From 747ace78fc1767a549560c46d7689f1f8f1628d9 Mon Sep 17 00:00:00 2001 From: lolbot-iichan Date: Sun, 30 Jun 2019 16:45:46 +0300 Subject: COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698) * WINTERMUTE: Add detection for "The Driller Incident" "The Driller Incident" is a small freeware game for Wintermute, avaliable in English and Russian: http://questzone.ru/enzi/files/1645 * WINTERMUTE: Add detection table for "One Helluva Day" demo "One Helluva Day" is a point-and-click adventure demo in English / Czech / Russian. Free download: https://store.steampowered.com/app/603680/One_helluva_day/ * WINTERMUTE: Support CHARSET property for TT fonts "// we don't need this anymore" was a mistake =) Surely, most Wintermute games are either designed for 1252 language (DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc), which meen this conversion is not needed for those games. However, there are some games that explicitly states CHARSET=10 (driller (RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as Russian)) and there are some games with CHARSET=1 with non-1252 in mind (bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251), kulivocko (CZ_CZE excepts 1250)). This fixes text in some games: bookofgron, carolreed4, driller, kulivocko, oknytt, onehelluvaday. * WINTERMUTE: Break savegame compatibility sizeof(BaseFontTT) was changed, so let's break savegame compatibility * COMMON: Add conversion tables for win1253 and win1257 * COMMON: Add string conversion from U32String back to Common::String convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8 convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through conversion table for single-byte encodings * WINTERMUTE: Use Common::convert functions for non-UTF charsets * WINTERMUTE: Fix whitespaces at detection tables * WINTERMUTE: Add TODO comments --- .../wintermute/base/font/base_font_truetype.cpp | 10 +- engines/wintermute/base/font/base_font_truetype.h | 1 + engines/wintermute/dcgf.h | 4 +- engines/wintermute/dctypes.h | 22 ++++ engines/wintermute/detection_tables.h | 48 +++++--- engines/wintermute/utils/string_util.cpp | 137 ++++++++++++++------- engines/wintermute/utils/string_util.h | 6 +- 7 files changed, 159 insertions(+), 69 deletions(-) (limited to 'engines') diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index 93084ca8a1..03d82cb940 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -48,6 +48,7 @@ IMPLEMENT_PERSISTENT(BaseFontTT, false) BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) { _fontHeight = 12; _isBold = _isItalic = _isUnderline = _isStriked = false; + _charset = CHARSET_ANSI; _fontFile = nullptr; _font = nullptr; @@ -116,7 +117,7 @@ int BaseFontTT::getTextWidth(const byte *text, int maxLength) { if (_gameRef->_textEncoding == TEXT_UTF8) { textStr = StringUtil::utf8ToWide((const char *)text); } else { - textStr = StringUtil::ansiToWide((const char *)text); + textStr = StringUtil::ansiToWide((const char *)text, _charset); } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { @@ -137,7 +138,7 @@ int BaseFontTT::getTextHeight(const byte *text, int width) { if (_gameRef->_textEncoding == TEXT_UTF8) { textStr = StringUtil::utf8ToWide((const char *)text); } else { - textStr = StringUtil::ansiToWide((const char *)text); + textStr = StringUtil::ansiToWide((const char *)text, _charset); } @@ -162,7 +163,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign if (_gameRef->_textEncoding == TEXT_UTF8) { textStr = StringUtil::utf8ToWide((const char *)text); } else { - textStr = StringUtil::ansiToWide((const char *)text); + textStr = StringUtil::ansiToWide((const char *)text, _charset); } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { @@ -412,7 +413,7 @@ bool BaseFontTT::loadBuffer(char *buffer) { break; case TOKEN_CHARSET: - // we don't need this anymore + parser.scanStr(params, "%d", &_charset); break; case TOKEN_COLOR: { @@ -519,6 +520,7 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) { persistMgr->transferBool(TMEMBER(_isStriked)); persistMgr->transferSint32(TMEMBER(_fontHeight)); persistMgr->transferCharPtr(TMEMBER(_fontFile)); + persistMgr->transferSint32(TMEMBER_INT(_charset)); // persist layers diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h index c0349eccd4..d74efa067f 100644 --- a/engines/wintermute/base/font/base_font_truetype.h +++ b/engines/wintermute/base/font/base_font_truetype.h @@ -141,6 +141,7 @@ private: bool _isStriked; int32 _fontHeight; char *_fontFile; + TTextCharset _charset; BaseArray _layers; void clearCache(); diff --git a/engines/wintermute/dcgf.h b/engines/wintermute/dcgf.h index c919180e45..9ed73614b1 100644 --- a/engines/wintermute/dcgf.h +++ b/engines/wintermute/dcgf.h @@ -32,7 +32,7 @@ ////////////////////////////////////////////////////////////////////////// #define DCGF_VER_MAJOR 1 -#define DCGF_VER_MINOR 3 +#define DCGF_VER_MINOR 4 #define DCGF_VER_BUILD 1 #define DCGF_VER_SUFFIX "ScummVM" #define DCGF_VER_BETA true @@ -42,7 +42,7 @@ // minimal saved game version we support #define SAVEGAME_VER_MAJOR 1 -#define SAVEGAME_VER_MINOR 1 +#define SAVEGAME_VER_MINOR 4 #define SAVEGAME_VER_BUILD 1 ////////////////////////////////////////////////////////////////////////// diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h index 571ce21931..9f68eca9a5 100644 --- a/engines/wintermute/dctypes.h +++ b/engines/wintermute/dctypes.h @@ -191,6 +191,28 @@ enum TSpriteCacheType { CACHE_HALF }; +enum TTextCharset { + CHARSET_ANSI = 0, + CHARSET_DEFAULT = 1, + CHARSET_OEM = 2, + CHARSET_BALTIC = 3, + CHARSET_CHINESEBIG5 = 4, + CHARSET_EASTEUROPE = 5, + CHARSET_GB2312 = 6, + CHARSET_GREEK = 7, + CHARSET_HANGUL = 8, + CHARSET_MAC = 9, + CHARSET_RUSSIAN = 10, + CHARSET_SHIFTJIS = 11, + CHARSET_SYMBOL = 12, + CHARSET_TURKISH = 13, + CHARSET_VIETNAMESE = 14, + CHARSET_JOHAB = 15, + CHARSET_ARABIC = 16, + CHARSET_HEBREW = 17, + CHARSET_THAI = 18 +}; + enum TTextEncoding { TEXT_ANSI = 0, TEXT_UTF8 = 1, diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h index ec4a7c56d3..0bc2308cd3 100644 --- a/engines/wintermute/detection_tables.h +++ b/engines/wintermute/detection_tables.h @@ -29,9 +29,9 @@ static const PlainGameDescriptor wintermuteGames[] = { {"5ld", "Five Lethal Demons"}, {"5ma", "Five Magical Amulets"}, {"actualdest", "Actual Destination"}, - {"agustin", "Boredom of Agustin Cordes"}, - {"alimardan1", "Alimardan's Mischief"}, - {"alimardan2", "Alimardan Meets Merlin"}, + {"agustin", "Boredom of Agustin Cordes"}, + {"alimardan1", "Alimardan's Mischief"}, + {"alimardan2", "Alimardan Meets Merlin"}, {"basisoctavus", "Basis Octavus"}, {"bickadoodle", "Bickadoodle"}, {"bookofgron", "Book of Gron Part One"}, @@ -54,6 +54,7 @@ static const PlainGameDescriptor wintermuteGames[] = { {"dfafadventure", "DFAF Adventure"}, {"dreamcat", "Dreamcat"}, {"dreaming", "Des Reves Elastiques Avec Mille Insectes Nommes Georges"}, + {"driller", "The Driller Incident"}, {"dirtysplit", "Dirty Split"}, {"dreamscape", "Dreamscape"}, {"escapemansion", "Escape from the Mansion"}, @@ -71,6 +72,7 @@ static const PlainGameDescriptor wintermuteGames[] = { {"mirage", "Mirage"}, {"nighttrain", "Night Train"}, {"oknytt", "Oknytt"}, + {"onehelluvaday", "One Helluva Day"}, {"openquest", "Open Quest"}, {"paintaria", "Paintaria"}, {"pigeons", "Pigeons in the Park"}, @@ -376,25 +378,33 @@ static const WMEGameDescription gameDescriptions[] = { WME_WINENTRY("dreaming", "", WME_ENTRY1s("data.dcp", "4af26d97ea063fc1277ce30ae431de90", 8804073), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + // The Driller Incident (English) + WME_WINENTRY("driller", "", + WME_ENTRY1s("data.dcp","9cead7a85244263e0a5ff8f69dd7a1fc", 13671792), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + + // The Driller Incident (Russian) + WME_WINENTRY("driller", "", + WME_ENTRY1s("data.dcp","5bec2442339dd1ecf221873fff704617", 13671830), Common::RU_RUS, ADGF_UNSTABLE, LATEST_VERSION), + // Dreamcat WME_WINENTRY("dreamcat", "", WME_ENTRY1s("data.dcp","189bd4eef29034f4ff4ed30120eaac4e", 7758040), Common::EN_ANY, ADGF_UNSTABLE | GF_LOWSPEC_ASSETS, LATEST_VERSION), // Dreamscape WME_WINENTRY("dreamscape", "", - WME_ENTRY1s("data.dcp", "7a5752ed4446c862be9f02d7932acf54", 17034377), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "7a5752ed4446c862be9f02d7932acf54", 17034377), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Escape from the Mansion WME_WINENTRY("escapemansion", "Beta 1", - WME_ENTRY1s("data.dcp", "d8e348b2312cc36a929cad75f12e0b3a", 21452380), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "d8e348b2312cc36a929cad75f12e0b3a", 21452380), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Escape from the Mansion WME_WINENTRY("escapemansion", "Beta 2", - WME_ENTRY1s("data.dcp", "ded5fa6c5f2afdaf2cafb53e52cd3dd8", 21455763), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "ded5fa6c5f2afdaf2cafb53e52cd3dd8", 21455763), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Escape from the Mansion WME_WINENTRY("escapemansion", "1.3", - WME_ENTRY1s("data.dcp", "1e5d231b56c8a228cd15cb690f50253e", 29261972), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "1e5d231b56c8a228cd15cb690f50253e", 29261972), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Four WME_WINENTRY("four", "", @@ -402,7 +412,7 @@ static const WMEGameDescription gameDescriptions[] = { // Framed WME_WINENTRY("framed", "", - WME_ENTRY1s("data.dcp", "e7259fb36f2c6f9f28242291e0c3de98", 34690568), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "e7259fb36f2c6f9f28242291e0c3de98", 34690568), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Ghost in the Sheet WME_WINENTRY("ghostsheet", "", @@ -498,7 +508,7 @@ static const WMEGameDescription gameDescriptions[] = { // Looky (English) WME_WINENTRY("looky", "", WME_ENTRY2s("english.dcp", "71ed521b7a1d1a23c3805c26f16de2b9", 245968038, - "data.dcp", "d0f2bb73425db45fcff6690637c430dd", 1342439), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + "data.dcp", "d0f2bb73425db45fcff6690637c430dd", 1342439), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Looky (German) WME_WINENTRY("looky", "", @@ -548,6 +558,10 @@ static const WMEGameDescription gameDescriptions[] = { WME_ENTRY2s("spanish.dcp", "10c46152cb29581671f3b6b7c229c957", 319406572, "d_sounds.dcp", "7d04dff8ca11174486bd4b7a80fdcabb", 154943401), Common::ES_ESP, ADGF_UNSTABLE, LATEST_VERSION), + // One Helluva Day (Demo) (multi-language) + WME_WINENTRY("onehelluvaday", "", + WME_ENTRY1s("data.dcp", "144e23fca7c1c54103dad9c1342de2b6", 229963509), Common::UNK_LANG, ADGF_UNSTABLE | ADGF_DEMO, LATEST_VERSION), + // Open Quest WME_WINENTRY("openquest", "", WME_ENTRY1s("data.dcp", "16893e3fc15a211a49654ae66f684f28", 82281736), Common::EN_ANY, ADGF_UNSTABLE | GF_LOWSPEC_ASSETS, LATEST_VERSION), @@ -567,7 +581,7 @@ static const WMEGameDescription gameDescriptions[] = { // Pizza Morgana WME_WINENTRY("pizzamorgana", "", WME_ENTRY2s("english.dcp", "7fa6149bb44574109668ce585d6c41c9", 9282608, - "data.dcp", "a69994c463ff5fcc6fe1800662f5b7d0", 34581370), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_9_0), + "data.dcp", "a69994c463ff5fcc6fe1800662f5b7d0", 34581370), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_9_0), // Project: Doom WME_WINENTRY("projectdoom", "", @@ -1736,7 +1750,7 @@ static const WMEGameDescription gameDescriptions[] = { // Satan and Son WME_WINENTRY("satanandson", "", - WME_ENTRY1s("data.dcp", "16a6ba8174b697bbba9299619d1e20c4", 67539054), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "16a6ba8174b697bbba9299619d1e20c4", 67539054), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, LATEST_VERSION), // Rosemary WME_WINENTRY("rosemary", "", @@ -1744,11 +1758,11 @@ static const WMEGameDescription gameDescriptions[] = { // Securanote WME_PLATENTRY("securanote", "", - WME_ENTRY1s("data.dcp", "5213d3e59b9e95b7fbd5c56f7de5341a", 2625554), Common::EN_ANY, Common::kPlatformIOS, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "5213d3e59b9e95b7fbd5c56f7de5341a", 2625554), Common::EN_ANY, Common::kPlatformIOS, ADGF_UNSTABLE, LATEST_VERSION), // Shaban WME_WINENTRY("shaban", "", - WME_ENTRY1s("data.dcp", "35f702ca9baabc5c620e0be230195c8a", 755388466), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "35f702ca9baabc5c620e0be230195c8a", 755388466), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // The Shine of a Star WME_WINENTRY("shinestar", "", @@ -1764,13 +1778,13 @@ static const WMEGameDescription gameDescriptions[] = { // Space Madness WME_WINENTRY("spacemadness", "1.0.2", - WME_ENTRY1s("data.dcp", "b9b83135dc7a9e1b4b5f50195dbeb630", 39546622), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "b9b83135dc7a9e1b4b5f50195dbeb630", 39546622), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Tanya Grotter and the Magical Double Bass WME_WINENTRY("tanya1", "", WME_ENTRY1s("data.dcp", "035bbdaff078cc4053ecf4b518c0d0fd", 1007507786), Common::RU_RUS, ADGF_UNSTABLE, LATEST_VERSION), - // Tanya Grotter and the Disappearing Floor + // Tanya Grotter and the Disappearing Floor WME_WINENTRY("tanya2", "", WME_ENTRY1s("data.dcp", "9c15f14990f630177e063da885d03e6d", 936959767), Common::RU_RUS, ADGF_UNSTABLE, LATEST_VERSION), @@ -1848,11 +1862,11 @@ static const WMEGameDescription gameDescriptions[] = { // Zilm: A Game of Reflex 1.0 WME_WINENTRY("Zilm", "1.0", - WME_ENTRY1s("data.dcp", "098dffaf03d8adbb4cb5633e4733e63c", 351726), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), + WME_ENTRY1s("data.dcp", "098dffaf03d8adbb4cb5633e4733e63c", 351726), Common::EN_ANY, ADGF_UNSTABLE, LATEST_VERSION), // Zbang! The Game WME_WINENTRY("zbang", "0.89", - WME_ENTRY1s("data.dcp", "db9101f08d12ab95c81042d154bb0ea8", 7210044), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_7_0), + WME_ENTRY1s("data.dcp", "db9101f08d12ab95c81042d154bb0ea8", 7210044), Common::EN_ANY, ADGF_UNSTABLE | ADGF_DEMO, WME_1_7_0), { AD_TABLE_END_MARKER, LATEST_VERSION diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp index 82d4fe6902..d842b468db 100644 --- a/engines/wintermute/utils/string_util.cpp +++ b/engines/wintermute/utils/string_util.cpp @@ -26,7 +26,9 @@ * Copyright (c) 2011 Jan Nedoma */ +#include "common/language.h" #include "common/tokenizer.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/utils/string_util.h" #include "engines/wintermute/utils/convert_utf.h" @@ -96,48 +98,103 @@ Utf8String StringUtil::wideToUtf8(const WideString &WideStr) { } ////////////////////////////////////////////////////////////////////////// -WideString StringUtil::ansiToWide(const AnsiString &str) { - WideString result; - for (AnsiString::const_iterator i = str.begin(), end = str.end(); i != end; ++i) { - const byte c = *i; - if (c < 0x80 || c >= 0xA0) { - result += c; - } else { - uint32 utf32 = _ansiToUTF32[c - 0x80]; - if (utf32) { - result += utf32; - } else { - // It's an invalid CP1252 character... - } +Common::CodePage StringUtil::mapCodePage(TTextCharset charset) { + switch (charset) { + case CHARSET_EASTEUROPE: + return Common::kWindows1250; + + case CHARSET_RUSSIAN: + return Common::kWindows1251; + + case CHARSET_ANSI: + return Common::kWindows1252; + + case CHARSET_GREEK: + return Common::kWindows1253; + + case CHARSET_HEBREW: + return Common::kWindows1255; + + case CHARSET_BALTIC: + return Common::kWindows1257; + + case CHARSET_DEFAULT: + switch (BaseEngine::instance().getLanguage()) { + + //cp1250: Central Europe + case Common::CZ_CZE: + case Common::HR_HRV: + case Common::HU_HUN: + case Common::PL_POL: + case Common::SK_SVK: + return Common::kWindows1250; + + //cp1251: Cyrillic + case