From 90532c78a29bd3fd4a097dec852b67fd3234c227 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 20 Dec 2013 16:08:02 +0200 Subject: FULLPIPE: g_fullpipe -> g_fp for brevity --- engines/fullpipe/behavior.cpp | 10 +- engines/fullpipe/fullpipe.cpp | 4 +- engines/fullpipe/fullpipe.h | 2 +- engines/fullpipe/gameloader.cpp | 54 ++++---- engines/fullpipe/gfx.cpp | 64 ++++----- engines/fullpipe/input.cpp | 12 +- engines/fullpipe/interaction.cpp | 18 +-- engines/fullpipe/inventory.cpp | 18 +-- engines/fullpipe/lift.cpp | 2 +- engines/fullpipe/messagehandlers.cpp | 240 ++++++++++++++++----------------- engines/fullpipe/messages.cpp | 84 ++++++------ engines/fullpipe/modal.cpp | 40 +++--- engines/fullpipe/motion.cpp | 14 +- engines/fullpipe/ngiarchive.cpp | 4 +- engines/fullpipe/scene.cpp | 100 +++++++------- engines/fullpipe/scenes.cpp | 4 +- engines/fullpipe/scenes/scene01.cpp | 22 +-- engines/fullpipe/scenes/scene02.cpp | 52 +++---- engines/fullpipe/scenes/scene03.cpp | 70 +++++----- engines/fullpipe/scenes/scene04.cpp | 240 ++++++++++++++++----------------- engines/fullpipe/scenes/scene05.cpp | 98 +++++++------- engines/fullpipe/scenes/scene06.cpp | 206 ++++++++++++++-------------- engines/fullpipe/scenes/scene07.cpp | 46 +++---- engines/fullpipe/scenes/scene08.cpp | 70 +++++----- engines/fullpipe/scenes/sceneDbg.cpp | 26 ++-- engines/fullpipe/scenes/sceneIntro.cpp | 14 +- engines/fullpipe/sound.cpp | 2 +- engines/fullpipe/stateloader.cpp | 16 +-- engines/fullpipe/statics.cpp | 44 +++--- engines/fullpipe/utils.cpp | 14 +- 30 files changed, 795 insertions(+), 795 deletions(-) (limited to 'engines') diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index bcf5f0d7bb..abea906d9b 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * mq->sendNextCommand(); bhi->_flags &= 0xFFFFFFFD; - } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { + } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); mq->sendNextCommand(); @@ -149,7 +149,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B MessageQueue *mq = 0; if (bhe->_flags & 1) { - uint rnd = g_fullpipe->_rnd->getRandomNumber(32767); + uint rnd = g_fp->_rnd->getRandomNumber(32767); uint runPercent = 0; for (int i = 0; i < bhe->_itemsCount; i++) { if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) { @@ -164,7 +164,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B for (int i = 0; i < bhe->_itemsCount; i++) { if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) { if (bhe->_items[i]->_percent) { - if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { + if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); break; } @@ -252,11 +252,11 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject * if (strcmp(var->_value.stringValue, "ROOT")) break; - GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); + GameVar *v1 = g_fp->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); if (v1 == var) return; - sc = g_fullpipe->accessScene(ani->_sceneId); + sc = g_fp->accessScene(ani->_sceneId); clear(); var = v1; _itemsCount = var->getSubVarsCount(); diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 674f67fe55..d02ce4796b 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -40,7 +40,7 @@ namespace Fullpipe { -FullpipeEngine *g_fullpipe = 0; +FullpipeEngine *g_fp = 0; Vars *g_vars = 0; FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { @@ -157,7 +157,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) _isSaveAllowed = true; - g_fullpipe = this; + g_fp = this; g_vars = new Vars; } diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index aa42fd01cc..f4ac84b454 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -279,7 +279,7 @@ public: }; -extern FullpipeEngine *g_fullpipe; +extern FullpipeEngine *g_fp; extern Vars *g_vars; } // End of namespace Fullpipe diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 0b667124ef..57c1b23f66 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -32,19 +32,19 @@ namespace Fullpipe { Inventory2 *getGameLoaderInventory() { - return &g_fullpipe->_gameLoader->_inventory; + return &g_fp->_gameLoader->_inventory; } MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { - for (uint i = 0; i < g_fullpipe->_gameLoader->_sc2array.size(); i++) - if (g_fullpipe->_gameLoader->_sc2array[i]._sceneId == sceneId) - return (MctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController; + for (uint i = 0; i < g_fp->_gameLoader->_sc2array.size(); i++) + if (g_fp->_gameLoader->_sc2array[i]._sceneId == sceneId) + return (MctlCompound *)g_fp->_gameLoader->_sc2array[i]._motionController; return 0; } InteractionController *getGameLoaderInteractionController() { - return g_fullpipe->_gameLoader->_interactionController; + return g_fp->_gameLoader->_interactionController; } GameLoader::GameLoader() { @@ -68,10 +68,10 @@ GameLoader::GameLoader() { _preloadEntranceId = 0; _updateCounter = 0; - g_fullpipe->_msgX = 0; - g_fullpipe->_msgY = 0; - g_fullpipe->_msgObjectId2 = 0; - g_fullpipe->_msgId = 0; + g_fp->_msgX = 0; + g_fp->_msgY = 0; + g_fp->_msgObjectId2 = 0; + g_fp->_msgId = 0; } GameLoader::~GameLoader() { @@ -91,10 +91,10 @@ bool GameLoader::load(MfcArchive &file) { _gameProject->load(file); - g_fullpipe->_gameProject = _gameProject; + g_fp->_gameProject = _gameProject; - if (g_fullpipe->_gameProjectVersion < 12) { - error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion); + if (g_fp->_gameProjectVersion < 12) { + error("Old gameProjectVersion: %d", g_fp->_gameProjectVersion); } _gameName = file.readPascalString(); @@ -167,7 +167,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { return false; if (_sc2array[sc2idx]._entranceDataCount < 1) { - g_fullpipe->_currentScene = st->_scene; + g_fp->_currentScene = st->_scene; return true; } @@ -186,20 +186,20 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0) sg->setSubVarAsInt("Entrance", entranceId); - if (!g_fullpipe->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx])) + if (!g_fp->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx])) return false; - g_fullpipe->_msgObjectId2 = 0; - g_fullpipe->_msgY = -1; - g_fullpipe->_msgX = -1; + g_fp->_msgObjectId2 = 0; + g_fp->_msgY = -1; + g_fp->_msgX = -1; - g_fullpipe->_currentScene = st->_scene; + g_fp->_currentScene = st->_scene; - MessageQueue *mq1 = g_fullpipe->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); + MessageQueue *mq1 = g_fp->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); if (mq1) { MessageQueue *mq = new MessageQueue(mq1, 0, 0); - StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); + StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1); if (stobj) { stobj->_flags &= 0x100; @@ -220,7 +220,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { return false; } } else { - StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); + StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1); if (stobj) stobj->_flags &= 0xfeff; } @@ -262,8 +262,8 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) { return false; } - if (g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId == sceneId) - g_fullpipe->_currentScene = 0; + if (g_fp->_currentScene && g_fp->_currentScene->_sceneId == sceneId) + g_fp->_currentScene = 0; saveScenePicAniInfos(sceneId); clearGlobalMessageQueueList1(); @@ -358,7 +358,7 @@ void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAni if (!