From 627e6393d6deac501aa8848d0822a6d9088e61ab Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sat, 13 Feb 2016 15:48:55 +0100 Subject: AGI: Add another situation that needs artificial delay Comment only SQ1, right at the end of the asteroids --- engines/agi/agi.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 4f18e8f6de..fdc294a661 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -577,6 +577,7 @@ void AgiEngine::syncSoundSettings() { // The NewRoom call is not done during the same cycle as the "zooming in..." print call. // Space Quest 1: // - right at the start of the game (NewRoom) +// - right at the end of the asteroids "That was mighty close!" (NewRoom) // Space Quest 2 // - right at the start of the game (NewRoom) // - after exiting the very first room, a message pops up, that isn't readable without it (NewRoom) -- cgit v1.2.3