From 50f12049666414b5343816ce784be984a44ae6dc Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 13 Jul 2017 18:44:21 +0200 Subject: SLUDGE: Fix line endings --- engines/sludge/allfiles.h | 62 ++++----- engines/sludge/bg_effects.h | 74 +++++------ engines/sludge/builtin.h | 84 ++++++------ engines/sludge/csludge.h | 152 +++++++++++----------- engines/sludge/cursors.h | 68 +++++----- engines/sludge/errors.h | 152 +++++++++++----------- engines/sludge/fileset.h | 86 ++++++------- engines/sludge/fonttext.h | 82 ++++++------ engines/sludge/loadsave.h | 84 ++++++------ engines/sludge/memwatch.cpp | 146 ++++++++++----------- engines/sludge/memwatch.h | 64 +++++----- engines/sludge/objtypes.h | 104 +++++++-------- engines/sludge/people.h | 264 +++++++++++++++++++------------------- engines/sludge/region.h | 90 ++++++------- engines/sludge/savedata.h | 64 +++++----- engines/sludge/sludger.h | 202 ++++++++++++++--------------- engines/sludge/specialsettings.h | 58 ++++----- engines/sludge/sprbanks.h | 80 ++++++------ engines/sludge/statusba.h | 132 +++++++++---------- engines/sludge/talk.h | 104 +++++++-------- engines/sludge/thumbnail.h | 68 +++++----- engines/sludge/timing.h | 70 +++++----- engines/sludge/transition.h | 64 +++++----- engines/sludge/variable.h | 270 +++++++++++++++++++-------------------- 24 files changed, 1312 insertions(+), 1312 deletions(-) (limited to 'engines') diff --git a/engines/sludge/allfiles.h b/engines/sludge/allfiles.h index 2f6acff7ac..8d67f558ef 100644 --- a/engines/sludge/allfiles.h +++ b/engines/sludge/allfiles.h @@ -1,31 +1,31 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SLUDGE_ALLFILES_H -#define SLUDGE_ALLFILES_H - -#include "common/system.h" - -//#define debuggy2 int -#define IN_THE_CENTRE 65535 - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_ALLFILES_H +#define SLUDGE_ALLFILES_H + +#include "common/system.h" + +//#define debuggy2 int +#define IN_THE_CENTRE 65535 + +#endif diff --git a/engines/sludge/bg_effects.h b/engines/sludge/bg_effects.h index b726ec7d3b..8cfde0e6ae 100644 --- a/engines/sludge/bg_effects.h +++ b/engines/sludge/bg_effects.h @@ -1,37 +1,37 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SLUDGE_BG_EFFECTS_H -#define SLUDGE_BG_EFFECTS_H - -#include "common/file.h" - -namespace Sludge { - -bool blurScreen(); -void blur_saveSettings(Common::WriteStream *stream); -void blur_loadSettings(Common::SeekableReadStream *stream); -bool blur_createSettings(int numParams, variableStack *&stack); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_BG_EFFECTS_H +#define SLUDGE_BG_EFFECTS_H + +#include "common/file.h" + +namespace Sludge { + +bool blurScreen(); +void blur_saveSettings(Common::WriteStream *stream); +void blur_loadSettings(Common::SeekableReadStream *stream); +bool blur_createSettings(int numParams, variableStack *&stack); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/builtin.h b/engines/sludge/builtin.h index 304926800d..a11d15ad9b 100644 --- a/engines/sludge/builtin.h +++ b/engines/sludge/builtin.h @@ -1,42 +1,42 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SLUDGE_BUILTIN_H -#define SLUDGE_BUILTIN_H - -namespace Sludge { - -enum builtReturn { - BR_KEEP_AND_PAUSE, - BR_ERROR, - BR_CONTINUE, - BR_PAUSE, - BR_CALLAFUNC, - BR_ALREADY_GONE -}; - -bool failSecurityCheck(const Common::String &fn); -builtReturn callBuiltIn(int whichFunc, int numParams, loadedFunction *fun); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_BUILTIN_H +#define SLUDGE_BUILTIN_H + +namespace Sludge { + +enum builtReturn { + BR_KEEP_AND_PAUSE, + BR_ERROR, + BR_CONTINUE, + BR_PAUSE, + BR_CALLAFUNC, + BR_ALREADY_GONE +}; + +bool failSecurityCheck(const Common::String &fn); +builtReturn callBuiltIn(int whichFunc, int numParams, loadedFunction *fun); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/csludge.h b/engines/sludge/csludge.h index 0564853c59..435a220a2d 100644 --- a/engines/sludge/csludge.h +++ b/engines/sludge/csludge.h @@ -1,76 +1,76 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SLUDGE_CSLUDGE_H -#define SLUDGE_CSLUDGE_H - -namespace Sludge { - -enum sludgeCommand { - SLU_UNKNOWN, - SLU_RETURN, - SLU_BRANCH, - SLU_BR_ZERO, - SLU_SET_GLOBAL, - SLU_SET_LOCAL, - SLU_LOAD_GLOBAL, - SLU_LOAD_LOCAL, - SLU_PLUS, - SLU_MINUS, - SLU_MULT, - SLU_DIVIDE, - SLU_AND, - SLU_OR, - SLU_EQUALS, - SLU_NOT_EQ, - SLU_MODULUS, - SLU_LOAD_VALUE, - SLU_LOAD_BUILT, - SLU_LOAD_FUNC, - SLU_CALLIT, - SLU_LOAD_STRING, - SLU_LOAD_FILE, /*SLU_LOAD_SCENE,*/ - SLU_LOAD_OBJTYPE, - SLU_NOT, - SLU_LOAD_NULL, - SLU_STACK_PUSH, - SLU_LESSTHAN, - SLU_MORETHAN, - SLU_NEGATIVE, - SLU_UNREG, - SLU_LESS_EQUAL, - SLU_MORE_EQUAL, - SLU_INCREMENT_LOCAL, - SLU_DECREMENT_LOCAL, - SLU_INCREMENT_GLOBAL, - SLU_DECREMENT_GLOBAL, - SLU_INDEXSET, - SLU_INDEXGET, - SLU_INCREMENT_INDEX, - SLU_DECREMENT_INDEX, - SLU_QUICK_PUSH, - numSludgeCommands -}; - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_CSLUDGE_H +#define SLUDGE_CSLUDGE_H + +namespace Sludge { + +enum sludgeCommand { + SLU_UNKNOWN, + SLU_RETURN, + SLU_BRANCH, + SLU_BR_ZERO, + SLU_SET_GLOBAL, + SLU_SET_LOCAL, + SLU_LOAD_GLOBAL, + SLU_LOAD_LOCAL, + SLU_PLUS, + SLU_MINUS, + SLU_MULT, + SLU_DIVIDE, + SLU_AND, + SLU_OR, + SLU_EQUALS, + SLU_NOT_EQ, + SLU_MODULUS, + SLU_LOAD_VALUE, + SLU_LOAD_BUILT, + SLU_LOAD_FUNC, + SLU_CALLIT, + SLU_LOAD_STRING, + SLU_LOAD_FILE, /*SLU_LOAD_SCENE,*/ + SLU_LOAD_OBJTYPE, + SLU_NOT, + SLU_LOAD_NULL, + SLU_STACK_PUSH, + SLU_LESSTHAN, + SLU_MORETHAN, + SLU_NEGATIVE, + SLU_UNREG, + SLU_LESS_EQUAL, + SLU_MORE_EQUAL, + SLU_INCREMENT_LOCAL, + SLU_DECREMENT_LOCAL, + SLU_INCREMENT_GLOBAL, + SLU_DECREMENT_GLOBAL, + SLU_INDEXSET, + SLU_INDEXGET, + SLU_INCREMENT_INDEX, + SLU_DECREMENT_INDEX, + SLU_QUICK_PUSH, + numSludgeCommands +}; + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/cursors.h b/engines/sludge/cursors.h index 6a32665511..2d81c39957 100644 --- a/engines/sludge/cursors.h +++ b/engines/sludge/cursors.h @@ -1,34 +1,34 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SLUDGE_CURSORS_H -#define SLUDGE_CURSORS_H - -namespace Sludge { - -void pickAnimCursor(struct