(picAniInfo[i]->type & 1)) continue; - Scene *scNew = g_fullpipe->accessScene(picAniInfo[i]->sceneId); + Scene *scNew = g_fp->accessScene(picAniInfo[i]->sceneId); if (!scNew) continue; @@ -386,8 +386,8 @@ void GameLoader::saveScenePicAniInfos(int sceneId) { } void GameLoader::updateSystems(int counterdiff) { - if (g_fullpipe->_currentScene) { - g_fullpipe->_currentScene->update(counterdiff); + if (g_fp->_currentScene) { + g_fp->_currentScene->update(counterdiff); _exCommand._messageKind = 17; _updateCounter++; @@ -511,7 +511,7 @@ InputController *FullpipeEngine::getGameLoaderInputController() { } MotionController *getCurrSceneSc2MotionController() { - return getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + return getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); } } // End of namespace Fullpipe diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index d54f7591b4..9aa4f219a6 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -100,11 +100,11 @@ bool Background::load(MfcArchive &file) { addPictureObject(pct); } - assert(g_fullpipe->_gameProjectVersion >= 4); + assert(g_fp->_gameProjectVersion >= 4); _bigPictureArray1Count = file.readUint32LE(); - assert(g_fullpipe->_gameProjectVersion >= 5); + assert(g_fp->_gameProjectVersion >= 5); _bigPictureArray2Count = file.readUint32LE(); @@ -313,7 +313,7 @@ bool GameObject::load(MfcArchive &file) { _oy = file.readUint32LE(); _priority = file.readUint16LE(); - if (g_fullpipe->_gameProjectVersion >= 11) { + if (g_fp->_gameProjectVersion >= 11) { _field_8 = file.readUint32LE(); } @@ -494,7 +494,7 @@ bool Picture::load(MfcArchive &file) { _y = file.readUint32LE(); _field_44 = file.readUint16LE(); - assert(g_fullpipe->_gameProjectVersion >= 2); + assert(g_fp->_gameProjectVersion >= 2); _width = file.readUint32LE(); _height = file.readUint32LE(); @@ -508,7 +508,7 @@ bool Picture::load(MfcArchive &file) { setAOIDs(); } - assert (g_fullpipe->_gameProjectVersion >= 12); + assert (g_fp->_gameProjectVersion >= 12); _alpha = file.readUint32LE() & 0xff; @@ -527,8 +527,8 @@ bool Picture::load(MfcArchive &file) { } void Picture::setAOIDs() { - int w = (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale; - int h = (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale; + int w = (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale; + int h = (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale; _memoryObject2->_rows = (byte **)malloc(w * sizeof(int *)); @@ -618,7 +618,7 @@ void Picture::draw(int x, int y, int style, int angle) { if (!pal) { //warning("Picture:draw: using global palette"); - pal = g_fullpipe->_globalPalette; + pal = g_fp->_globalPalette; } Common::Point point; @@ -650,7 +650,7 @@ void Picture::drawRotated(int x, int y, int angle) { } void Picture::displayPicture() { - if (!g_fullpipe->_gameContinue) + if (!g_fp->_gameContinue) return; getData(); @@ -659,22 +659,22 @@ void Picture::displayPicture() { if (!_dataSize) return; - g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); - g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(0, 0), g_fullpipe->_backgroundSurface.pitch, 0, 0, 800, 600); + g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600); draw(0, 0, 0, 0); - g_fullpipe->updateEvents(); - g_fullpipe->_system->delayMillis(10); - g_fullpipe->_system->updateScreen(); + g_fp->updateEvents(); + g_fp->_system->delayMillis(10); + g_fp->_system->updateScreen(); - while (g_fullpipe->_gameContinue) { - g_fullpipe->updateEvents(); - g_fullpipe->_system->delayMillis(10); - g_fullpipe->_system->updateScreen(); + while (g_fp->_gameContinue) { + g_fp->updateEvents(); + g_fp->_system->delayMillis(10); + g_fp->_system->updateScreen(); - if (g_fullpipe->_keyState == ' ') { - g_fullpipe->_keyState = Common::KEYCODE_INVALID; + if (g_fp->_keyState == ' ') { + g_fp->_keyState = Common::KEYCODE_INVALID; break; } } @@ -722,7 +722,7 @@ bool Picture::isPixelHitAtPos(int x, int y) { } int Picture::getPixelAtPos(int x, int y) { - return getPixelAtPosEx(x / g_fullpipe->_pictureScale, y / g_fullpipe->_pictureScale); + return getPixelAtPosEx(x / g_fp->_pictureScale, y / g_fp->_pictureScale); return false; } @@ -731,8 +731,8 @@ int Picture::getPixelAtPosEx(int x, int y) { if (x < 0 || y < 0) return 0; - if (x < (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale && - y < (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale && + if (x < (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale && + y < (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale && _memoryObject2 != 0 && _memoryObject2->_rows != 0) return _memoryObject2->_rows[x][2 * y]; @@ -785,8 +785,8 @@ bool Bitmap::isPixelAtHitPosRB(int x, int y) { void Bitmap::putDib(int x, int y, int32 *palette) { debug(7, "Bitmap::putDib(%d, %d)", x, y); - _x = x - g_fullpipe->_sceneRect.left; - _y = y - g_fullpipe->_sceneRect.top; + _x = x - g_fp->_sceneRect.left; + _y = y - g_fp->_sceneRect.top; if (_type == MKTAG('R', 'B', '\0', '\0')) putDibRB(palette); @@ -879,7 +879,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { if (y <= endy) { if (pX == -1) { int bgcolor = palette[(pixel >> 8) & 0xff]; - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(start1, y); colorFill(curDestPtr, fillLen, bgcolor); } else { if (y == pY && pX >= start1 && pX < start1 + fillLen) @@ -910,7 +910,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { if (y <= endy) { if (pX == -1) { - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(start1, y); paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette); } else { if (y == pY && pX >= start1 && pX < start1 + fillLen) @@ -922,7 +922,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { } if (pX == -1) - g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(startx, starty), g_fp->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); return false; } @@ -973,17 +973,17 @@ void Bitmap::putDibCB(int32 *palette) { if (_flags & 0x1000000) { for (int y = starty; y < endy; srcPtr -= pitch, y++) { - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(startx, y); copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format); } } else { for (int y = starty; y <= endy; srcPtr -= pitch, y++) { - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(startx, y); copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format); } } - g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(startx, starty), g_fp->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); } void Bitmap::colorFill(uint16 *dest, int len, int32 color) { @@ -1194,7 +1194,7 @@ bool Shadows::load(MfcArchive &file) { } void Shadows::init() { - Scene *scene = g_fullpipe->accessScene(_sceneId); + Scene *scene = g_fp->accessScene(_sceneId); StaticANIObject *st; Movement *mov; diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp index 60b6f621ea..5294c4b4ea 100644 --- a/engines/fullpipe/input.cpp +++ b/engines/fullpipe/input.cpp @@ -34,7 +34,7 @@ namespace Fullpipe { InputController::InputController() { - g_fullpipe->_inputController = this; + g_fp->_inputController = this; _flag = 0; _cursorHandle = 0; @@ -55,16 +55,16 @@ InputController::InputController() { InputController::~InputController() { removeMessageHandler(126, -1); - g_fullpipe->_inputController = 0; + g_fp->_inputController = 0; } void InputController::setInputDisabled(bool state) { _flag = state; - g_fullpipe->_inputDisabled = state; + g_fp->_inputDisabled = state; } void setInputDisabled(bool state) { - g_fullpipe->_inputController->setInputDisabled(state); + g_fp->_inputController->setInputDisabled(state); } void InputController::addCursor(CursorInfo *cursor) { @@ -93,8 +93,8 @@ void InputController::drawCursor(int x, int y) { if (_cursorIndex == -1) return; - _cursorBounds.left = g_fullpipe->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX; - _cursorBounds.top = g_fullpipe->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY; + _cursorBounds.left = g_fp->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX; + _cursorBounds.top = g_fp->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY; _cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width; _cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height; diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp index cd9aad5b22..9d92638328 100644 --- a/engines/fullpipe/interaction.cpp +++ b/engines/fullpipe/interaction.cpp @@ -36,8 +36,8 @@ int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int in bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) { int sceneId = 0; - if (g_fullpipe->_currentScene) - sceneId = g_fullpipe->_currentScene->_sceneId; + if (g_fp->_currentScene) + sceneId = g_fp->_currentScene->_sceneId; InteractionController *intC = getGameLoaderInteractionController(); for (ObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) { @@ -137,7 +137,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject obj->setPicAniInfo(&aniInfo); if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { - mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2); + mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2); if (mq) { dur = mq->calcDuration(subj); delete mq; @@ -305,7 +305,7 @@ LABEL_38: if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 || (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) { - mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2); + mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2); if (!mq) return false; @@ -444,7 +444,7 @@ bool Interaction::load(MfcArchive &file) { } bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { - if (_sceneId > 0 && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId != _sceneId) + if (_sceneId > 0 && g_fp->_currentScene && g_fp->_currentScene->_sceneId != _sceneId) return false; if (_flags & 0x20000) @@ -476,20 +476,20 @@ bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { if (_objectState1) { if (_flags & 0x10) { - if ((g_fullpipe->getObjectState(obj1->getName()) & _objectState1) == 0) + if ((g_fp->getObjectState(obj1->getName()) & _objectState1) == 0) return false; } else { - if (g_fullpipe->getObjectState(obj1->getName()) != _objectState1) + if (g_fp->getObjectState(obj1->getName()) != _objectState1) return false; } } if (_objectState2) { if (_flags & 0x10) { - if ((g_fullpipe->getObjectState(obj2->getName()) & _objectState2) == 0) + if ((g_fp->getObjectState(obj2->getName()) & _objectState2) == 0) return false; } else { - if (g_fullpipe->getObjectState(obj2->getName()) != _objectState2) + if (g_fp->getObjectState(obj2->getName()) != _objectState2) return false; } } diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp index 18ef3c4d97..3e22f8526d 100644 --- a/engines/fullpipe/inventory.cpp +++ b/engines/fullpipe/inventory.cpp @@ -161,7 +161,7 @@ int Inventory2::getItemFlags(int itemId) { } void Inventory2::rebuildItemRects() { - _scene = g_fullpipe->accessScene(_sceneId); + _scene = g_fp->accessScene(_sceneId); if (!_scene) return; @@ -226,11 +226,11 @@ void Inventory2::draw() { if (!_scene) return; - int oldScLeft = g_fullpipe->_sceneRect.left; - int oldScTop = g_fullpipe->_sceneRect.top; + int oldScLeft = g_fp->_sceneRect.left; + int oldScTop = g_fp->_sceneRect.top; - g_fullpipe->_sceneRect.top = -_topOffset; - g_fullpipe->_sceneRect.left = 0; + g_fp->_sceneRect.top = -_topOffset; + g_fp->_sceneRect.left = 0; _picture->draw(-1, -1, 0, 0); @@ -290,8 +290,8 @@ LABEL_25: reset: - g_fullpipe->_sceneRect.top = oldScTop; - g_fullpipe->_sceneRect.left = oldScLeft; + g_fp->_sceneRect.top = oldScTop; + g_fp->_sceneRect.left = oldScLeft; } @@ -365,7 +365,7 @@ int Inventory2::selectItem(int itemId) { int idx = getInventoryPoolItemIndexById(itemId); Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture; - g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(pic); + g_fp->getGameLoaderInputController()->setCursorItemPicture(pic); } return _selectedId; @@ -382,7 +382,7 @@ bool Inventory2::unselectItem(bool flag) { _inventoryIcons[i]->isSelected = false; } - g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(0); + g_fp->getGameLoaderInputController()->setCursorItemPicture(0); return true; } diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp index 1d6d986977..ca23d8223a 100644 --- a/engines/fullpipe/lift.cpp +++ b/engines/fullpipe/lift.cpp @@ -67,7 +67,7 @@ int FullpipeEngine::lift_getButtonIdP(int objid) { } void FullpipeEngine::lift_setButton(const char *name, int state) { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); if (var) var->setSubVarAsInt(name, state); diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp index fc57109f07..a9872a5a23 100644 --- a/engines/fullpipe/messagehandlers.cpp +++ b/engines/fullpipe/messagehandlers.cpp @@ -55,7 +55,7 @@ int global_messageHandler1(ExCommand *cmd) { cmd->_messageNum = MV_MAN_STOPLADDER2; } - if (g_fullpipe->_inputDisabled) { + if (g_fp->_inputDisabled) { if (cmd->_messageKind == 17) { switch (cmd->_messageNum) { case 29: @@ -71,25 +71,25 @@ int global_messageHandler1(ExCommand *cmd) { } else if (cmd->_messageKind == 17) { switch (cmd->_messageNum) { case MSG_MANSHADOWSON: - g_fullpipe->_aniMan->_shadowsOn = 1; + g_fp->_aniMan->_shadowsOn = 1; break; case MSG_HMRKICK_STUCCO: global_messageHandler_KickStucco(); break; case MSG_MANSHADOWSOFF: - g_fullpipe->_aniMan->_shadowsOn = 0; + g_fp->_aniMan->_shadowsOn = 0; break; case MSG_DISABLESAVES: - g_fullpipe->disableSaves(cmd); + g_fp->disableSaves(cmd); break; case MSG_ENABLESAVES: - g_fullpipe->enableSaves(); + g_fp->enableSaves(); break; case MSG_HMRKICK_METAL: global_messageHandler_KickMetal(); break; case 29: // left mouse - if (g_fullpipe->_inventoryScene) { + if (g_fp->_inventoryScene) { if (getGameLoaderInventory()->handleLeftClick(cmd)) cmd->_messageKind = 0; } @@ -101,22 +101,22 @@ int global_messageHandler1(ExCommand *cmd) { } break; case 36: // keydown - g_fullpipe->defHandleKeyDown(cmd->_keyCode); + g_fp->defHandleKeyDown(cmd->_keyCode); switch (cmd->_keyCode) { case '\x1B': // ESC - if (g_fullpipe->_currentScene) { + if (g_fp->_currentScene) { getGameLoaderInventory()->unselectItem(0); - g_fullpipe->openMainMenu(); + g_fp->openMainMenu(); cmd->_messageKind = 0; } break; case 't': - g_fullpipe->stopAllSounds(); + g_fp->stopAllSounds(); cmd->_messageKind = 0; break; case 'u': - g_fullpipe->toggleMute(); + g_fp->toggleMute(); cmd->_messageKind = 0; break; case ' ': @@ -130,13 +130,13 @@ int global_messageHandler1(ExCommand *cmd) { } break; case '\t': - if (g_fullpipe->_flgCanOpenMap) - g_fullpipe->openMap(); + if (g_fp->_flgCanOpenMap) + g_fp->openMap(); cmd->_messageKind = 0; break; case 'p': - if (g_fullpipe->_flgCanOpenMap) - g_fullpipe->openHelp(); + if (g_fp->_flgCanOpenMap) + g_fp->openHelp(); cmd->_messageKind = 0; break; default: @@ -144,47 +144,47 @@ int global_messageHandler1(ExCommand *cmd) { } break; case 33: - if (!g_fullpipe->_inventoryScene) + if (!g_fp->_inventoryScene) break; int invItem; - if (g_fullpipe->_updateFlag && (invItem = g_fullpipe->_inventory->getHoveredItem(&g_fullpipe->_mouseScreenPos))) { - g_fullpipe->_cursorId = PIC_CSR_ITN; - if (!g_fullpipe->_currSelectedInventoryItemId && !g_fullpipe->_aniMan->_movement && - !(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_aniMan->isIdle()) { - int st = g_fullpipe->_aniMan->_statics->_staticsId; + if (g_fp->_updateFlag && (invItem = g_fp->_inventory->getHoveredItem(&g_fp->_mouseScreenPos))) { + g_fp->_cursorId = PIC_CSR_ITN; + if (!g_fp->_currSelectedInventoryItemId && !g_fp->_aniMan->_movement && + !(g_fp->_aniMan->_flags & 0x100) && g_fp->_aniMan->isIdle()) { + int st = g_fp->_aniMan->_statics->_staticsId; ExCommand *newex = 0; if (st == ST_MAN_RIGHT) { - newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); + newex = new ExCommand(g_fp->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); } else if (st == (0x4000 | ST_MAN_RIGHT)) { - newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); + newex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); } if (newex) { - newex->_keyCode = g_fullpipe->_aniMan->_okeyCode; + newex->_keyCode = g_fp->_aniMan->_okeyCode; newex->_excFlags |= 3; newex->postMessage(); } } - if (g_fullpipe->_currSelectedInventoryItemId != invItem) - g_fullpipe->playSound(SND_CMN_070, 0); + if (g_fp->_currSelectedInventoryItemId != invItem) + g_fp->playSound(SND_CMN_070, 0); - g_fullpipe->_currSelectedInventoryItemId = invItem; - g_fullpipe->setCursor(g_fullpipe->_cursorId); + g_fp->_currSelectedInventoryItemId = invItem; + g_fp->setCursor(g_fp->_cursorId); break; } - if (g_fullpipe->_updateCursorCallback) - g_fullpipe->_updateCursorCallback(); + if (g_fp->_updateCursorCallback) + g_fp->_updateCursorCallback(); - g_fullpipe->_currSelectedInventoryItemId = 0; - g_fullpipe->setCursor(g_fullpipe->_cursorId); + g_fp->_currSelectedInventoryItemId = 0; + g_fp->setCursor(g_fp->_cursorId); break; case 65: // open map - if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fullpipe->_flgCanOpenMap) - g_fullpipe->openMap(); + if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fp->_flgCanOpenMap) + g_fp->openMap(); break; default: break; @@ -228,13 +228,13 @@ int global_messageHandler2(ExCommand *cmd) { break; case 28: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) ani->_priority = cmd->_field_14; break; case 25: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { if (cmd->_field_14) { ani->setFlags40(true); @@ -247,7 +247,7 @@ int global_messageHandler2(ExCommand *cmd) { break; case 26: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { Movement *mov = ani->_movement; if (mov) @@ -258,7 +258,7 @@ int global_messageHandler2(ExCommand *cmd) { default: #if 0 // We never put anything into _defMsgArray - while (::iterator it = g_fullpipe->_defMsgArray.begin(); it != g_fullpipe->_defMsgArray.end(); ++it) + while (::iterator it = g_fp->_defMsgArray.begin(); it != g_fp->_defMsgArray.end(); ++it) if (((ExCommand *)*it)->_field_24 == _messageNum) { ((ExCommand *)*it)->firef34(v13); res = 1; @@ -267,11 +267,11 @@ int global_messageHandler2(ExCommand *cmd) { //debug_msg(_messageNum); - if (!g_fullpipe->_soundEnabled || cmd->_messageNum != 33 || g_fullpipe->_currSoundListCount <= 0) + if (!g_fp->_soundEnabled || cmd->_messageNum != 33 || g_fp->_currSoundListCount <= 0) return res; - for (int snd = 0; snd < g_fullpipe->_currSoundListCount; snd++) { - SoundList *s = g_fullpipe->_currSoundList1[snd]; + for (int snd = 0; snd < g_fp->_currSoundListCount; snd++) { + SoundList *s = g_fp->_currSoundList1[snd]; int ms = s->getCount(); for (int i = 0; i < ms; i++) { s->getSoundByIndex(i)->setPanAndVolumeByStaticAni(); @@ -292,7 +292,7 @@ int global_messageHandler3(ExCommand *cmd) { case 31: case 32: case 36: - if (g_fullpipe->_inputDisabled) + if (g_fp->_inputDisabled) cmd->_messageKind = 0; break; default: @@ -306,41 +306,41 @@ int global_messageHandler3(ExCommand *cmd) { case 17: switch (cmd->_messageNum) { case 61: - return g_fullpipe->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); + return g_fp->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); case 62: - return g_fullpipe->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); + return g_fp->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); case 64: - if (g_fullpipe->_currentScene && g_fullpipe->_msgObjectId2 - && (!