From 8ba02169f849b4f18a2a93aeb6c163cdeb4ce176 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 29 Aug 2010 12:54:15 +0000 Subject: SCI: Properly fixed bug #3053268 - "QFG1 VGA: Fetch spell crashes game" svn-id: r52440 --- engines/sci/engine/workarounds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 66a6a48c3b..8addf8710c 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -166,7 +166,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #3040012 { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout - { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState ", -1, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers - bug #3053268 + { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268 { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory { GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367 { GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present -- cgit v1.2.3