From 550d340959d897a161d078111e7ec269d3c57797 Mon Sep 17 00:00:00 2001 From: Arnaud Boutonné Date: Sun, 10 Oct 2010 10:00:55 +0000 Subject: HUGO: Now force initial save This should fix the corrupted initial savegame problem svn-id: r53111 --- engines/hugo/engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/hugo/engine.cpp b/engines/hugo/engine.cpp index 4b93b2216b..ddc8d408fb 100644 --- a/engines/hugo/engine.cpp +++ b/engines/hugo/engine.cpp @@ -74,7 +74,7 @@ void HugoEngine::initPlaylist(bool playlist[MAX_TUNES]) { // Initialize the dynamic game status void HugoEngine::initStatus() { debugC(1, kDebugEngine, "initStatus"); - _status.initSaveFl = false; // Don't force initial save + _status.initSaveFl = true; // Force initial save _status.storyModeFl = false; // Not in story mode _status.gameOverFl = false; // Hero not knobbled yet _status.recordFl = false; // Not record mode -- cgit v1.2.3