From 69e6b2a27a6b359031eb0bd15a494b2474348273 Mon Sep 17 00:00:00 2001 From: Kari Salminen Date: Sun, 24 Jan 2010 20:23:09 +0000 Subject: Cine: executePlayerInput: Operation Stealth: Fix target object name not disappearing when passing over an empty area with a verb already chosen. svn-id: r47519 --- engines/cine/various.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 53a38aa57c..b3f13dd09f 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -849,7 +849,7 @@ uint16 executePlayerInput() { } if (allowPlayerInput) { // Player input is allowed - if (g_cine->getGameType() == Cine::GType_FW && isDrawCommandEnabled) { + if (isDrawCommandEnabled) { renderer->setCommand(commandBuffer); } isDrawCommandEnabled = 0; -- cgit v1.2.3