From 66a4b3c8058b7e36a49a143a03fc299b99d1d625 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Tue, 5 May 2015 13:36:25 +0200 Subject: SCI: add qfg2 airElemental workaround - bug #6859 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c5d85b8c5b..ea3443e551 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -333,6 +333,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", NULL, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #5309 { GID_QFG1VGA, -1, 210, 0, "Encounter", "init", sig_uninitread_qfg1vga_1, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: going to the brigands hideout - bug #5515 { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", NULL, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory + { GID_QFG2, -1, 79, 0, "TryToMoveTo", "onTarget", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when throwing pot at air elemental, happens when client coordinates are the same as airElemental coordinates. happened to me right after room change - bug #6859 { GID_QFG2, -1, 701, -1, "Alley", "at", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #5019 & #5106 { GID_QFG2, -1, 990, 0, "Restore", "doit", NULL, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present { GID_QFG2, 260, 260, 0, "abdulS", "changeState", sig_uninitread_qfg2_1, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Abdul is about to enter the house (where you have to hide in the wardrobe), bug #5153, temps 1 and 2 -- cgit v1.2.3