From 6673472a2266373a96959c741dc922b40e975179 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 23 Feb 2014 23:44:53 +0200 Subject: FULLPIPE: More renames in scene09 --- engines/fullpipe/scenes.cpp | 4 ++-- engines/fullpipe/scenes.h | 4 ++-- engines/fullpipe/scenes/scene09.cpp | 40 ++++++++++++++++++------------------- 3 files changed, 24 insertions(+), 24 deletions(-) (limited to 'engines') diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index c8c69b49ec..1c82110f6b 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -163,8 +163,8 @@ Vars::Vars() { scene09_grit = 0; scene09_dudeY = 0; scene09_gulperIsPresent = true; - scene09_var09 = 0; - scene09_var10 = -1; + scene09_dudeIsOnLadder = false; + scene09_interactingHanger = -1; scene09_var11 = -1; scene09_var12 = -1000; scene09_numMovingHangers = 0; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 7211a61d22..8b82101c14 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -355,8 +355,8 @@ public: StaticANIObject *scene09_spitter; StaticANIObject *scene09_grit; bool scene09_gulperIsPresent; - int scene09_var09; - int scene09_var10; + bool scene09_dudeIsOnLadder; + int scene09_interactingHanger; int scene09_var11; int scene09_var12; BallChain scene09_balls; diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp index 39fc6497eb..dcd6b83cde 100644 --- a/engines/fullpipe/scenes/scene09.cpp +++ b/engines/fullpipe/scenes/scene09.cpp @@ -64,8 +64,8 @@ void scene09_initScene(Scene *sc) { g_vars->scene09_spitter = sc->getStaticANIObject1ById(ANI_PLEVATEL, -1); g_vars->scene09_grit = sc->getStaticANIObject1ById(ANI_GRIT_9, -1); g_vars->scene09_gulperIsPresent = true; - g_vars->scene09_var09 = 0; - g_vars->scene09_var10 = -1; + g_vars->scene09_dudeIsOnLadder = false; + g_vars->scene09_interactingHanger = -1; g_vars->scene09_var11 = -1; g_vars->scene09_var12 = -1000; @@ -215,7 +215,7 @@ void scene09_initScene(Scene *sc) { } int sceneHandler09_updateScreenCallback() { - int res = g_fp->drawArcadeOverlay(g_fp->_objectIdAtCursor == ANI_VISUNCHIK || g_vars->scene09_var10 >= 0); + int res = g_fp->drawArcadeOverlay(g_fp->_objectIdAtCursor == ANI_VISUNCHIK || g_vars->scene09_interactingHanger >= 0); if (!res) g_fp->_updateScreenCallback = 0; @@ -226,7 +226,7 @@ int sceneHandler09_updateScreenCallback() { int scene09_updateCursor() { g_fp->updateCursorCommon(); - if (g_vars->scene09_var10 < 0) { + if (g_vars->scene09_interactingHanger < 0) { if (g_fp->_objectIdAtCursor == ANI_VISUNCHIK) { if (g_fp->_cursorId == PIC_CSR_ITN) g_fp->_updateScreenCallback = sceneHandler09_updateScreenCallback; @@ -428,7 +428,7 @@ void sceneHandler09_cycleHangers() { void sceneHandler09_limitHangerPhase() { for (int i = 0; i < g_vars->scene09_numMovingHangers; i++) { - if (i != g_vars->scene09_var10) { + if (i != g_vars->scene09_interactingHanger) { g_vars->scene09_hangers[i]->phase += g_vars->scene09_hangers[i]->field_8; if (g_vars->scene09_hangers[i]->phase > 85) @@ -570,14 +570,14 @@ void sceneHandler09_checkHangerCollide() { } void sceneHandler09_hangerStartCycle() { - StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_var10]->ani; + StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani; if (ani->_movement) { ani->startAnim(MV_VSN_CYCLE2, 0, -1); - g_vars->scene09_hangers[g_vars->scene09_var10]->field_8 = 0; - g_vars->scene09_hangers[g_vars->scene09_var10]->phase = g_vars->scene09_var11 + (g_fp->_mouseScreenPos.y - g_vars->scene09_var19) / 2; + g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0; + g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_var11 + (g_fp->_mouseScreenPos.y - g_vars->scene09_var19) / 2; - if (g_vars->scene09_var12 != -1000 && g_vars->scene09_hangers[g_vars->scene09_var10]->phase != g_vars->scene09_var12) { + if (g_vars->scene09_var12 != -1000 && g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase != g_vars->scene09_var12) { ExCommand *ex = new ExCommand(0, 35, SND_9_019, 0, 0, 0, 1, 0, 0, 0); ex->_field_14 = 1; @@ -587,7 +587,7 @@ void sceneHandler09_hangerStartCycle() { g_vars->scene09_var12 = -1000; } } else { - g_vars->scene09_var10 = -1; + g_vars->scene09_interactingHanger = -1; } } @@ -608,14 +608,14 @@ int sceneHandler09(ExCommand *cmd) { getCurrSceneSc2MotionController()->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); - g_vars->scene09_var09 = 0; + g_vars->scene09_dudeIsOnLadder = false; break; case MSG_SC9_TOLADDER: getCurrSceneSc2MotionController()->clearEnabled(); getGameLoaderInteractionController()->disableFlag24(); - g_vars->scene09_var09 = 1; + g_vars->scene09_dudeIsOnLadder = true; break; case MSG_SC9_PLVCLICK: @@ -659,7 +659,7 @@ int sceneHandler09(ExCommand *cmd) { sceneHandler09_limitHangerPhase(); sceneHandler09_checkHangerCollide(); - if (g_vars->scene09_var10 >= 0) + if (g_vars->scene09_interactingHanger >= 0) sceneHandler09_hangerStartCycle(); if (!g_vars->scene09_var17) @@ -671,14 +671,14 @@ int sceneHandler09(ExCommand *cmd) { } case 30: - if (g_vars->scene09_var10 >= 0) { - if (ABS(g_vars->scene09_hangers[g_vars->scene09_var10]->phase) < 15) { - g_vars->scene09_hangers[g_vars->scene09_var10]->ani->_callback2 = 0; - g_vars->scene09_hangers[g_vars->scene09_var10]->ani->changeStatics2(ST_VSN_NORMAL); + if (g_vars->scene09_interactingHanger >= 0) { + if (ABS(g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase) < 15) { + g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani->_callback2 = 0; + g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani->changeStatics2(ST_VSN_NORMAL); } } - g_vars->scene09_var10 = -1; + g_vars->scene09_interactingHanger = -1; break; @@ -703,7 +703,7 @@ int sceneHandler09(ExCommand *cmd) { break; } - g_vars->scene09_var10 = hng; + g_vars->scene09_interactingHanger = hng; g_vars->scene09_var11 = g_vars->scene09_hangers[hng]->phase; g_vars->scene09_var12 = g_vars->scene09_hangers[hng]->phase; @@ -726,7 +726,7 @@ int sceneHandler09(ExCommand *cmd) { } } - if (g_vars->scene09_var09 && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R + if (g_vars->scene09_dudeIsOnLadder && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R && !cmd->_keyCode && !g_fp->_aniMan->_movement) { handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC9_LADDER_R, 0), 0); } -- cgit v1.2.3