From 5f5dcbad47c3f120541c59a141e84bb8aed5184d Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 27 May 2010 12:00:20 +0000 Subject: Added an explanation for audio36 and sync36 external patches svn-id: r49262 --- engines/sci/resource.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'engines') diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp index 89b7a5b7e2..cc3a2b0d1a 100644 --- a/engines/sci/resource.cpp +++ b/engines/sci/resource.cpp @@ -1109,6 +1109,14 @@ void ResourceManager::readResourcePatches(ResourceSource *source) { // this function tries to read patch file with any supported naming scheme, // regardless of s_sciVersion value + // Note that audio36 and sync36 use a different naming scheme, because they cannot be described + // with a single resource number, but are a result of a tuple. + // Please don't be confused with the normal audio patches (*.aud) and normal sync patches (*.syn). + // audio36 patches can be seen for example in the AUD folder of GK1CD, and are like this file: + // @0CS0M00.0X1. GK1CD is the first game where these have been observed. The actual audio36 and + // sync36 resources exist in SCI1.1 as well, but the first game where external patch files for + // them have been found is GK1CD + Common::String mask, name; Common::ArchiveMemberList files; int number = -1; -- cgit v1.2.3