From 8f6bbe79ab3376836b7e0f5eb0a18ac4bfa4f2aa Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 8 Mar 2016 20:23:29 +0200 Subject: SCI: Update the game ID of a workaround that's only used in QFG4 demo --- engines/sci/engine/workarounds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index a1d224c8d7..a4e19dc8b9 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -670,7 +670,7 @@ const SciWorkaroundEntry kReadNumber_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround const SciWorkaroundEntry kPaletteUnsetFlag_workarounds[] = { - { GID_QFG4, 100, 100, 0, "doMovie", "changeState", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #4947 + { GID_QFG4DEMO, 100, 100, 0, "doMovie", "changeState", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #4947 SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3