From 7bc422a8e94fedbb70470222b155ced1163d0a81 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 17 Nov 2007 12:48:28 +0000 Subject: Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to the save game format differences. svn-id: r29539 --- engines/agos/saveload.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 16dd32b97e..9df7e6815c 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -87,9 +87,15 @@ char *AGOSEngine::genSaveName(int slot) { } else if (getGameType() == GType_SIMON1) { sprintf(buf, "simon1.%.3d", slot); } else if (getGameType() == GType_WW) { - sprintf(buf, "waxworks.%.3d", slot); + if (getPlatform() == Common::kPlatformPC) + sprintf(buf, "waxworks-pc.%.3d", slot); + else + sprintf(buf, "waxworks.%.3d", slot); } else if (getGameType() == GType_ELVIRA2) { - sprintf(buf, "elvira2.%.3d", slot); + if (getPlatform() == Common::kPlatformPC) + sprintf(buf, "elvira2-pc.%.3d", slot); + else + sprintf(buf, "elvira2.%.3d", slot); } else if (getGameType() == GType_ELVIRA1) { sprintf(buf, "elvira1.%.3d", slot); } -- cgit v1.2.3