personaAnimation *pp); -void displayCursor(); -void pasteCursor(int x, int y, struct personaAnimation *c); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_CURSORS_H +#define SLUDGE_CURSORS_H + +namespace Sludge { + +void pickAnimCursor(struct personaAnimation *pp); +void displayCursor(); +void pasteCursor(int x, int y, struct personaAnimation *c); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/errors.h b/engines/sludge/errors.h index 388d4a0694..8b111582d3 100644 --- a/engines/sludge/errors.h +++ b/engines/sludge/errors.h @@ -1,76 +1,76 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SLUDGE_ERRRORS_H -#define SLUDGE_ERRRORS_H - -namespace Sludge { - -#define _NO_MEMORY_GENERAL_ "\n\nTry closing down any programs you don't really need running (or freeing up a bit of disk space, which will give you more virtual memory - that should help too)." - -//--------------------------------------- -// Fatal errors -//--------------------------------------- - -#define ERROR_VERSION_TOO_LOW_1 "This SLUDGE file requires a more recent version of the SLUDGE engine" -#define ERROR_VERSION_TOO_LOW_2 "(it was created for v%i.%i).\n\nVisit http://opensludge.github.io/ to download the most recent version." -#define ERROR_VERSION_TOO_HIGH_1 "This SLUDGE file was created for an older version of the SLUDGE engine" -#define ERROR_VERSION_TOO_HIGH_2 "(v%i.%i).\n\nPlease contact the author of this game to obtain a version compatible with your SLUDGE engine (v" TEXT_VERSION ")." -#define ERROR_BAD_HEADER "Bad header information... this isn't a valid SLUDGE game" -#define ERROR_HACKER "What have you been up to? Think we're a hacker, do we? Nice try." - -#define ERROR_GAME_LOAD_NO "This isn't a SLUDGE saved game!\n" -#define ERROR_GAME_LOAD_WRONG "Can't load this saved game! It was either created by...\n\n (a) a different SLUDGE game to the one which you're playing, or...\n (b) a different (newer or older) version of the same game.\n\nFilename" -#define ERROR_GAME_SAVE_FROZEN "Can't save games while I'm frozen" -#define ERROR_GAME_LOAD_CORRUPT "This saved game appears to be corrupted" - -#define ERROR_NON_EMPTY_STACK "Returning from function with non-empty stack" -#define ERROR_UNKNOWN_MCODE "Unknown SLUDGE machine code" -#define ERROR_CALL_NONFUNCTION "Call of non-function" -#define ERROR_INCDEC_UNKNOWN "Tried to increment/decrement index of an undefined variable" -#define ERROR_INDEX_EMPTY "Tried to index an empty stack" -#define ERROR_INDEX_NONSTACK "Tried to index a non-stack variable" -#define ERROR_NOSTACK "Corrupt file - no stack" -#define ERROR_UNKNOWN_CODE "Unimplemented internal SLUDGE command code." -#define ERROR_OUT_OF_MEMORY "Out of memory!" _NO_MEMORY_GENERAL_ - -#define ERROR_MUSIC_MEMORY_LOW "Your computer doesn't have enough memory available to load a music resource that needs playing." _NO_MEMORY_GENERAL_ -#define ERROR_SOUND_MEMORY_LOW "Your computer doesn't have enough memory available to load a sound resource that needs playing." _NO_MEMORY_GENERAL_ -#define ERROR_MUSIC_UNKNOWN "I can't understand a piece of music which I've been told to play!\n\n" \ - "Maybe it's stored in a format that SLUDGE doesn't know about... " \ - "make sure you've got a recent version of the SLUDGE engine from http://opensludge.github.io/. " \ - "Failing that, maybe the resource in question isn't a valid music format at all... in which case, contact the game's author and tell them what's happened." -#define ERROR_SOUND_UNKNOWN "I can't understand a sample which I've been told to play!\nMake sure you've got the latest SLUDGE engine from http://opensludge.github.io/. Failing that, maybe the resource in question isn't a valid sound at all... in which case, contact the game's author and tell them what's happened." -#define ERROR_MUSIC_ODDNESS "I can't load a music resource I've been told to play. Sorry." -#define ERROR_SOUND_ODDNESS "I can't load a sound resource I've been told to play. Sorry." -#define ERROR_MOVIE_ODDNESS "I can't load a music resource I've been told to play. Sorry." - -//--------------------------------------- -// Startup warnings -//--------------------------------------- - -#define WARNING_BASS_WRONG_VERSION "Incompatible version of BASS.DLL found!" -#define WARNING_BASS_FAIL "Can't initialise sound engine." - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_ERRRORS_H +#define SLUDGE_ERRRORS_H + +namespace Sludge { + +#define _NO_MEMORY_GENERAL_ "\n\nTry closing down any programs you don't really need running (or freeing up a bit of disk space, which will give you more virtual memory - that should help too)." + +//--------------------------------------- +// Fatal errors +//--------------------------------------- + +#define ERROR_VERSION_TOO_LOW_1 "This SLUDGE file requires a more recent version of the SLUDGE engine" +#define ERROR_VERSION_TOO_LOW_2 "(it was created for v%i.%i).\n\nVisit http://opensludge.github.io/ to download the most recent version." +#define ERROR_VERSION_TOO_HIGH_1 "This SLUDGE file was created for an older version of the SLUDGE engine" +#define ERROR_VERSION_TOO_HIGH_2 "(v%i.%i).\n\nPlease contact the author of this game to obtain a version compatible with your SLUDGE engine (v" TEXT_VERSION ")." +#define ERROR_BAD_HEADER "Bad header information... this isn't a valid SLUDGE game" +#define ERROR_HACKER "What have you been up to? Think we're a hacker, do we? Nice try." + +#define ERROR_GAME_LOAD_NO "This isn't a SLUDGE saved game!\n" +#define ERROR_GAME_LOAD_WRONG "Can't load this saved game! It was either created by...\n\n (a) a different SLUDGE game to the one which you're playing, or...\n (b) a different (newer or older) version of the same game.