From 73614e9415cb005926192530cf5da1318c70c483 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 28 Oct 2015 18:02:34 +0100 Subject: MADS: Use uint32 for frame timer functions --- engines/mads/animation.cpp | 2 +- engines/mads/animation.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'engines') diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp index 0b0e28ad05..a36ac314b8 100644 --- a/engines/mads/animation.cpp +++ b/engines/mads/animation.cpp @@ -603,7 +603,7 @@ void Animation::setCurrentFrame(int frameNumber) { _freeFlag = false; } -void Animation::setNextFrameTimer(int frameNumber) { +void Animation::setNextFrameTimer(uint32 frameNumber) { _nextFrameTimer = frameNumber; } diff --git a/engines/mads/animation.h b/engines/mads/animation.h index 45e6e3cce9..a967eaabe4 100644 --- a/engines/mads/animation.h +++ b/engines/mads/animation.h @@ -225,8 +225,8 @@ public: */ void eraseSprites(); - void setNextFrameTimer(int frameNumber); - int getNextFrameTimer() const { return _nextFrameTimer; } + void setNextFrameTimer(uint32 frameNumber); + uint32 getNextFrameTimer() const { return _nextFrameTimer; } void setCurrentFrame(int frameNumber); int getCurrentFrame() const { return _currentFrame; } -- cgit v1.2.3