From 7593ec29d060268b7102509324d83e87c4ddd77c Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 19 Feb 2014 22:01:10 -0500 Subject: MADS: Fix feature flags for Rex Nebular detection entry --- engines/mads/detection.cpp | 2 +- engines/mads/detection_tables.h | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/mads/detection.cpp b/engines/mads/detection.cpp index 73a4b97931..015859f827 100644 --- a/engines/mads/detection.cpp +++ b/engines/mads/detection.cpp @@ -48,7 +48,7 @@ uint32 MADSEngine::getGameID() const { } uint32 MADSEngine::getGameFeatures() const { - return _gameDescription->gameID; + return _gameDescription->features; } uint32 MADSEngine::getFeatures() const { diff --git a/engines/mads/detection_tables.h b/engines/mads/detection_tables.h index 7a66029b9b..7410dce2f6 100644 --- a/engines/mads/detection_tables.h +++ b/engines/mads/detection_tables.h @@ -37,6 +37,8 @@ static const MADSGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, + GType_RexNebular, + GF_MADS }, { AD_TABLE_END_MARKER } -- cgit v1.2.3