\n\nFilename" +#define ERROR_GAME_SAVE_FROZEN "Can't save games while I'm frozen" +#define ERROR_GAME_LOAD_CORRUPT "This saved game appears to be corrupted" + +#define ERROR_NON_EMPTY_STACK "Returning from function with non-empty stack" +#define ERROR_UNKNOWN_MCODE "Unknown SLUDGE machine code" +#define ERROR_CALL_NONFUNCTION "Call of non-function" +#define ERROR_INCDEC_UNKNOWN "Tried to increment/decrement index of an undefined variable" +#define ERROR_INDEX_EMPTY "Tried to index an empty stack" +#define ERROR_INDEX_NONSTACK "Tried to index a non-stack variable" +#define ERROR_NOSTACK "Corrupt file - no stack" +#define ERROR_UNKNOWN_CODE "Unimplemented internal SLUDGE command code." +#define ERROR_OUT_OF_MEMORY "Out of memory!" _NO_MEMORY_GENERAL_ + +#define ERROR_MUSIC_MEMORY_LOW "Your computer doesn't have enough memory available to load a music resource that needs playing." _NO_MEMORY_GENERAL_ +#define ERROR_SOUND_MEMORY_LOW "Your computer doesn't have enough memory available to load a sound resource that needs playing." _NO_MEMORY_GENERAL_ +#define ERROR_MUSIC_UNKNOWN "I can't understand a piece of music which I've been told to play!\n\n" \ + "Maybe it's stored in a format that SLUDGE doesn't know about... " \ + "make sure you've got a recent version of the SLUDGE engine from http://opensludge.github.io/. " \ + "Failing that, maybe the resource in question isn't a valid music format at all... in which case, contact the game's author and tell them what's happened." +#define ERROR_SOUND_UNKNOWN "I can't understand a sample which I've been told to play!\nMake sure you've got the latest SLUDGE engine from http://opensludge.github.io/. Failing that, maybe the resource in question isn't a valid sound at all... in which case, contact the game's author and tell them what's happened." +#define ERROR_MUSIC_ODDNESS "I can't load a music resource I've been told to play. Sorry." +#define ERROR_SOUND_ODDNESS "I can't load a sound resource I've been told to play. Sorry." +#define ERROR_MOVIE_ODDNESS "I can't load a music resource I've been told to play. Sorry." + +//--------------------------------------- +// Startup warnings +//--------------------------------------- + +#define WARNING_BASS_WRONG_VERSION "Incompatible version of BASS.DLL found!" +#define WARNING_BASS_FAIL "Can't initialise sound engine." + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/fileset.h b/engines/sludge/fileset.h index b18c87c573..3a19ea5283 100644 --- a/engines/sludge/fileset.h +++ b/engines/sludge/fileset.h @@ -1,43 +1,43 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_FILESET_H -#define SLUDGE_FILESET_H - -#include "common/file.h" - -namespace Sludge { - -extern Common::File *bigDataFile; - -void setFileIndices(Common::File *fp, int, uint); - -uint openFileFromNum(int num); -bool openSubSlice(int num); -bool openObjectSlice(int num); -Common::String getNumberedString(int value); - -bool startAccess(); -void finishAccess(); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_FILESET_H +#define SLUDGE_FILESET_H + +#include "common/file.h" + +namespace Sludge { + +extern Common::File *bigDataFile; + +void setFileIndices(Common::File *fp, int, uint); + +uint openFileFromNum(int num); +bool openSubSlice(int num); +bool openObjectSlice(int num); +Common::String getNumberedString(int value); + +bool startAccess(); +void finishAccess(); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/fonttext.h b/engines/sludge/fonttext.h index 63a38c71c7..4ddd614b50 100644 --- a/engines/sludge/fonttext.h +++ b/engines/sludge/fonttext.h @@ -1,41 +1,41 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_FONTTEXT_H -#define SLUDGE_FONTTEXT_H - -#include "common/ustr.h" - -namespace Sludge { - -bool loadFont(int filenum, const Common::String &charOrder, int); -void pasteString(const Common::String &theText, int, int, spritePalette &); -void fixFont(spritePalette &spal); -void setFontColour(spritePalette &sP, byte r, byte g, byte b); -int stringWidth(const Common::String &theText); -int stringLength(const Common::String &theText); -void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); -void burnStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); -bool isInFont(const Common::String &theText); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_FONTTEXT_H +#define SLUDGE_FONTTEXT_H + +#include "common/ustr.h" + +namespace Sludge { + +bool loadFont(int filenum, const Common::String &charOrder, int); +void pasteString(const Common::String &theText, int, int, spritePalette &); +void fixFont(spritePalette &spal); +void setFontColour(spritePalette &sP, byte r, byte g, byte b); +int stringWidth(const Common::String &theText); +int stringLength(const Common::String &theText); +void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); +void burnStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); +bool isInFont(const Common::String &theText); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/loadsave.h b/engines/sludge/loadsave.h index b02fd2dd11..8de291d1a5 100644 --- a/engines/sludge/loadsave.h +++ b/engines/sludge/loadsave.h @@ -1,42 +1,42 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_LOADSAVE_H -#define SLUDGE_LOADSAVE_H - -namespace Sludge { - -bool saveGame(const Common::String &fname); -bool loadGame(const Common::String &fname); - -bool saveVariable(variable *from, Common::WriteStream *stream); -bool loadVariable(variable *to, Common::SeekableReadStream *stream); - -variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last); -bool saveStackRef(stackHandler *vs, Common::WriteStream *stream); -stackHandler *loadStackRef(Common::SeekableReadStream *stream); - -loadedFunction *loadFunction(Common::SeekableReadStream *stream); -void saveFunction(loadedFunction *fun, Common::WriteStream *stream); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_LOADSAVE_H +#define SLUDGE_LOADSAVE_H + +namespace Sludge { + +bool saveGame(const Common::String &fname); +bool loadGame(const Common::String &fname); + +bool saveVariable(variable *from, Common::WriteStream *stream); +bool loadVariable(variable *to, Common::SeekableReadStream *stream); + +variableStack *loadStack(Common::SeekableReadStream *stream, variableStack **last); +bool saveStackRef(stackHandler *vs, Common::WriteStream *stream); +stackHandler *loadStackRef(Common::SeekableReadStream *stream); + +loadedFunction *loadFunction(Common::SeekableReadStream *stream); +void saveFunction(loadedFunction *fun, Common::WriteStream *stream); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/memwatch.cpp b/engines/sludge/memwatch.cpp index 1a35f532cf..e654f92bc5 100644 --- a/engines/sludge/memwatch.cpp +++ b/engines/sludge/memwatch.cpp @@ -1,73 +1,73 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/debug.h" - -#include "sludge/allfiles.h" - -namespace Sludge { - -void *allKnownMem[3000]; -int allKnownNum = 0; - -void outputKnownMem() { -#if 0 - FILE *debu = fopen("debuTURN.txt", "at"); - - fprintf(debu, "%i lumps:", allKnownNum); - for (int i = 0; i < allKnownNum; i ++) { - fprintf(debu, " %p", allKnownMem[i]); - } - fprintf(debu, "\n"); - fclose(debu); -#endif -} - -void adding(void *mem) { - allKnownMem[allKnownNum] = mem; - allKnownNum++; - - outputKnownMem(); - if (allKnownNum == 3000) { - debug("Error! Array too full!"); -#if 0 - exit(1); -#endif - } -} - -void deleting(void *mem) { - allKnownNum--; - for (int i = 0; i <= allKnownNum; i++) { - if (allKnownMem[i] == mem) { - allKnownMem[i] = allKnownMem[allKnownNum]; - outputKnownMem(); - return; - } - } -#if 0 - //db ("Error! Deleted a block which hasn't been allocated!"); - exit(1); -#endif -} - -} // End of namespace Sludge +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/debug.h" + +#include "sludge/allfiles.h" + +namespace Sludge { + +void *allKnownMem[3000]; +int allKnownNum = 0; + +void outputKnownMem() { +#if 0 + FILE *debu = fopen("debuTURN.txt", "at"); + + fprintf(debu, "%i lumps:", allKnownNum); + for (int i = 0; i < allKnownNum; i ++) { + fprintf(debu, " %p", allKnownMem[i]); + } + fprintf(debu, "\n"); + fclose(debu); +#endif +} + +void adding(void *mem) { + allKnownMem[allKnownNum] = mem; + allKnownNum++; + + outputKnownMem(); + if (allKnownNum == 3000) { + debug("Error! Array too full!"); +#if 0 + exit(1); +#endif + } +} + +void deleting(void *mem) { + allKnownNum--; + for (int i = 0; i <= allKnownNum; i++) { + if (allKnownMem[i] == mem) { + allKnownMem[i] = allKnownMem[allKnownNum]; + outputKnownMem(); + return; + } + } +#if 0 + //db ("Error! Deleted a block which hasn't been allocated!"); + exit(1); +#endif +} + +} // End of namespace Sludge diff --git a/engines/sludge/memwatch.h b/engines/sludge/memwatch.h index 0fb6f263df..6f8cd9c766 100644 --- a/engines/sludge/memwatch.h +++ b/engines/sludge/memwatch.h @@ -1,32 +1,32 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_MEMWATCH_H -#define SLUDGE_MEMWATCH_H - -namespace Sludge { - -void adding(void *); -void deleting(void *); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_MEMWATCH_H +#define SLUDGE_MEMWATCH_H + +namespace Sludge { + +void adding(void *); +void deleting(void *); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/objtypes.h b/engines/sludge/objtypes.h index af9abe3fd5..3958301b35 100644 --- a/engines/sludge/objtypes.h +++ b/engines/sludge/objtypes.h @@ -1,52 +1,52 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_OBJTYPES_H -#define SLUDGE_OBJTYPES_H - -namespace Sludge { - -struct combination { - int withObj, funcNum; -}; - -struct objectType { - Common::String screenName; - int objectNum; - objectType *next; - byte r, g, b; - int numCom; - int speechGap, walkSpeed, wrapSpeech, spinSpeed; - uint16 flags; - combination *allCombis; -}; - -bool initObjectTypes(); -objectType *findObjectType(int i); -objectType *loadObjectType(int i); -int getCombinationFunction(int a, int b); -void removeObjectType(objectType *oT); -void saveObjectRef(objectType *r, Common::WriteStream *stream); -objectType *loadObjectRef(Common::SeekableReadStream *stream); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_OBJTYPES_H +#define SLUDGE_OBJTYPES_H + +namespace Sludge { + +struct combination { + int withObj, funcNum; +}; + +struct objectType { + Common::String screenName; + int objectNum; + objectType *next; + byte r, g, b; + int numCom; + int speechGap, walkSpeed, wrapSpeech, spinSpeed; + uint16 flags; + combination *allCombis; +}; + +bool initObjectTypes(); +objectType *findObjectType(int i); +objectType *loadObjectType(int i); +int getCombinationFunction(int a, int b); +void removeObjectType(objectType *oT); +void saveObjectRef(objectType *r, Common::WriteStream *stream); +objectType *loadObjectRef(Common::SeekableReadStream *stream); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/people.h b/engines/sludge/people.h index eb19e4fd53..87f6170e1f 100644 --- a/engines/sludge/people.h +++ b/engines/sludge/people.h @@ -1,132 +1,132 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_PEOPLE_H -#define SLUDGE_PEOPLE_H - -#include "sludge/variable.h" - -namespace Sludge { - -struct animFrame { - int frameNum, howMany; - int noise; -}; - -#define EXTRA_FRONT 1 -#define EXTRA_FIXEDSIZE 2 -#define EXTRA_NOSCALE 2 // Alternative name -#define EXTRA_NOZB 4 -#define EXTRA_FIXTOSCREEN 8 -#define EXTRA_NOLITE 16 -#define EXTRA_NOREMOVE 32 -#define EXTRA_RECTANGULAR 64 - -struct personaAnimation { - struct loadedSpriteBank *theSprites; - animFrame *frames; - int numFrames; -}; - -struct persona { - personaAnimation **animation; - int numDirections; -}; - -struct onScreenPerson { - float x, y; - int height, floaty, walkSpeed; - float scale; - onScreenPerson *next; - int walkToX, walkToY, thisStepX, thisStepY, inPoly, walkToPoly; - bool walking, spinning; - struct loadedFunction *continueAfterWalking; - personaAnimation *myAnim; - personaAnimation *lastUsedAnim; - persona *myPersona; - int frameNum, frameTick, angle, wantAngle, angleOffset; - bool show; - int direction, directionWhenDoneWalking; - struct objectType *thisType; - int extra, spinSpeed; - byte r, g, b, colourmix, transparency; -}; - -// Initialisation and creation -bool initPeople(); -bool addPerson(int x, int y, int objNum, persona *p); - -// Draw to screen and to backdrop -void drawPeople(); -void freezePeople(int, int); - -// Removalisationisms -void killAllPeople(); -void killMostPeople(); -void removeOneCharacter(int i); - -// Things which affect or use all characters -onScreenPerson *findPerson(int v); -void setScale(int16 h, int16 d); - -// Things which affect one character -void makeTalker(onScreenPerson &me); -void