From 4fb779dbaf85d93c776549cdc4903c5a671013a4 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Fri, 4 Dec 2009 17:42:32 +0000 Subject: SCI: Recreate SciEvent on loading saves svn-id: r46253 --- engines/sci/engine/savegame.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines') diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 75637e09ef..90694cf84f 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -30,6 +30,7 @@ #include "graphics/thumbnail.h" #include "sci/sci.h" +#include "sci/event.h" #ifdef INCLUDE_OLDGFX #include "sci/gfx/menubar.h" #include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxContainer @@ -767,6 +768,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { // Create a new EngineState object retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_segMan, s->_gui, s->_audio); + retval->_event = new SciEvent(); // Copy some old data retval->gfx_state = s->gfx_state; -- cgit v1.2.3