From 650a9b9c49b63b46829dd073ad4092f2f23c6fca Mon Sep 17 00:00:00 2001 From: Kari Salminen Date: Sun, 24 Jan 2010 18:27:56 +0000 Subject: Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for Operation Stealth. svn-id: r47509 --- engines/cine/various.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index cc9003a646..d5fa816647 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -935,7 +935,7 @@ uint16 executePlayerInput() { objIdx = getObjectUnderCursor(mouseX, mouseY); - if (commandVar2 != objIdx) { + if (g_cine->getGameType() == Cine::GType_OS || commandVar2 != objIdx) { if (objIdx != -1) { renderer->setCommand(commandBuffer + " " + objectTable[objIdx].name); } else { -- cgit v1.2.3