From 7a65c3c4b099a2502930b710fc7299fd3605aa4c Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Tue, 12 Apr 2016 22:19:18 +0100 Subject: DRASCULA: Fix cursor visibility during animation at start of chapter 6 Here we transition from an animation at end of chapter 5 to another animation at start of chapter 6. Usually the cursor is hidden when performing the action that triggers the animation. But here there is no action to trigger it and the cursor is made visible when starting a new chapter or entering a room (so between the two animations). So explicitly hide it at the start of this specific animation (and it gets shown again when we enter room 102 at the end of the animation). --- engines/drascula/animation.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 5901d57b1f..0ed2c61e3f 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -1504,6 +1504,7 @@ void DrasculaEngine::animation_14_5() { void DrasculaEngine::animation_1_6() { debug(4, "animation_1_6()"); + hideCursor(); trackProtagonist = 0; curX = 103; curY = 108; -- cgit v1.2.3