From 73f760becd167a201607b2c0f4434a64bf255574 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Fri, 22 Jun 2007 12:42:28 +0000 Subject: Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK constants. svn-id: r27609 --- engines/lure/fights.cpp | 1 - engines/lure/game.cpp | 5 ++--- 2 files changed, 2 insertions(+), 4 deletions(-) (limited to 'engines') diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp index c4aefccc28..7eef545c8d 100644 --- a/engines/lure/fights.cpp +++ b/engines/lure/fights.cpp @@ -26,7 +26,6 @@ #include "lure/res.h" #include "lure/room.h" #include "lure/sound.h" -#include namespace Lure { diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 60a6a8b255..d96e42f450 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -32,7 +32,6 @@ #include "lure/fights.h" #include "common/config-manager.h" -#include namespace Lure { @@ -150,11 +149,11 @@ void Game::execute() { // Handle special keys bool handled = true; switch (events.event().kbd.keycode) { - case SDLK_F5: + case Common::KEYCODE_F5: SaveRestoreDialog::show(true); break; - case SDLK_F7: + case Common::KEYCODE_F7: SaveRestoreDialog::show(false); break; -- cgit v1.2.3