From 52c9c7b445f430879cadf06277a0da8fb499e4d8 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 2 Aug 2010 08:47:06 +0000 Subject: SCI: fixing getting selected language for multilingual games svn-id: r51608 --- engines/sci/graphics/screen.cpp | 2 +- engines/sci/sci.cpp | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 07ba7441ca..839b9975c5 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -62,7 +62,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) { } // Japanese versions of games use hi-res font on upscaled version of the game. - if ((g_sci->getPlatform() == Common::kPlatformPC98) && (getSciVersion() <= SCI_VERSION_1_1)) + if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1)) _upscaledHires = GFX_SCREEN_UPSCALED_640x400; _pixels = _width * _height; diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index ba2779e84d..6abe52fea4 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -239,7 +239,8 @@ Common::Error SciEngine::run() { if (_gameDescription->flags & ADGF_ADDENGLISH) { // if game is multilingual - if (getLanguage() == Common::EN_ANY) { + Common::Language selectedLanguage = Common::parseLanguage(ConfMan.get("language")); + if (selectedLanguage == Common::EN_ANY) { // and english was selected as language if (SELECTOR(printLang) != -1) // set text language to english writeSelectorValue(segMan, _gameObj, SELECTOR(printLang), 1); -- cgit v1.2.3