Common::RU_RUS: + case Common::UA_UKR: + return Common::kWindows1251; + + //cp1252: Western Europe + case Common::DA_DAN: + case Common::DE_DEU: + case Common::EN_ANY: + case Common::EN_GRB: + case Common::EN_USA: + case Common::ES_ESP: + case Common::FI_FIN: + case Common::FR_FRA: + case Common::IT_ITA: + case Common::NB_NOR: + case Common::NL_NLD: + case Common::PT_BRA: + case Common::PT_POR: + case Common::SE_SWE: + case Common::UNK_LANG: + return Common::kWindows1252; + + //cp1253: Greek + case Common::GR_GRE: + return Common::kWindows1253; + + //cp1255: Hebrew + case Common::HE_ISR: + return Common::kWindows1255; + + //cp1257: Baltic + case Common::ET_EST: + case Common::LV_LAT: + return Common::kWindows1257; + + default: + return Common::kWindows1252; } + + case CHARSET_OEM: + case CHARSET_CHINESEBIG5: + case CHARSET_GB2312: + case CHARSET_HANGUL: + case CHARSET_MAC: + case CHARSET_SHIFTJIS: + case CHARSET_SYMBOL: + case CHARSET_TURKISH: + case CHARSET_VIETNAMESE: + case CHARSET_JOHAB: + case CHARSET_ARABIC: + case CHARSET_THAI: + default: + warning("Unsupported charset: %d", charset); + return Common::kWindows1252; } - return result; } ////////////////////////////////////////////////////////////////////////// -AnsiString StringUtil::wideToAnsi(const WideString &wstr) { - AnsiString result; - for (WideString::const_iterator i = wstr.begin(), end = wstr.end(); i != end; ++i) { - const uint32 c = *i; - if (c < 0x80 || (c >= 0xA0 && c <= 0xFF)) { - result += c; - } else { - uint32 ansi = 0xFFFFFFFF; - for (uint j = 0; j < ARRAYSIZE(_ansiToUTF32); ++j) { - if (_ansiToUTF32[j] == c) { - ansi = j + 0x80; - break; - } - } - - if (ansi != 0xFFFFFFFF) { - result += ansi; - } else { - // There's no valid CP1252 code for this character... - } - } - } - return result; +WideString StringUtil::ansiToWide(const AnsiString &str, TTextCharset charset) { + return Common::convertToU32String(str.c_str(), mapCodePage(charset)); +} + +////////////////////////////////////////////////////////////////////////// +AnsiString StringUtil::wideToAnsi(const WideString &wstr, TTextCharset charset) { + return Common::convertFromU32String(wstr, mapCodePage(charset)); } ////////////////////////////////////////////////////////////////////////// @@ -172,10 +229,4 @@ AnsiString StringUtil::toString(int val) { return Common::String::format("%d", val); } -// Mapping of CP1252 characters 0x80...0x9F into UTF-32 -uint32 StringUtil::_ansiToUTF32[32] = { - 0x20AC, 0x0000, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, 0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0x0000, 0x017D, 0x0000, - 0x0000, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, 0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0x0000, 0x017E, 0x0178 -}; - } // End of namespace Wintermute diff --git a/engines/wintermute/utils/string_util.h b/engines/wintermute/utils/string_util.h index 431d401d96..4657c66766 100644 --- a/engines/wintermute/utils/string_util.h +++ b/engines/wintermute/utils/string_util.h @@ -39,8 +39,8 @@ public: //static bool compareNoCase(const WideString &str1, const WideString &str2); static WideString utf8ToWide(const Utf8String &Utf8Str); static Utf8String wideToUtf8(const WideString &WideStr); - static WideString ansiToWide(const AnsiString &str); - static AnsiString wideToAnsi(const WideString &str); + static WideString ansiToWide(const AnsiString &str, TTextCharset charset = CHARSET_ANSI); + static AnsiString wideToAnsi(const WideString &str, TTextCharset charset = CHARSET_ANSI); static bool isUtf8BOM(const byte *buffer, uint32 bufferSize); static int indexOf(const WideString &str, const WideString &toFind, size_t startFrom); @@ -51,7 +51,7 @@ public: static AnsiString toString(int val); private: - static uint32 _ansiToUTF32[32]; + static Common::CodePage mapCodePage(TTextCharset charset); }; } // End of namespace Wintermute -- cgit v1.2.3