From 762f2487407b566978f2cf0f0eefd2440e8f7b87 Mon Sep 17 00:00:00 2001 From: uruk Date: Fri, 20 Dec 2013 10:34:35 +0100 Subject: AVALANCHE: Fix drawing of the gameboard in Nim. --- engines/avalanche/nim.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index 2a1dd5ec48..d47b4a5a19 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -191,7 +191,7 @@ void Nim::setup() { } void Nim::board() { - _vm->_graphics->drawFilledRectangle(Common::Rect(57, 75, 393, 200), kColorBlack); + _vm->_graphics->drawFilledRectangle(Common::Rect(57, 72, 393, 200), kColorBlack); for (int i = 0; i < 3; i++) for (int j = 0; j < _stones[i]; j++) _vm->_graphics->drawNimStone(64 + j * 8 * 8, 75 + i * 35); -- cgit v1.2.3