From 8d4cf05ccc8e9a52f3de1111c07f7cbc5b4c7824 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 4 Jun 2008 19:21:17 +0000 Subject: Reduced the delays in Drascula's save/load screen to make it more responsive (since delay() waits for double the time internally) svn-id: r32544 --- engines/drascula/drascula.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines') diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index a60a6d0f82..003c2f8783 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -1371,7 +1371,7 @@ bool DrasculaEngine::saves() { updateEvents(); if (button_izq == 1) { - delay(100); + delay(50); for (n = 0; n < NUM_SAVES; n++) { if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) { strcpy(select, names[n]); @@ -1443,11 +1443,11 @@ bool DrasculaEngine::saves() { print_abc("elige una partida", 117, 15); } updateScreen(); - delay(400); + delay(200); } y = 26; - delay(10); + delay(5); } clearRoom(); -- cgit v1.2.3