVENAME_LENGTH; } diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index b2d95c599e..c8076ec819 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -678,7 +678,7 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) { // We need to save intensity of the _sysPalette at least for kq6 when entering the dark cave (room 390) // from room 340. scripts will set intensity to 60 for this room and restore them when leaving. // Sierra SCI is also doing this (although obviously not for SCI0->SCI01 games, still it doesn't hurt - // to save it everywhere). ffs. bug #3072868 + // to save it everywhere). Refer to bug #3072868 s.syncBytes(_sysPalette.intensity, 256); } if (s.getVersion() >= 24) { diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f9e5b6ac5f..20c5c52178 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -63,7 +63,7 @@ struct SciScriptSignature { // boundaries of room 660. Normally a textbox is supposed to get on screen // but the call is wrong, so not only do we get an error message the script // is also hanging because the cue won't get sent out -// This also happens in sierra sci - ffs. bug #3038387 +// This also happens in sierra sci - refer to bug #3038387 const byte ecoquest1SignatureStayAndHelp[] = { 40, 0x3f, 0x01, // link 01 @@ -129,7 +129,7 @@ const SciScriptSignature ecoquest1Signatures[] = { // ecorder. This is done by reusing temp-space, that was filled on state 1. // this worked in sierra sci just by accident. In our sci, the temp space // is resetted every time, which means the previous text isn't available -// anymore. We have to patch the code because of that ffs. bug #3035386 +// anymore. We have to patch the code because of that - bug #3035386 const byte ecoquest2SignatureEcorder[] = { 35, 0x31, 0x22, // bnt [next state] @@ -1102,7 +1102,7 @@ const SciScriptSignature qfg3Signatures[] = { // adds it to nest::x. The problem is that the script also checks if x exceeds // we never reach that of course, so the pterodactyl-flight will go endlessly // we could either calculate property count differently somehow fixing this -// but I think just patching it out is cleaner (ffs. bug #3037938) +// but I think just patching it out is cleaner (bug #3037938) const byte sq4FloppySignatureEndlessFlight[] = { 8, 0x39, 0x04, // pushi 04 (selector x) @@ -1113,7 +1113,7 @@ const byte sq4FloppySignatureEndlessFlight[] = { 0 }; -// Similar to the above, for the German version (ffs. bug #3110215) +// Similar to the above, for the German version (bug #3110215) const byte sq4FloppySignatureEndlessFlightGerman[] = { 8, 0x39, 0x04, // pushi 04 (selector x) diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 81090876c7..25110ce0ca 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -58,7 +58,7 @@ enum AbortGameState { }; // We assume that scripts give us savegameId 0->99 for creating a new save slot -// and savegameId 100->199 for existing save slots ffs. kfile.cpp +// and savegameId 100->199 for existing save slots. Refer to kfile.cpp enum { SAVEGAMEID_OFFICIALRANGE_START = 100, SAVEGAMEID_OFFICIALRANGE_END = 199 @@ -133,7 +133,7 @@ public: uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms - bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition() + bool _cursorWorkaroundActive; // Refer to GfxCursor::setPosition() Common::Point _cursorWorkaroundPoint; Common::Rect _cursorWorkaroundRect; diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index ee28c5ca31..53715613fc 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -528,7 +528,7 @@ void GfxAnimate::addToPicDrawCels() { it->priority = _ports->kernelCoordinateToPriority(it->y); if (!view->isScaleable()) { - // Laura Bow 2 specific - ffs. fill() + // Laura Bow 2 specific - Check fill() below it->scaleSignal = 0; it->scaleY = it->scaleX = 128; } diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index fe2aefd689..831d36564e 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -278,7 +278,7 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co } // this list contains all mandatory set cursor changes, that need special handling -// ffs. GfxCursor::setPosition (below) +// refer to GfxCursor::setPosition (below) // Game, newPosition, validRect static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = { { GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // island of dr. brain / game menu diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 9b6eff6edc..d8d788b00a 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -851,7 +851,7 @@ int16 GfxPalette::kernelPalVaryReverse(int16 ticks, uint16 stepStop, int16 direc if (!_palVaryTicks) { _palVaryDirection = _palVaryStepStop - _palVaryStep; - // ffs. see palVaryInit right above, we fix the code here as well + // see palVaryInit above, we fix the code here as well // just in case palVaryProcess(1, true); } else { diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index bb326b1d2f..af372640da 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -605,7 +605,7 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) { case PIC_OP_MEDIUM_LINES: // medium line vectorGetAbsCoords(data, curPos, x, y); if (icemanDrawFix) { - // WORKAROUND: remove certain lines in iceman ffs. see above + // WORKAROUND: remove certain lines in iceman - see above if ((pic_color == 1) && (pic_priority == 14)) { if ((y < 100) || (!(y & 1))) { pic_color = 255; diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 6b00f8b286..585a7a92fa 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -383,7 +383,7 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) { if (musicSlot->fadeTo == musicSlot->volume) return acc; - // sometimes we get objects in that position, fix it up (ffs. workarounds) + // Sometimes we get objects in that position, so fix the value (refer to workarounds.cpp) if (!argv[1].getSegment()) musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16(); else -- cgit v1.2.3