From 6e16840d56b1653845bf9a46c13a812fcd76a301 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 1 May 2011 23:47:20 +1000 Subject: TSAGE: Bugfix for showing tunic to guard in scene #9200 --- engines/tsage/ringworld_scenes10.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines') diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index c47a0ba15d..42a7696f54 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -307,16 +307,16 @@ void Scene9200::SceneHotspot1::doAction(int action) { _globals->_player.disableControl(); if (_globals->getFlag(93)) { scene->_sceneState = 9214; - setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0); } else { _globals->setFlag(93); scene->_sceneState = 9213; - setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0); } } else if (action <= 100) { _globals->_player.disableControl(); scene->_sceneState = 9214; - setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0); } else { NamedHotspot::doAction(action); } -- cgit v1.2.3