From 644a6835e5a3ee97a53abaeacdb05df99c90a0da Mon Sep 17 00:00:00 2001 From: Joseph-Eugene Winzer Date: Wed, 23 Aug 2017 04:21:24 +0200 Subject: SUPERNOVA: Adjusts init time values to the approximated ms per tick constant of 55ms. --- engines/supernova/state.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index ed0fe96a6b..6fa600bb9f 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -225,8 +225,8 @@ void GameManager::initState() { _state._timeSleep = 0; // NOTE: systime() calls int 1A, means it gets number of ticks since midnight. // So, it doesn't matter if we overflow by substraction? - _state._timeStarting = _vm->_system->getMillis() - ticksToMsec(917650); // 2 pm - _state._timeAlarm = ticksToMsec(458808); // 7 am + _state._timeStarting = ticksToMsec(916364); // 2 pm + _state._timeAlarm = ticksToMsec(458182); // 7 am _state._timeAlarmSystem = _state._timeAlarm + _state._timeStarting; _state._eventTime = 0xffffffff; _state._shipEnergy = 2135; -- cgit v1.2.3