From 7804c9cc7f0ec3a8259e3876c781a6906d001422 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Mon, 1 Jul 2013 12:10:59 +0300 Subject: NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette --- engines/neverhood/modules/module2800.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 3d76d05762..7ab732b4ac 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -3120,7 +3120,7 @@ Scene2822::Scene2822(NeverhoodEngine *vm, Module *parentModule, int which) addBackground(_background); _background->getSurface()->getDrawRect().y = -10; setPalette(0xD542022E); - insertPuzzleMouse(0x0028D089, 20, 620); + insertPuzzleMouse(0x2022AD5C, 20, 620); _ssButton = insertStaticSprite(0x1A4D4120, 1100); _ssButton->setVisible(false); loadSound(2, 0x19044E72); -- cgit v1.2.3