makeSilent(onScreenPerson &me); -void setShown(bool h, int ob); -void setDrawMode(int h, int ob); -void setPersonTransparency(int ob, byte x); -void setPersonColourise(int ob, byte r, byte g, byte b, byte colourmix); - -// Moving 'em -void movePerson(int x, int y, int objNum); -bool makeWalkingPerson(int x, int y, int objNum, struct loadedFunction *func, int di); -bool forceWalkingPerson(int x, int y, int objNum, struct loadedFunction *func, int di); -void jumpPerson(int x, int y, int objNum); -void walkAllPeople(); -bool turnPersonToFace(int thisNum, int direc); -bool stopPerson(int o); -bool floatCharacter(int f, int objNum); -bool setCharacterWalkSpeed(int f, int objNum); - -// Animating 'em -void animatePerson(int obj, personaAnimation *); -void animatePerson(int obj, persona *per); -personaAnimation *createPersonaAnim(int num, struct variableStack *&stacky); -inline void setBankFile(personaAnimation *newP, loadedSpriteBank *sB) { - newP->theSprites = sB; -} -bool setPersonExtra(int f, int newSetting); -int timeForAnim(personaAnimation *fram); -personaAnimation *copyAnim(personaAnimation *orig); -personaAnimation *makeNullAnim(); -void deleteAnim(personaAnimation *orig); - -// Loading and saving -bool saveAnim(personaAnimation *p, Common::WriteStream *stream); -bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream); -bool savePeople(Common::WriteStream *stream); -bool loadPeople(Common::SeekableReadStream *stream); -bool saveCostume(persona *cossy, Common::WriteStream *stream); -bool loadCostume(persona *cossy, Common::SeekableReadStream *stream); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_PEOPLE_H +#define SLUDGE_PEOPLE_H + +#include "sludge/variable.h" + +namespace Sludge { + +struct animFrame { + int frameNum, howMany; + int noise; +}; + +#define EXTRA_FRONT 1 +#define EXTRA_FIXEDSIZE 2 +#define EXTRA_NOSCALE 2 // Alternative name +#define EXTRA_NOZB 4 +#define EXTRA_FIXTOSCREEN 8 +#define EXTRA_NOLITE 16 +#define EXTRA_NOREMOVE 32 +#define EXTRA_RECTANGULAR 64 + +struct personaAnimation { + struct loadedSpriteBank *theSprites; + animFrame *frames; + int numFrames; +}; + +struct persona { + personaAnimation **animation; + int numDirections; +}; + +struct onScreenPerson { + float x, y; + int height, floaty, walkSpeed; + float scale; + onScreenPerson *next; + int walkToX, walkToY, thisStepX, thisStepY, inPoly, walkToPoly; + bool walking, spinning; + struct loadedFunction *continueAfterWalking; + personaAnimation *myAnim; + personaAnimation *lastUsedAnim; + persona *myPersona; + int frameNum, frameTick, angle, wantAngle, angleOffset; + bool show; + int direction, directionWhenDoneWalking; + struct objectType *thisType; + int extra, spinSpeed; + byte r, g, b, colourmix, transparency; +}; + +// Initialisation and creation +bool initPeople(); +bool addPerson(int x, int y, int objNum, persona *p); + +// Draw to screen and to backdrop +void drawPeople(); +void freezePeople(int, int); + +// Removalisationisms +void killAllPeople(); +void killMostPeople(); +void removeOneCharacter(int i); + +// Things which affect or use all characters +onScreenPerson *findPerson(int v); +void setScale(int16 h, int16 d); + +// Things which affect one character +void makeTalker(onScreenPerson &me); +void makeSilent(onScreenPerson &me); +void setShown(bool h, int ob); +void setDrawMode(int h, int ob); +void setPersonTransparency(int ob, byte x); +void setPersonColourise(int ob, byte r, byte g, byte b, byte colourmix); + +// Moving 'em +void movePerson(int x, int y, int objNum); +bool makeWalkingPerson(int x, int y, int objNum, struct loadedFunction *func, int di); +bool forceWalkingPerson(int x, int y, int objNum, struct loadedFunction *func, int di); +void jumpPerson(int x, int y, int objNum); +void walkAllPeople(); +bool turnPersonToFace(int thisNum, int direc); +bool stopPerson(int o); +bool floatCharacter(int f, int objNum); +bool setCharacterWalkSpeed(int f, int objNum); + +// Animating 'em +void animatePerson(int obj, personaAnimation *); +void animatePerson(int obj, persona *per); +personaAnimation *createPersonaAnim(int num, struct variableStack *&stacky); +inline void setBankFile(personaAnimation *newP, loadedSpriteBank *sB) { + newP->theSprites = sB; +} +bool setPersonExtra(int f, int newSetting); +int timeForAnim(personaAnimation *fram); +personaAnimation *copyAnim(personaAnimation *orig); +personaAnimation *makeNullAnim(); +void deleteAnim(personaAnimation *orig); + +// Loading and saving +bool saveAnim(personaAnimation *p, Common::WriteStream *stream); +bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream); +bool savePeople(Common::WriteStream *stream); +bool loadPeople(Common::SeekableReadStream *stream); +bool saveCostume(persona *cossy, Common::WriteStream *stream); +bool loadCostume(persona *cossy, Common::SeekableReadStream *stream); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/region.h b/engines/sludge/region.h index 2bc4ab6228..4cefd8594d 100644 --- a/engines/sludge/region.h +++ b/engines/sludge/region.h @@ -1,45 +1,45 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_REGION_H -#define SLUDGE_REGION_H - -namespace Sludge { - -struct screenRegion { - int x1, y1, x2, y2, sX, sY, di; - objectType *thisType; - screenRegion *next; -}; - -bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum); -void getOverRegion(); -screenRegion *getRegionForObject(int obj); -void removeScreenRegion(int objectNum); -void loadRegions(Common::SeekableReadStream *stream); -void saveRegions(Common::WriteStream *stream); -void killAllRegions(); - -void showBoxes(); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_REGION_H +#define SLUDGE_REGION_H + +namespace Sludge { + +struct screenRegion { + int x1, y1, x2, y2, sX, sY, di; + objectType *thisType; + screenRegion *next; +}; + +bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum); +void getOverRegion(); +screenRegion *getRegionForObject(int obj); +void removeScreenRegion(int objectNum); +void loadRegions(Common::SeekableReadStream *stream); +void saveRegions(Common::WriteStream *stream); +void killAllRegions(); + +void