From 6bd6bc4bad3c449469ef4a9d3444c449db553380 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 25 Jan 2010 17:09:31 +0000 Subject: SCI: fixing skipping over dummy VGA palettes in amiga games svn-id: r47555 --- engines/sci/graphics/picture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index d252d34f5d..165141e8b0 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -558,7 +558,7 @@ void SciGuiPicture::drawVectorData(byte *data, int dataSize) { if (_resMan->isAmiga32color()) { if ((data[curPos] == 0x00) && (data[curPos + 1] == 0x01) && ((data[curPos + 32] & 0xF0) != 0xF0)) { // Left-Over VGA palette, we simply ignore it - curPos += 256 + 4 + 768; + curPos += 256 + 4 + 1024; } else { // Setting half of the amiga palette _palette->modifyAmigaPalette(&data[curPos]); -- cgit v1.2.3