From 5964cc239b920a4a5d3b8475cb6c0b111e968e03 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Tue, 7 Oct 2014 21:24:49 +0200 Subject: SCI: Always re-sort playlist in soundPlay Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted. --- engines/sci/engine/savegame.cpp | 8 ++++++-- engines/sci/sound/music.cpp | 3 ++- 2 files changed, 8 insertions(+), 3 deletions(-) (limited to 'engines') diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 692fa77a80..eee4c49729 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -639,8 +639,12 @@ void SoundCommandParser::syncPlayList(Common::Serializer &s) { void SoundCommandParser::reconstructPlayList() { Common::StackLock lock(_music->_mutex); - const MusicList::iterator end = _music->getPlayListEnd(); - for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) { + // We store all songs here because starting songs may re-shuffle their order + MusicList songs; + for (MusicList::iterator i = _music->getPlayListStart(); i != _music->getPlayListEnd(); ++i) + songs.push_back(*i); + + for (MusicList::iterator i = songs.begin(); i != songs.end(); ++i) { initSoundResource(*i); if ((*i)->status == kSoundPlaying) { diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp index 4606d66ace..5b205c82d7 100644 --- a/engines/sci/sound/music.cpp +++ b/engines/sci/sound/music.cpp @@ -410,9 +410,10 @@ void SciMusic::soundPlay(MusicEntry *pSnd) { } if (playListNo == playListCount) { // not found _playList.push_back(pSnd); - sortPlayList(); } + sortPlayList(); + _mutex.unlock(); // unlock to perform mixer-related calls if (pSnd->pMidiParser) { -- cgit v1.2.3