showBoxes(); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/savedata.h b/engines/sludge/savedata.h index 823d2dd0ba..5031e766b5 100644 --- a/engines/sludge/savedata.h +++ b/engines/sludge/savedata.h @@ -1,32 +1,32 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_SAVEDATA_H -#define SLUDGE_SAVEDATA_H - -namespace Sludge { - -bool fileToStack(const Common::String &filename, stackHandler *sH); -bool stackToFile(const Common::String &filename, const variable &from); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_SAVEDATA_H +#define SLUDGE_SAVEDATA_H + +namespace Sludge { + +bool fileToStack(const Common::String &filename, stackHandler *sH); +bool stackToFile(const Common::String &filename, const variable &from); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/sludger.h b/engines/sludge/sludger.h index fd13db0329..19340f4507 100644 --- a/engines/sludge/sludger.h +++ b/engines/sludge/sludger.h @@ -1,101 +1,101 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGER_H -#define SLUDGER_H - -#include "common/file.h" - -#include "sludge/allfiles.h" -#include "sludge/variable.h" -#include "sludge/csludge.h" -#include "sludge/language.h" - -namespace Sludge { - -typedef struct _FILETIME { - uint32 dwLowDateTime; - uint32 dwHighDateTime; -} FILETIME; - -struct variable; -struct variableStack; - -struct eventHandlers { - int leftMouseFunction; - int leftMouseUpFunction; - int rightMouseFunction; - int rightMouseUpFunction; - int moveMouseFunction; - int focusFunction; - int spaceFunction; -}; - -struct lineOfCode { - sludgeCommand theCommand; - int32 param; -}; - -struct loadedFunction { - int originalNumber; - lineOfCode *compiledLines; - int numLocals, timeLeft, numArgs; - variable *localVars; - variableStack *stack; - variable reg; - uint runThisLine; - loadedFunction *calledBy; - loadedFunction *next; - bool returnSomething, isSpeech, unfreezable, cancelMe; - byte freezerLevel; -}; - -struct inputType { - bool leftClick, rightClick, justMoved, leftRelease, rightRelease; - int mouseX, mouseY, keyPressed; -}; - -extern byte *gameIcon; -extern int iconW, iconH; - -bool initSludge(const Common::String &); -void displayBase(); -void sludgeDisplay(); -int startNewFunctionNum(uint, uint, loadedFunction *, variableStack*&, bool = true); -bool handleInput(); -void restartFunction(loadedFunction *fun); -bool loadFunctionCode(loadedFunction *newFunc); -void loadHandlers(Common::SeekableReadStream *stream); -void saveHandlers(Common::WriteStream *stream); - -void finishFunction(loadedFunction *fun); -void abortFunction(loadedFunction *fun); -Common::File *openAndVerify(const Common::String &filename, char extra1, char extra2, const char *er, int &fileVersion); - -void freezeSubs(); -void unfreezeSubs(); -void completeTimers(); -void killSpeechTimers(); -int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGER_H +#define SLUDGER_H + +#include "common/file.h" + +#include "sludge/allfiles.h" +#include "sludge/variable.h" +#include "sludge/csludge.h" +#include "sludge/language.h" + +namespace Sludge { + +typedef struct _FILETIME { + uint32 dwLowDateTime; + uint32 dwHighDateTime; +} FILETIME; + +struct variable; +struct variableStack; + +struct eventHandlers { + int leftMouseFunction; + int leftMouseUpFunction; + int rightMouseFunction; + int rightMouseUpFunction; + int moveMouseFunction; + int focusFunction; + int spaceFunction; +}; + +struct lineOfCode { + sludgeCommand theCommand; + int32 param; +}; + +struct loadedFunction { + int originalNumber; + lineOfCode *compiledLines; + int numLocals, timeLeft, numArgs; + variable *localVars; + variableStack *stack; + variable reg; + uint runThisLine; + loadedFunction *calledBy; + loadedFunction *next; + bool returnSomething, isSpeech, unfreezable, cancelMe; + byte freezerLevel; +}; + +struct inputType { + bool leftClick, rightClick, justMoved, leftRelease, rightRelease; + int mouseX, mouseY, keyPressed; +}; + +extern byte *gameIcon; +extern int iconW, iconH; + +bool initSludge(const Common::String &); +void displayBase(); +void sludgeDisplay(); +int startNewFunctionNum(uint, uint, loadedFunction *, variableStack*&, bool = true); +bool handleInput(); +void restartFunction(loadedFunction *fun); +bool loadFunctionCode(loadedFunction *newFunc); +void loadHandlers(Common::SeekableReadStream *stream); +void saveHandlers(Common::WriteStream *stream); + +void finishFunction(loadedFunction *fun); +void abortFunction(loadedFunction *fun); +Common::File *openAndVerify(const Common::String &filename, char extra1, char extra2, const char *er, int &fileVersion); + +void freezeSubs(); +void unfreezeSubs(); +void completeTimers(); +void killSpeechTimers(); +int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/specialsettings.h b/engines/sludge/specialsettings.h index 0aa4786c7a..adcececa40 100644 --- a/engines/sludge/specialsettings.h +++ b/engines/sludge/specialsettings.h @@ -1,29 +1,29 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#define SPECIAL_REGISTERED 1 -#define SPECIAL_FULLSCREEN 2 -#define SPECIAL_MOUSE_1 4 -#define SPECIAL_SILENT 8 -#define SPECIAL_MOUSE_2 16 -#define SPECIAL_INVISIBLE 32 -#define SPECIAL_HIDELOGO 64 -#define SPECIAL_HIDELOADING 128 +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#define SPECIAL_REGISTERED 1 +#define SPECIAL_FULLSCREEN 2 +#define SPECIAL_MOUSE_1 4 +#define SPECIAL_SILENT 8 +#define SPECIAL_MOUSE_2 16 +#define SPECIAL_INVISIBLE 32 +#define SPECIAL_HIDELOGO 64 +#define SPECIAL_HIDELOADING 128 diff --git a/engines/sludge/sprbanks.h b/engines/sludge/sprbanks.h index ed60be5271..6372a82056 100644 --- a/engines/sludge/sprbanks.h +++ b/engines/sludge/sprbanks.h @@ -1,40 +1,40 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_SPRBANKS_H -#define SLUDGE_SPRBANKS_H - -#include "sludge/sprites.h" - -namespace Sludge { - -struct loadedSpriteBank { - int ID, timesUsed; - spriteBank bank; - loadedSpriteBank *next; -}; - -loadedSpriteBank *loadBankForAnim(int ID); -void reloadSpriteTextures(); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_SPRBANKS_H +#define SLUDGE_SPRBANKS_H + +#include "sludge/sprites.h" + +namespace Sludge { + +struct loadedSpriteBank { + int ID, timesUsed; + spriteBank bank; + loadedSpriteBank *next; +}; + +loadedSpriteBank *loadBankForAnim(int ID); +void reloadSpriteTextures(); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/statusba.h b/engines/sludge/statusba.h index 65895f3b4a..4de04fba38 100644 --- a/engines/sludge/statusba.h +++ b/engines/sludge/statusba.h @@ -1,66 +1,66 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_STATUSBA_H -#define SLUDGE_STATUSBA_H - -#include "common/str.h" - -namespace Sludge { - -struct statusBar { - Common::String text; - statusBar *next; -}; - -struct statusStuff { - statusBar *firstStatusBar; - uint16 alignStatus; - int litStatus; - int statusX, statusY; - int statusR, statusG, statusB; - int statusLR, statusLG, statusLB; -}; - -void initStatusBar(); - -void setStatusBar(Common::String &txt); -void clearStatusBar(); -void addStatusBar(); -void killLastStatus(); -void statusBarColour(byte r, byte g, byte b); -void statusBarLitColour(byte r, byte g, byte b); -void setLitStatus(int i); -const Common::String &statusBarText(); -void positionStatus(int, int); -void drawStatusBar(); - -// Load and save -bool loadStatusBars(Common::SeekableReadStream *stream); -void saveStatusBars(Common::WriteStream *stream); - -// For freezing -void restoreBarStuff(statusStuff *here); -statusStuff *copyStatusBarStuff(statusStuff *here); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_STATUSBA_H +#define SLUDGE_STATUSBA_H + +#include "common/str.h" + +namespace Sludge { + +struct statusBar { + Common::String text; + statusBar *next; +}; + +struct statusStuff { + statusBar *firstStatusBar; + uint16 alignStatus; + int litStatus; + int statusX, statusY; + int statusR, statusG, statusB; + int statusLR, statusLG, statusLB; +}; + +void initStatusBar(); + +void setStatusBar(Common::String &txt); +void clearStatusBar(); +void addStatusBar(); +void killLastStatus(); +void statusBarColour(byte r, byte g, byte b); +void statusBarLitColour(byte r, byte g, byte b); +void setLitStatus(int i); +const Common::String &statusBarText(); +void positionStatus(int, int); +void drawStatusBar(); + +// Load and save +bool loadStatusBars(Common::SeekableReadStream *stream); +void saveStatusBars(Common::WriteStream *stream); + +// For freezing +void restoreBarStuff(statusStuff *here); +statusStuff *copyStatusBarStuff(statusStuff *here); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/talk.h b/engines/sludge/talk.h index fe966cac27..68c81c46ce 100644 --- a/engines/sludge/talk.h +++ b/engines/sludge/talk.h @@ -1,52 +1,52 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_TALK_H -#define SLUDGE_TALK_H - -#include "sludge/sprites.h" - -namespace Sludge { - -struct speechLine { - Common::String textLine; - speechLine *next; - int x; -}; - -struct speechStruct { - onScreenPerson *currentTalker; - speechLine *allSpeech; - int speechY, lastFile, lookWhosTalking; - spritePalette talkCol; -}; - -int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool); -void viewSpeech(); -void killAllSpeech(); -int isThereAnySpeechGoingOn(); -void initSpeech(); -void saveSpeech(speechStruct *sS, Common::WriteStream *stream); -bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_TALK_H +#define SLUDGE_TALK_H + +#include "sludge/sprites.h" + +namespace Sludge { + +struct speechLine { + Common::String textLine; + speechLine *next; + int x; +}; + +struct speechStruct { + onScreenPerson *currentTalker; + speechLine *allSpeech; + int speechY, lastFile, lookWhosTalking; + spritePalette talkCol; +}; + +int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool); +void viewSpeech(); +void killAllSpeech(); +int isThereAnySpeechGoingOn(); +void initSpeech(); +void saveSpeech(speechStruct *sS, Common::WriteStream *stream); +bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/thumbnail.h b/engines/sludge/thumbnail.h index 5b58ecb65d..43c0e6b475 100644 --- a/engines/sludge/thumbnail.h +++ b/engines/sludge/thumbnail.h @@ -1,34 +1,34 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_THUMBNAIL_H -#define SLUDGE_THUMBNAIL_H - -namespace Sludge { - -bool saveThumbnail(Common::WriteStream *stream); -bool skipThumbnail(Common::SeekableReadStream *stream); - -void showThumbnail(const Common::String &filename, int x, int y); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_THUMBNAIL_H +#define SLUDGE_THUMBNAIL_H + +namespace Sludge { + +bool saveThumbnail(Common::WriteStream *stream); +bool skipThumbnail(Common::SeekableReadStream *stream); + +void showThumbnail(const Common::String &filename, int x, int y); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/timing.h b/engines/sludge/timing.h index 0fd59f5351..16f406bac0 100644 --- a/engines/sludge/timing.h +++ b/engines/sludge/timing.h @@ -1,35 +1,35 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_TIMING_H -#define SLUDGE_TIMING_H - -namespace Sludge { - -void Init_Timer(void); -void Init_Special_Timer(int t); -void Get_Start_Time(void); -void Get_End_Time(void); -void Wait_Frame(void); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_TIMING_H +#define SLUDGE_TIMING_H + +namespace Sludge { + +void Init_Timer(void); +void Init_Special_Timer(int t); +void Get_Start_Time(void); +void Get_End_Time(void); +void Wait_Frame(void); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/transition.h b/engines/sludge/transition.h index 7dc29f764f..5ce556870d 100644 --- a/engines/sludge/transition.h +++ b/engines/sludge/transition.h @@ -1,32 +1,32 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_TRANSITION_H -#define SLUDGE_TRANSITION_H - -namespace Sludge { - -void fixBrightness(); -void resetRandW(); - -} // End of namespace Sludge - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_TRANSITION_H +#define SLUDGE_TRANSITION_H + +namespace Sludge { + +void fixBrightness(); +void resetRandW(); + +} // End of namespace Sludge + +#endif diff --git a/engines/sludge/variable.h b/engines/sludge/variable.h index 3278b8e38f..1cac125751 100644 --- a/engines/sludge/variable.h +++ b/engines/sludge/variable.h @@ -1,135 +1,135 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_VARIABLE_H -#define SLUDGE_VARIABLE_H - -namespace Sludge { - -struct variable; -struct variableStack; - -enum variableType { - SVT_NULL, - SVT_INT, - SVT_FUNC, - SVT_STRING, - SVT_BUILT, - SVT_FILE, - SVT_STACK, - SVT_OBJTYPE, - SVT_ANIM, - SVT_COSTUME, - SVT_FASTARRAY, - SVT_NUM_TYPES -}; - -struct fastArrayHandler { - struct variable *fastVariables; - int size; - int timesUsed; -}; - -struct stackHandler { - struct variableStack *first; - struct variableStack *last; - int timesUsed; -}; - -union variableData { - signed int intValue; - const char *theString; - stackHandler *theStack; - struct personaAnimation *animHandler; - struct persona *costumeHandler; - fastArrayHandler *fastArray; -}; - -struct variable { - variableType varType; - variableData varData; -}; - -struct variableStack { - variable thisVar; - variableStack *next; -}; - -// Initialisation - -#define initVarNew(thisVar) thisVar.varType = SVT_NULL - -// Setting variables - -void setVariable(variable &thisVar, variableType vT, int value); -bool copyVariable(const variable &from, variable &to); -bool loadStringToVar(variable &thisVar, int value); -void newAnimationVariable(variable &thisVar, struct personaAnimation *i); -void newCostumeVariable(variable &thisVar, struct persona *i); -void makeTextVar(variable &thisVar, const Common::String &txt); -void addVariablesInSecond(variable &var1, variable &var2); -void compareVariablesInSecond(const variable &var1, variable &var2); -char *createCString(const Common::String &s); - -// Misc. - -void unlinkVar(variable &thisVar); -Common::String getNumberedString(int value); -Common::String getTextFromAnyVar(const variable &from); -struct persona *getCostumeFromVar(variable &thisVar); -struct personaAnimation *getAnimationFromVar(variable &thisVar); -bool getBoolean(const variable &from); -bool getValueType(int &toHere, variableType vT, const variable &v); - -// Stacky stuff - -bool addVarToStack(const variable &va, variableStack *&thisStack); -bool addVarToStackQuick(variable &va, variableStack *&thisStack); -void trimStack(variableStack *&stack); -int deleteVarFromStack(const variable &va, variableStack *&thisStack, - bool allOfEm = false); -variableStack *stackFindLast(variableStack *hunt); -bool copyStack(const variable &from, variable &to); -int stackSize(const stackHandler *me); -bool stackSetByIndex(variableStack *, uint, const variable &); -variable *stackGetByIndex(variableStack *, uint); -bool getSavedGamesStack(stackHandler *sH, const Common::String &ext); - -bool makeFastArrayFromStack(variable &to, const stackHandler *stacky); -bool makeFastArraySize(variable &to, int size); -variable *fastArrayGetByIndex(fastArrayHandler *vS, uint theIndex); - -#define DEBUG_STACKINESS 0 - -#if DEBUG_STACKINESS -#define stackDebug(params) { \ - FILE * stackfp = fopen ("stackout.txt", "at"); \ - fprintf params; \ - fclose (stackfp); \ - } -#else -#define stackDebug(a) {} -#endif - -} // End of namespace Sludge - -#endif - +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_VARIABLE_H +#define SLUDGE_VARIABLE_H + +namespace Sludge { + +struct variable; +struct variableStack; + +enum variableType { + SVT_NULL, + SVT_INT, + SVT_FUNC, + SVT_STRING, + SVT_BUILT, + SVT_FILE, + SVT_STACK, + SVT_OBJTYPE, + SVT_ANIM, + SVT_COSTUME, + SVT_FASTARRAY, + SVT_NUM_TYPES +}; + +struct fastArrayHandler { + struct variable *fastVariables; + int size; + int timesUsed; +}; + +struct stackHandler { + struct variableStack *first; + struct variableStack *last; + int timesUsed; +}; + +union variableData { + signed int intValue; + const char *theString; + stackHandler *theStack; + struct personaAnimation *animHandler; + struct persona *costumeHandler; + fastArrayHandler *fastArray; +}; + +struct variable { + variableType varType; + variableData varData; +}; + +struct variableStack { + variable thisVar; + variableStack *next; +}; + +// Initialisation + +#define initVarNew(thisVar) thisVar.varType = SVT_NULL + +// Setting variables + +void setVariable(variable &thisVar, variableType vT, int value); +bool copyVariable(const variable &from, variable &to); +bool loadStringToVar(variable &thisVar, int value); +void newAnimationVariable(variable &thisVar, struct personaAnimation *i); +void newCostumeVariable(variable &thisVar, struct persona *i); +void makeTextVar(variable &thisVar, const Common::String &txt); +void addVariablesInSecond(variable &var1, variable &var2); +void compareVariablesInSecond(const variable &var1, variable &var2); +char *createCString(const Common::String &s); + +// Misc. + +void unlinkVar(variable &thisVar); +Common::String getNumberedString(int value); +Common::String getTextFromAnyVar(const variable &from); +struct persona *getCostumeFromVar(variable &thisVar); +struct personaAnimation *getAnimationFromVar(variable &thisVar); +bool getBoolean(const variable &from); +bool getValueType(int &toHere, variableType vT, const variable &v); + +// Stacky stuff + +bool addVarToStack(const variable &va, variableStack *&thisStack); +bool addVarToStackQuick(variable &va, variableStack *&thisStack); +void trimStack(variableStack *&stack); +int deleteVarFromStack(const variable &va, variableStack *&thisStack, + bool allOfEm = false); +variableStack *stackFindLast(variableStack *hunt); +bool copyStack(const variable &from, variable &to); +int stackSize(const stackHandler *me); +bool stackSetByIndex(variableStack *, uint, const variable &); +variable *stackGetByIndex(variableStack *, uint); +bool getSavedGamesStack(stackHandler *sH, const Common::String &ext); + +bool makeFastArrayFromStack(variable &to, const stackHandler *stacky); +bool makeFastArraySize(variable &to, int size); +variable *fastArrayGetByIndex(fastArrayHandler *vS, uint theIndex); + +#define DEBUG_STACKINESS 0 + +#if DEBUG_STACKINESS +#define stackDebug(params) { \ + FILE * stackfp = fopen ("stackout.txt", "at"); \ + fprintf params; \ + fclose (stackfp); \ + } +#else +#define stackDebug(a) {} +#endif + +} // End of namespace Sludge + +#endif + -- cgit v1.2.3