From 60363b8a53be77e56b23bca87926d07d3dc56ff5 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Fri, 16 Jul 2010 14:16:47 +0000 Subject: SCI: adding uninitialized workaround for lsl1 when playing at the casino svn-id: r50938 --- engines/sci/engine/vm.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 34f47adc4b..dd982c2c62 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -377,6 +377,7 @@ static const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_KQ6, 520, 0, "rm520", "init", -1, 0, { 0, 0 } }, // going to boiling water trap on beast isle { GID_KQ6, 903, 0, "controlWin", "open", -1, 4, { 0, 0 } }, // when opening the controls window (save, load etc) { GID_LAURABOW2, 24, 0, "gcWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu + { GID_LSL1, 250, 0, "increase", "handleEvent", -1, 2, { 0, 0 } }, // casino, playing game, increasing bet { GID_LSL1, 720, 0, "rm720", "init", -1, 0, { 0, 0 } }, // age check room { GID_LSL3, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { 0, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's') { GID_LSL6, 85, 0, "washcloth", "doVerb", -1, 0, { 0, 0 } }, // washcloth in inventory -- cgit v1.2.3