From 6d8134f7518a2c368a55cfc49ba0a625a9744645 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 15 Mar 2015 16:20:01 -0400 Subject: MADS: Revert fix for sprites disappearing on last frame of cutscenes The fix that kept the sprites on-screen for the last frame before scene changes in the intro/ending sequences was also causing crashes in-game, where the animation is getting freed before the scene update to remove the sprites was done, so it couldn't get the areas of the screen to refresh --- engines/mads/animation.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp index b48491626d..cf02e7b0b5 100644 --- a/engines/mads/animation.cpp +++ b/engines/mads/animation.cpp @@ -436,6 +436,9 @@ void Animation::update() { if (_vm->_game->_scene._frameStartTime < _nextFrameTimer) return; + // Erase any active sprites + eraseSprites(); + // Validate the current frame if (_currentFrame >= (int)_miscEntries.size()) { // Is the animation allowed to be repeated? @@ -448,8 +451,6 @@ void Animation::update() { } } - eraseSprites(); - // Handle executing any sound command for this frame AnimMiscEntry &misc = _miscEntries[_currentFrame]; if (misc._soundId) -- cgit v1.2.3