From 8bb99f4571302fd8b0c7dc01e2a67500083bac74 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 23 Oct 2009 12:50:51 +0000 Subject: Fix object names in PCE version of Loom. svn-id: r45346 --- engines/scumm/object.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines') diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index 4466ced2cc..43143a0187 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -1176,6 +1176,8 @@ const byte *ScummEngine::getObjOrActorName(int obj) { offset = *(objptr + 14); else if (_game.features & GF_OLD_BUNDLE) offset = *(objptr + 16); + else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) + offset = *(objptr + 16) + 17; else offset = *(objptr + 18); -- cgit v1.2.3