(cmd->_keyCode & 4) || g_fullpipe->_msgObjectId2 != cmd->_field_14 || g_fullpipe->_msgId != cmd->_field_20)) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_msgObjectId2, g_fullpipe->_msgId); + if (g_fp->_currentScene && g_fp->_msgObjectId2 + && (!(cmd->_keyCode & 4) || g_fp->_msgObjectId2 != cmd->_field_14 || g_fp->_msgId != cmd->_field_20)) { + ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_msgObjectId2, g_fp->_msgId); if (ani) { ani->_flags &= 0xFF7F; ani->_flags &= 0xFEFF; ani->deleteFromGlobalMessageQueue(); } } - g_fullpipe->_msgX = 0; - g_fullpipe->_msgY = 0; - g_fullpipe->_msgObjectId2 = 0; - g_fullpipe->_msgId = 0; + g_fp->_msgX = 0; + g_fp->_msgY = 0; + g_fp->_msgObjectId2 = 0; + g_fp->_msgId = 0; if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) { - g_fullpipe->_msgX = cmd->_x; - g_fullpipe->_msgY = cmd->_y; + g_fp->_msgX = cmd->_x; + g_fp->_msgY = cmd->_y; } if (cmd->_keyCode & 4) { - g_fullpipe->_msgObjectId2 = cmd->_field_14; - g_fullpipe->_msgId = cmd->_field_20; + g_fp->_msgObjectId2 = cmd->_field_14; + g_fp->_msgId = cmd->_field_20; } return result; case 29: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) return result; - if (g_fullpipe->_gameLoader->_interactionController->_flag24) { - ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); - ani2 = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + if (g_fp->_gameLoader->_interactionController->_flag24) { + ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + ani2 = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (ani) { - if (g_fullpipe->_msgObjectId2 == ani->_id && g_fullpipe->_msgId == ani->_okeyCode) { + if (g_fp->_msgObjectId2 == ani->_id && g_fp->_msgId == ani->_okeyCode) { cmd->_messageKind = 0; return result; } @@ -349,10 +349,10 @@ int global_messageHandler3(ExCommand *cmd) { return 1; } } else { - int id = g_fullpipe->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); - PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(id, 0); + int id = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(id, 0); if (pic) { - if (g_fullpipe->_msgObjectId2 == pic->_id && g_fullpipe->_msgId == pic->_okeyCode) { + if (g_fp->_msgObjectId2 == pic->_id && g_fp->_msgId == pic->_okeyCode) { cmd->_messageKind = 0; return result; } @@ -364,13 +364,13 @@ int global_messageHandler3(ExCommand *cmd) { } } } - if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { - if (g_fullpipe->_msgX != cmd->_sceneClickX || g_fullpipe->_msgY != cmd->_sceneClickY) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { + if (g_fp->_msgX != cmd->_sceneClickX || g_fp->_msgY != cmd->_sceneClickY) { + ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { - result = startWalkTo(g_fullpipe->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); + result = startWalkTo(g_fp->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); if (result) { - ExCommand *ex = new ExCommand(g_fullpipe->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); + ExCommand *ex = new ExCommand(g_fp->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = 1; ex->_excFlags |= 3; @@ -388,7 +388,7 @@ int global_messageHandler3(ExCommand *cmd) { return result; } case 58: - g_fullpipe->setCursor(cmd->_keyCode); + g_fp->setCursor(cmd->_keyCode); return result; case 59: setInputDisabled(1); @@ -398,7 +398,7 @@ int global_messageHandler3(ExCommand *cmd) { return result; case 56: if (cmd->_field_2C) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { getGameLoaderInventory()->addItem2(ani); result = 1; @@ -412,13 +412,13 @@ int global_messageHandler3(ExCommand *cmd) { case 57: if (cmd->_field_2C) { if (!cmd->_field_20) { - getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); + getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); getGameLoaderInventory()->rebuildItemRects(); return 1; } - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (ani) { - getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); + getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); getGameLoaderInventory()->rebuildItemRects(); return 1; } @@ -428,13 +428,13 @@ int global_messageHandler3(ExCommand *cmd) { getGameLoaderInventory()->rebuildItemRects(); return 1; case 55: - if (g_fullpipe->_currentScene) { + if (g_fp->_currentScene) { GameObject *obj; if (cmd->_field_14) - obj = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); + obj = g_fp->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); else - obj = g_fullpipe->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); - handleObjectInteraction(g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); + obj = g_fp->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); + handleObjectInteraction(g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); result = 1; } return result; @@ -448,7 +448,7 @@ int global_messageHandler3(ExCommand *cmd) { if (cmd->_objtype == kObjTypeObjstateCommand) { ObjstateCommand *c = (ObjstateCommand *)cmd; result = 1; - g_fullpipe->setObjectState(c->_objCommandName, c->_value); + g_fp->setObjectState(c->_objCommandName, c->_value); } return result; default: @@ -461,7 +461,7 @@ int global_messageHandler4(ExCommand *cmd) { switch (cmd->_messageKind) { case 18: { - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); if (cmd->_excFlags & 1) mq->_flag1 = 1; @@ -472,10 +472,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 2: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -483,10 +483,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 1: { - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -502,10 +502,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 8: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -513,10 +513,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 20: { - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -534,10 +534,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 21: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -548,17 +548,17 @@ int global_messageHandler4(ExCommand *cmd) { // Nop in original break; case 3: - g_fullpipe->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + g_fp->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed; break; case 4: - g_fullpipe->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + g_fp->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed; break; case 19: { - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -573,10 +573,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 22: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -585,10 +585,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 6: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -596,18 +596,18 @@ int global_messageHandler4(ExCommand *cmd) { break; case 27: - if (!g_fullpipe->_currentScene || g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { - ani = g_fullpipe->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); + if (!g_fp->_currentScene || g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { + ani = g_fp->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); if (ani) { ani = new StaticANIObject(ani); - g_fullpipe->_currentScene->addStaticANIObject(ani, 1); + g_fp->_currentScene->addStaticANIObject(ani, 1); } } // fall through case 5: - if (g_fullpipe->_currentScene) - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (g_fp->_currentScene) + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -619,10 +619,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 10: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -633,34 +633,34 @@ int global_messageHandler4(ExCommand *cmd) { break; case 7: { - if (!g_fullpipe->_currentScene->_picObjList.size()) + if (!g_fp->_currentScene->_picObjList.size()) break; - int offX = g_fullpipe->_scrollSpeed * (cmd->_x / g_fullpipe->_scrollSpeed); - int offY = g_fullpipe->_scrollSpeed * (cmd->_y / g_fullpipe->_scrollSpeed); + int offX = g_fp->_scrollSpeed * (cmd->_x / g_fp->_scrollSpeed); + int offY = g_fp->_scrollSpeed * (cmd->_y / g_fp->_scrollSpeed); if (cmd->_messageNum) { - g_fullpipe->_currentScene->_x = offX - g_fullpipe->_sceneRect.left; - g_fullpipe->_currentScene->_y = offY - g_fullpipe->_sceneRect.top; + g_fp->_currentScene->_x = offX - g_fp->_sceneRect.left; + g_fp->_currentScene->_y = offY - g_fp->_sceneRect.top; if (cmd->_field_24) { - g_fullpipe->_currentScene->_messageQueueId = cmd->_parId; + g_fp->_currentScene->_messageQueueId = cmd->_parId; } } else { - g_fullpipe->_sceneRect.moveTo(offX, offY); + g_fp->_sceneRect.moveTo(offX, offY); - g_fullpipe->_currentScene->_x = 0; - g_fullpipe->_currentScene->_y = 0; + g_fp->_currentScene->_x = 0; + g_fp->_currentScene->_y = 0; - g_fullpipe->_currentScene->updateScrolling2(); + g_fp->_currentScene->updateScrolling2(); } break; } case 34: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -690,15 +690,15 @@ int MovGraph_messageHandler(ExCommand *cmd) { if (cmd->_messageNum != 33) return 0; - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); - if (!getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)) + if (!getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)) return 0; - if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) + if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) return 0; - MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); MovGraphLink *link = 0; double mindistance = 1.0e10; diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp index 8ea94ff1eb..8ca416bb9e 100644 --- a/engines/fullpipe/messages.cpp +++ b/engines/fullpipe/messages.cpp @@ -73,7 +73,7 @@ bool ExCommand::load(MfcArchive &file) { _field_3C = 0; - if (g_fullpipe->_gameProjectVersion >= 12) { + if (g_fp->_gameProjectVersion >= 12) { _excFlags = file.readUint32LE(); _parId = file.readUint32LE(); } @@ -83,12 +83,12 @@ bool ExCommand::load(MfcArchive &file) { bool ExCommand::handleMessage() { int cnt = 0; - for (MessageHandler *m = g_fullpipe->_messageHandlers; m; m = m->nextItem) + for (MessageHandler *m = g_fp->_messageHandlers; m; m = m->nextItem) cnt += m->callback(this); if (_messageKind == 17 || (_excFlags & 1)) { if (_parId) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_parId); if (mq) mq->update(); } @@ -101,18 +101,18 @@ bool ExCommand::handleMessage() { } void ExCommand::sendMessage() { - g_fullpipe->_exCommandList.push_back(this); + g_fp->_exCommandList.push_back(this); processMessages(); } void ExCommand::postMessage() { - g_fullpipe->_exCommandList.push_back(this); + g_fp->_exCommandList.push_back(this); } void ExCommand::handle() { - if (g_fullpipe->_modalObject) { - g_fullpipe->_modalObject->handleMessage(this); + if (g_fp->_modalObject) { + g_fp->_modalObject->handleMessage(this); delete this; } else { @@ -205,7 +205,7 @@ MessageQueue::MessageQueue(int dataId) { _field_14 = 0; _parId = 0; _dataId = dataId; - _id = g_fullpipe->_globalMessageQueueList->compact(); + _id = g_fp->_globalMessageQueueList->compact(); _isFinished = 0; _flags = 0; _queueName = 0; @@ -231,11 +231,11 @@ MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) { else _parId = src->_parId; - _id = g_fullpipe->_globalMessageQueueList->compact(); + _id = g_fp->_globalMessageQueueList->compact(); _dataId = src->_dataId; _flags = src->_flags; - g_fullpipe->_globalMessageQueueList->addMessageQueue(this); + g_fp->_globalMessageQueueList->addMessageQueue(this); _isFinished = 0; _flag1 = 0; @@ -255,7 +255,7 @@ MessageQueue::~MessageQueue() { delete _field_14; if (_flags & 2) { - g_fullpipe->_globalMessageQueueList->removeQueueById(_id); + g_fp->_globalMessageQueueList->removeQueueById(_id); } finish(); @@ -270,7 +270,7 @@ bool MessageQueue::load(MfcArchive &file) { int count = file.readUint16LE(); - assert(g_fullpipe->_gameProjectVersion >= 12); + assert(g_fp->_gameProjectVersion >= 12); _queueName = file.readPascalString(); @@ -291,7 +291,7 @@ bool MessageQueue::load(MfcArchive &file) { bool MessageQueue::chain(StaticANIObject *ani) { if (checkGlobalExCommandList1() && checkGlobalExCommandList2()) { if (!(getFlags() & 2)) { - g_fullpipe->_globalMessageQueueList->addMessageQueue(this); + g_fp->_globalMessageQueueList->addMessageQueue(this); _flags |= 2; } if (ani) { @@ -398,7 +398,7 @@ bool MessageQueue::checkGlobalExCommandList1() { if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27) continue; - for (Common::List::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end(); it++) { + for (Common::List::iterator it = g_fp->_exCommandList.begin(); it != g_fp->_exCommandList.end(); it++) { ex1 = *it; if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) @@ -407,7 +407,7 @@ bool MessageQueue::checkGlobalExCommandList1() { if (ex1->_keyCode != ex->_keyCode && ex1->_keyCode != -1 && ex->_keyCode != -1) continue; - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex1->_parId); if (mq) { if (mq->getFlags() & 1) @@ -427,7 +427,7 @@ bool MessageQueue::checkGlobalExCommandList2() { if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27) continue; - for (Common::List::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end();) { + for (Common::List::iterator it = g_fp->_exCommandList.begin(); it != g_fp->_exCommandList.end();) { ex1 = *it; if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) { @@ -440,7 +440,7 @@ bool MessageQueue::checkGlobalExCommandList2() { continue; } - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex1->_parId); if (mq) { if (mq->getFlags() & 1) @@ -449,7 +449,7 @@ bool MessageQueue::checkGlobalExCommandList2() { delete mq; } - it = g_fullpipe->_exCommandList.erase(it); + it = g_fp->_exCommandList.erase(it); if (ex1->_excFlags & 2) { delete ex1; @@ -463,7 +463,7 @@ void MessageQueue::finish() { if (!_parId) return; - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_parId); _parId = 0; @@ -602,8 +602,8 @@ void clearGlobalMessageQueueList1() { } bool removeMessageHandler(int16 id, int pos) { - if (g_fullpipe->_messageHandlers) { - MessageHandler *curItem = g_fullpipe->_messageHandlers; + if (g_fp->_messageHandlers) { + MessageHandler *curItem = g_fp->_messageHandlers; MessageHandler *prevItem = 0; int curPos = 0; @@ -637,13 +637,13 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) { if (getMessageHandlerById(id)) return; - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; if (!curItem) return; int index = 0; - for (MessageHandler *i = g_fullpipe->_messageHandlers->nextItem; i; i = i->nextItem) { + for (MessageHandler *i = g_fp->_messageHandlers->nextItem; i; i = i->nextItem) { curItem = i; index++; } @@ -655,7 +655,7 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) { } MessageHandler *getMessageHandlerById(int16 id) { - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; if (!curItem) return 0; @@ -685,7 +685,7 @@ bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExComm msg->callback = callback; msg->index = 0; - g_fullpipe->_messageHandlers = msg; + g_fp->_messageHandlers = msg; } return true; @@ -693,7 +693,7 @@ bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExComm int getMessageHandlersCount() { int result; - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; for (result = 0; curItem; result++) curItem = curItem->nextItem; @@ -706,7 +706,7 @@ bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id) return false; if (index) { - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; for (int i = index - 1; i > 0; i--) if (curItem) @@ -724,13 +724,13 @@ bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id) } else { MessageHandler *newItem = new MessageHandler; - newItem->nextItem = g_fullpipe->_messageHandlers; + newItem->nextItem = g_fp->_messageHandlers; newItem->id = id; newItem->callback = callback; newItem->index = 0; - updateMessageHandlerIndex(g_fullpipe->_messageHandlers, 1); - g_fullpipe->_messageHandlers = newItem; + updateMessageHandlerIndex(g_fp->_messageHandlers, 1); + g_fp->_messageHandlers = newItem; return true; } @@ -740,7 +740,7 @@ bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id) { if (getMessageHandlerById(id)) return false; - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; for (int i = index; i > 0; i--) if (curItem) @@ -757,7 +757,7 @@ void clearMessageHandlers() { MessageHandler *curItem; MessageHandler *nextItem; - curItem = g_fullpipe->_messageHandlers; + curItem = g_fp->_messageHandlers; if (curItem) { do { nextItem = curItem->nextItem; @@ -767,32 +767,32 @@ void clearMessageHandlers() { curItem = nextItem; } while (nextItem); - g_fullpipe->_messageHandlers = 0; + g_fp->_messageHandlers = 0; } } void processMessages() { - if (!g_fullpipe->_isProcessingMessages) { - g_fullpipe->_isProcessingMessages = true; + if (!g_fp->_isProcessingMessages) { + g_fp->_isProcessingMessages = true; - while (g_fullpipe->_exCommandList.size()) { - ExCommand *ex = g_fullpipe->_exCommandList.front(); - g_fullpipe->_exCommandList.pop_front(); + while (g_fp->_exCommandList.size()) { + ExCommand *ex = g_fp->_exCommandList.front(); + g_fp->_exCommandList.pop_front(); ex->handleMessage(); } - g_fullpipe->_isProcessingMessages = false; + g_fp->_isProcessingMessages = false; } } void updateGlobalMessageQueue(int id, int objid) { - MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(id); + MessageQueue *m = g_fp->_globalMessageQueueList->getMessageQueueById(id); if (m) { m->update(); } } bool chainQueue(int queueId, int flags) { - MessageQueue *mq = g_fullpipe->_currentScene->getMessageQueueById(queueId); + MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(queueId); if (!mq) return false; @@ -811,7 +811,7 @@ bool chainQueue(int queueId, int flags) { } bool chainObjQueue(StaticANIObject *obj, int queueId, int flags) { - MessageQueue *mq = g_fullpipe->_currentScene->getMessageQueueById(queueId); + MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(queueId); if (!mq) return false; diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index f766be3eac..b98f7314bc 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -40,17 +40,17 @@ ModalIntro::ModalIntro() { _introFlags = 33; _countDown = 150; - PictureObject *pict = g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0); + PictureObject *pict = g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0); pict->setFlags(pict->_flags & 0xFFFB); } g_vars->sceneIntro_skipIntro = false; - _sfxVolume = g_fullpipe->_sfxVolume; + _sfxVolume = g_fp->_sfxVolume; } ModalIntro::~ModalIntro() { - g_fullpipe->stopAllSounds(); - g_fullpipe->_sfxVolume = _sfxVolume; + g_fp->stopAllSounds(); + g_fp->_sfxVolume = _sfxVolume; } bool ModalIntro::handleMessage(ExCommand *message) { @@ -84,7 +84,7 @@ bool ModalIntro::init(int counterdiff) { } if (_introFlags & 0x10) - g_fullpipe->_gameLoader->updateSystems(42); + g_fp->_gameLoader->updateSystems(42); _introFlags |= 2; @@ -94,7 +94,7 @@ bool ModalIntro::init(int counterdiff) { if (_introFlags & 4) { ModalVideoPlayer *player = new ModalVideoPlayer(); - g_fullpipe->_modalObject = player; + g_fp->_modalObject = player; player->_parentObj = this; player->play("intro.avi"); @@ -118,7 +118,7 @@ bool ModalIntro::init(int counterdiff) { if (_introFlags & 0x40) { ModalVideoPlayer *player = new ModalVideoPlayer(); - g_fullpipe->_modalObject = player; + g_fp->_modalObject = player; player->_parentObj = this; player->play("intro2.avi"); @@ -151,7 +151,7 @@ bool ModalIntro::init(int counterdiff) { _countDown = 150; _introFlags = (_introFlags & 0xf7) | 0x21; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; } if (!(_introFlags & 0x20)) { @@ -159,12 +159,12 @@ bool ModalIntro::init(int counterdiff) { if (!_stillRunning) { _introFlags |= 1; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; chainQueue(QU_INTR_STARTINTRO, 1); } - g_fullpipe->_gameLoader->updateSystems(42); + g_fp->_gameLoader->updateSystems(42); } return true; } @@ -180,7 +180,7 @@ bool ModalIntro::init(int counterdiff) { _introFlags = (_introFlags & 0xdf) | 0x10; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; _stillRunning = 0; } @@ -189,14 +189,14 @@ bool ModalIntro::init(int counterdiff) { } void ModalIntro::update() { - if (g_fullpipe->_currentScene) { + if (g_fp->_currentScene) { if (_introFlags & 1) { //sceneFade(virt, g_currentScene, 1); _stillRunning = 255; _introFlags &= 0xfe; if (_introFlags & 0x20) - g_fullpipe->playSound(SND_INTR_019, 0); + g_fp->playSound(SND_INTR_019, 0); } else if (_introFlags & 2) { if (g_vars->sceneIntro_needBlackout) { //vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600); @@ -209,18 +209,18 @@ void ModalIntro::update() { _introFlags &= 0xfd; } } else if (_stillRunning) { - g_fullpipe->_currentScene->draw(); + g_fp->_currentScene->draw(); } } } void ModalIntro::finish() { - g_fullpipe->_gameLoader->unloadScene(SC_INTRO2); - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1); - g_fullpipe->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); + g_fp->_gameLoader->unloadScene(SC_INTRO2); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); + g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); - if (g_fullpipe->_currentScene) - g_fullpipe->_gameLoader->updateSystems(42); + if (g_fp->_currentScene) + g_fp->_gameLoader->updateSystems(42); } void ModalVideoPlayer::play(const char *fname) { diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp index 727cb4c40c..1ecb973066 100644 --- a/engines/fullpipe/motion.cpp +++ b/engines/fullpipe/motion.cpp @@ -258,7 +258,7 @@ int MctlLadder::findObjectPos(StaticANIObject *obj) { } bool MctlLadder::initMovement(StaticANIObject *ani, MctlLadderMovement *movement) { - GameVar *v = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(ani->getName()); + GameVar *v = g_fp->getGameLoaderGameVar()->getSubVarByName(ani->getName()); if (!v) return false; @@ -567,7 +567,7 @@ bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) { item->_obj = obj; item->_objectId = obj->_id; - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(obj->_objectName); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName(obj->_objectName); if (!var) return false; @@ -828,7 +828,7 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { int curY = movInfo->pt1.y; int curDistance = movInfo->distance1; - MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); for (int i = 0; i < movInfo->itemsCount - 1; i++) { if (movInfo->items[i + 1]->subIndex != 10) { @@ -1064,7 +1064,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int } if (obj->_ox == xpos && obj->_oy == ypos) { - g_fullpipe->_globalMessageQueueList->compact(); + g_fp->_globalMessageQueueList->compact(); MessageQueue *mq = new MessageQueue(); @@ -1530,7 +1530,7 @@ void MGM::rebuildTables(int objId) { _items[idx]->movements1.clear(); _items[idx]->movements2.clear(); - StaticANIObject *obj = g_fullpipe->_currentScene->getStaticANIObject1ById(objId, -1); + StaticANIObject *obj = g_fp->_currentScene->getStaticANIObject1ById(objId, -1); if (!obj) return; @@ -1841,10 +1841,10 @@ bool MovGraphReact::pointInRegion(int x, int y) { } int startWalkTo(int objId, int objKey, int x, int y, int a5) { - MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); if (mc) - return (mc->method34(g_fullpipe->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0); + return (mc->method34(g_fp->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0); return 0; } diff --git a/engines/fullpipe/ngiarchive.cpp b/engines/fullpipe/ngiarchive.cpp index 5d895c17a0..132f4758d3 100644 --- a/engines/fullpipe/ngiarchive.cpp +++ b/engines/fullpipe/ngiarchive.cpp @@ -91,7 +91,7 @@ NGIArchive::NGIArchive(const Common::String &filename) : _ngiFilename(filename) free(fat); - g_fullpipe->_currArchive = this; + g_fp->_currArchive = this; debug(0, "NGIArchive::NGIArchive(%s): Located %d files", filename.c_str(), _headers.size()); } @@ -103,7 +103,7 @@ NGIArchive::~NGIArchive() { delete it->_value; } - g_fullpipe->_currArchive = 0; + g_fp->_currArchive = 0; } bool NGIArchive::hasFile(const Common::String &name) const { diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index a5a286cfcb..558a90978a 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -114,7 +114,7 @@ void SceneTag::loadScene() { delete file; - g_fullpipe->_currArchive = 0; + g_fp->_currArchive = 0; free(fname); free(archname); @@ -146,7 +146,7 @@ bool Scene::load(MfcArchive &file) { int aniNum = file.readUint16LE(); char *aniname = genFileName(0, aniNum, "ani"); - Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname); + Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(aniname); StaticANIObject *ani = new StaticANIObject(); @@ -168,7 +168,7 @@ bool Scene::load(MfcArchive &file) { int qNum = file.readUint16LE(); char *qname = genFileName(0, qNum, "qu"); - Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(qname); + Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(qname); MfcArchive archive(f); archive.readUint16LE(); // Skip 2 bytes @@ -191,7 +191,7 @@ bool Scene::load(MfcArchive &file) { assert(0); } - _libHandle = g_fullpipe->_currArchive; + _libHandle = g_fp->_currArchive; if (_picObjList.size() > 0 && _bgname && strlen(_bgname) > 1) { char fname[260]; @@ -216,10 +216,10 @@ bool Scene::load(MfcArchive &file) { char *slsname = genFileName(0, _sceneId, "sls"); - if (g_fullpipe->_soundEnabled) { + if (g_fp->_soundEnabled) { _soundList = new SoundList(); - if (g_fullpipe->_flgSoundList) { + if (g_fp->_flgSoundList) { char *nlname = genFileName(17, _sceneId, "nl"); _soundList->loadFile(slsname, nlname); @@ -249,7 +249,7 @@ void Scene::init() { _x = 0; _y = 0; - g_fullpipe->_sceneRect.moveTo(0, 0); + g_fp->_sceneRect.moveTo(0, 0); for (uint i = 0; i < _picObjList.size(); i++) ((PictureObject *)_picObjList[i])->clearFlags(); @@ -398,7 +398,7 @@ void Scene::preloadMovements(GameVar *var) { } void Scene::initObjectCursors(const char *varname) { - GameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); + GameVar *cursorsVar = g_fp->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); if (!cursorsVar || !cursorsVar->_subVars) return; @@ -417,10 +417,10 @@ void Scene::initObjectCursors(const char *varname) { } } - g_fullpipe->_minCursorId = minId; - g_fullpipe->_maxCursorId = maxId; + g_fp->_minCursorId = minId; + g_fp->_maxCursorId = maxId; - g_fullpipe->_objectIdCursors.resize(maxId - minId + 1); + g_fp->_objectIdCursors.resize(maxId - minId + 1); for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); @@ -431,7 +431,7 @@ void Scene::initObjectCursors(const char *varname) { PictureObject *pic = getGameLoaderInventory()->getScene()->getPictureObjectByName(sub->_value.stringValue, -1); if (obj && pic) - g_fullpipe->_objectIdCursors[obj->_id - minId] = pic->_id; + g_fp->_objectIdCursors[obj->_id - minId] = pic->_id; } } @@ -451,7 +451,7 @@ void Scene::draw() { updateScrolling(); // Clean previous stuff - g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); + g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); drawContent(60000, 0, true); @@ -474,7 +474,7 @@ void Scene::draw() { void Scene::updateScrolling() { if (_messageQueueId && !_x && !_y) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); if (mq) mq->update(); @@ -487,31 +487,31 @@ void Scene::updateScrolling() { int offsetY = 0; if (_x < 0) { - if (!g_fullpipe->_sceneRect.left && !(((PictureObject *)_picObjList[0])->_flags & 2)) + if (!g_fp->_sceneRect.left && !(((PictureObject *)_picObjList[0])->_flags & 2)) _x = 0; - if (_x <= -g_fullpipe->_scrollSpeed) { - offsetX = -g_fullpipe->_scrollSpeed; - _x += g_fullpipe->_scrollSpeed; + if (_x <= -g_fp->_scrollSpeed) { + offsetX = -g_fp->_scrollSpeed; + _x += g_fp->_scrollSpeed; } - } else if (_x >= g_fullpipe->_scrollSpeed) { - offsetX = g_fullpipe->_scrollSpeed; - _x -= g_fullpipe->_scrollSpeed; + } else if (_x >= g_fp->_scrollSpeed) { + offsetX = g_fp->_scrollSpeed; + _x -= g_fp->_scrollSpeed; } else { _x = 0; } if (_y > 0) { - offsetY = g_fullpipe->_scrollSpeed; - _y -= g_fullpipe->_scrollSpeed; + offsetY = g_fp->_scrollSpeed; + _y -= g_fp->_scrollSpeed; } if (_y < 0) { - offsetY -= g_fullpipe->_scrollSpeed; - _y += g_fullpipe->_scrollSpeed; + offsetY -= g_fp->_scrollSpeed; + _y += g_fp->_scrollSpeed; } - g_fullpipe->_sceneRect.translate(offsetX, offsetY); + g_fp->_sceneRect.translate(offsetX, offsetY); } updateScrolling2(); @@ -527,19 +527,19 @@ void Scene::updateScrolling2() { int flags = ((PictureObject *)_picObjList[0])->_flags; - if (g_fullpipe->_sceneRect.left < 0 && !(flags & 2)) - offsetX = -g_fullpipe->_sceneRect.left; + if (g_fp->_sceneRect.left < 0 && !(flags & 2)) + offsetX = -g_fp->_sceneRect.left; - if (g_fullpipe->_sceneRect.top < 0 && !(flags & 0x20)) - offsetY = -g_fullpipe->_sceneRect.top; + if (g_fp->_sceneRect.top < 0 && !(flags & 0x20)) + offsetY = -g_fp->_sceneRect.top; - if (g_fullpipe->_sceneRect.right > point.x - 1 && g_fullpipe->_sceneRect.left > 0 && !(flags & 2)) - offsetX = point.x - g_fullpipe->_sceneRect.right - 1; + if (g_fp->_sceneRect.right > point.x - 1 && g_fp->_sceneRect.left > 0 && !(flags & 2)) + offsetX = point.x - g_fp->_sceneRect.right - 1; - if (g_fullpipe->_sceneRect.bottom > point.y - 1 && g_fullpipe->_sceneRect.top > 0 && !(flags & 0x20)) - offsetY = point.y - g_fullpipe->_sceneRect.bottom - 1; + if (g_fp->_sceneRect.bottom > point.y - 1 && g_fp->_sceneRect.top > 0 && !(flags & 0x20)) + offsetY = point.y - g_fp->_sceneRect.bottom - 1; - g_fullpipe->_sceneRect.translate(offsetX, offsetY); + g_fp->_sceneRect.translate(offsetX, offsetY); } } @@ -602,7 +602,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { return; if (_palette) { - g_fullpipe->_globalPalette = _palette->_data; + g_fp->_globalPalette = _palette->_data; } debug(8, "Scene::drawContent(>%d, <%d, %d)", minPri, maxPri, drawBg); @@ -635,7 +635,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { debug(8, "w2: %d h2:%d", point.x, point.y); - int bgStX = g_fullpipe->_sceneRect.left % point.x; + int bgStX = g_fp->_sceneRect.left % point.x; if (bgStX < 0) bgStX += point.x; @@ -643,7 +643,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { int bgNumX = bgStX / width; int bgOffsetX = bgStX % width; - int bgStY = g_fullpipe->_sceneRect.top % point.y; + int bgStY = g_fp->_sceneRect.top % point.y; if (bgStY < 0) bgStY += point.y; @@ -651,12 +651,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { int bgNumY = bgStY / height; int bgOffsetY = bgStY % height; - int bgPosX = g_fullpipe->_sceneRect.left - bgOffsetX; + int bgPosX = g_fp->_sceneRect.left - bgOffsetX; - if (bgPosX < g_fullpipe->_sceneRect.right - 1) { + if (bgPosX < g_fp->_sceneRect.right - 1) { while (1) { int v25 = bgNumY; - for (int y = g_fullpipe->_sceneRect.top - bgOffsetY; y < g_fullpipe->_sceneRect.bottom - 1;) { + for (int y = g_fp->_sceneRect.top - bgOffsetY; y < g_fp->_sceneRect.bottom - 1;) { BigPicture *v27 = _bigPictureArray[bgNumX][v25]; v27->draw(bgPosX, y, 0, 0); y += v27->getDimensions(&point)->y; @@ -678,7 +678,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { break; bgNumX = 0; } - if (oldx >= g_fullpipe->_sceneRect.right - 1) + if (oldx >= g_fp->_sceneRect.right - 1) break; } } @@ -703,22 +703,22 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { int height = point.y; if (obj->_flags & 8) { - while (objX > g_fullpipe->_sceneRect.right) { + while (objX > g_fp->_sceneRect.right) { objX -= width; obj->setOXY(objX, objY); } - for (int j = width + objX; width + objX < g_fullpipe->_sceneRect.left; j = width + objX) { + for (int j = width + objX; width + objX < g_fp->_sceneRect.left; j = width + objX) { objX = j; obj->setOXY(j, objY); } } if (obj->_flags & 0x10) { - while (objY > g_fullpipe->_sceneRect.bottom) { + while (objY > g_fp->_sceneRect.bottom) { objY -= height; obj->setOXY(objX, objY); } - for (int j = objY + height; objY + height < g_fullpipe->_sceneRect.top; j = objY + height) { + for (int j = objY + height; objY + height < g_fp->_sceneRect.top; j = objY + height) { objY = j; obj->setOXY(objX, j); } @@ -727,12 +727,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { obj->draw(); if (obj->_flags & 2) { - if (objX > g_fullpipe->_sceneRect.left) { + if (objX > g_fp->_sceneRect.left) { obj->setOXY(objX - width, objY); obj->draw(); obj->setOXY(objX, objY); } - if (width + objX < g_fullpipe->_sceneRect.right) { + if (width + objX < g_fp->_sceneRect.right) { obj->setOXY(width + objX, objY); obj->draw(); obj->setOXY(objX, objY); @@ -740,12 +740,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { } if (obj->_flags & 0x20) { - if (objY > g_fullpipe->_sceneRect.top) { + if (objY > g_fp->_sceneRect.top) { obj->setOXY(objX, objY - height); obj->draw(); obj->setOXY(objX, objY); } - if (height + objY < g_fullpipe->_sceneRect.bottom) { + if (height + objY < g_fp->_sceneRect.bottom) { obj->setOXY(objX, height + objY); obj->draw(); obj->setOXY(objX, objY); diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 50142dd918..b8a88eb484 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -754,9 +754,9 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { } int defaultUpdateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } void FullpipeEngine::processArcade(ExCommand *ex) { diff --git a/engines/fullpipe/scenes/scene01.cpp b/engines/fullpipe/scenes/scene01.cpp index 4181bbffe3..c6f7ba303c 100644 --- a/engines/fullpipe/scenes/scene01.cpp +++ b/engines/fullpipe/scenes/scene01.cpp @@ -36,7 +36,7 @@ namespace Fullpipe { void scene01_fixEntrance() { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (var->getSubVarAsInt("Entrance") == TrubaLeft) var->setSubVarAsInt("Entrance", TrubaRight); } @@ -48,7 +48,7 @@ void scene01_initScene(Scene *sc, int entrance) { g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0); g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB; - if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) { + if (g_fp->getObjectState(sO_EggCracker) == g_fp->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) { PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0); if (pic) pic->_flags &= 0xFFFB; @@ -60,7 +60,7 @@ void scene01_initScene(Scene *sc, int entrance) { bootAnim->_flags &= ~0x04; } - g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N); + g_fp->lift_setButton(sO_Level2, ST_LBN_2N); } int sceneHandler01(ExCommand *cmd) { @@ -71,7 +71,7 @@ int sceneHandler01(ExCommand *cmd) { if (cmd->_messageNum > MSG_SC1_SHOWOSK) { if (cmd->_messageNum == MSG_SC1_UTRUBACLICK) - handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0); + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0); return 0; } @@ -97,19 +97,19 @@ int sceneHandler01(ExCommand *cmd) { return 0; } - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) { - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; } - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return res; } diff --git a/engines/fullpipe/scenes/scene02.cpp b/engines/fullpipe/scenes/scene02.cpp index 3ca28cb0d1..845a53e1d1 100644 --- a/engines/fullpipe/scenes/scene02.cpp +++ b/engines/fullpipe/scenes/scene02.cpp @@ -39,12 +39,12 @@ namespace Fullpipe { void scene02_initScene(Scene *sc) { g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1); - if (g_fullpipe->getObjectState(sO_GuvTheDrawer) == g_fullpipe->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) { - Scene *s = g_fullpipe->_currentScene; + if (g_fp->getObjectState(sO_GuvTheDrawer) == g_fp->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) { + Scene *s = g_fp->_currentScene; - g_fullpipe->_currentScene = sc; + g_fp->_currentScene = sc; g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES); - g_fullpipe->_currentScene = s; + g_fp->_currentScene = s; } g_vars->scene02_boxDelay = 0; @@ -55,23 +55,23 @@ void scene02_initScene(Scene *sc) { g_vars->scene02_boxOpen = false; } else { g_vars->scene02_boxOpen = true; - g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150; + g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150; } - g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2")); + g_fp->_floaters->init(g_fp->_gameLoader->_gameVar->getSubVarByName("SC_2")); } void sceneHandler02_ladderClick() { - handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0); + handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0); } void sceneHandler02_showLadder() { - g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4; + g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4; } void sceneHandler02_hideLadder() { - g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb; - g_fullpipe->_aniMan2->_priority = 25; + g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb; + g_fp->_aniMan2->_priority = 25; } int sceneHandler02(ExCommand *ex) { @@ -90,7 +90,7 @@ int sceneHandler02(ExCommand *ex) { return 0; case MSG_SC2_PUTMANUP: - g_fullpipe->_aniMan2->_priority = 0; + g_fp->_aniMan2->_priority = 0; return 0; case MSG_SC2_HIDELADDER: @@ -98,12 +98,12 @@ int sceneHandler02(ExCommand *ex) { return 0; case 33: - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } @@ -111,24 +111,24 @@ int sceneHandler02(ExCommand *ex) { if (g_vars->scene02_boxOpen) { if (g_vars->scene02_boxDelay >= 1) { --g_vars->scene02_boxDelay; - } else if (g_fullpipe->_floaters->_array2.size() >= 1) { - if (g_fullpipe->_floaters->_array2[0]->val5 == -50) { - g_fullpipe->_floaters->stopAll(); + } else if (g_fp->_floaters->_array2.size() >= 1) { + if (g_fp->_floaters->_array2[0]->val5 == -50) { + g_fp->_floaters->stopAll(); g_vars->scene02_boxOpen = false; - g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150; + g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150; } else { - g_fullpipe->_floaters->_array2[0]->val3 = -50; + g_fp->_floaters->_array2[0]->val3 = -50; } } else { - g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0); - g_vars->scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000; + g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(700) + 100, -50, 0, 0); + g_vars->scene02_boxDelay = 500 * g_fp->_rnd->getRandomNumber(32767) + 1000; } } - g_fullpipe->_floaters->update(); - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_floaters->update(); + g_fp->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); } return res; diff --git a/engines/fullpipe/scenes/scene03.cpp b/engines/fullpipe/scenes/scene03.cpp index 1bfd8b8fcc..4d4f05764d 100644 --- a/engines/fullpipe/scenes/scene03.cpp +++ b/engines/fullpipe/scenes/scene03.cpp @@ -50,34 +50,34 @@ void scene03_initScene(Scene *sc) { g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1); g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1); - GameVar *v = g_fullpipe->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); + GameVar *v = g_fp->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3); - g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N); + g_fp->lift_setButton(sO_Level2, ST_LBN_2N); - g_fullpipe->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT); + g_fp->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT); } void scene03_setEaterState() { - if (g_fullpipe->getObjectState(sO_EggGulperGaveCoin) == g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) { - g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0); - g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0); - g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0); + if (g_fp->getObjectState(sO_EggGulperGaveCoin) == g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0); } } int scene03_updateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); - if (g_fullpipe->_cursorId == PIC_CSR_DEFAULT && g_fullpipe->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) { + if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) { if (g_vars->scene03_domino->_flags & 4) - g_fullpipe->_cursorId = PIC_CSR_ITN; + g_fp->_cursorId = PIC_CSR_ITN; } - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } void sceneHandler03_eaterFat() { @@ -94,7 +94,7 @@ void sceneHandler03_swallowEgg(int item) { } else if (!g_vars->swallowedEgg3->_value.intValue) { g_vars->swallowedEgg3->_value.intValue = item; - g_fullpipe->setObjectState(sO_EggGulperGaveCoin, g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)); + g_fp->setObjectState(sO_EggGulperGaveCoin, g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)); scene03_setEaterState(); } @@ -112,7 +112,7 @@ int sceneHandler03_swallowedEgg1State() { } void sceneHandler03_giveCoin(ExCommand *ex) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); if (mq && mq->getCount() > 0) { ExCommand *ex0 = mq->getExCommandByIndex(0); @@ -136,7 +136,7 @@ void sceneHandler03_giveCoin(ExCommand *ex) { } void sceneHandler03_goLadder() { - handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0); + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0); } void sceneHandler03_pushEggStack() { @@ -158,7 +158,7 @@ void sceneHandler03_releaseEgg() { } void sceneHandler03_takeEgg(ExCommand *ex) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); if (mq && mq->getCount() > 0) { ExCommand *ex0 = mq->getExCommandByIndex(0); @@ -179,7 +179,7 @@ void sceneHandler03_takeEgg(ExCommand *ex) { if (ex1->_objtype == kObjTypeObjstateCommand) { ObjstateCommand *com = (ObjstateCommand *)ex1; - com->_value = g_fullpipe->getObjectEnumState(sO_EggGulper, sO_WantsNothing); + com->_value = g_fp->getObjectEnumState(sO_EggGulper, sO_WantsNothing); } } } @@ -194,11 +194,11 @@ int sceneHandler03(ExCommand *ex) { switch (ex->_messageNum) { case MSG_LIFT_EXITLIFT: - g_fullpipe->lift_exitSeq(ex); + g_fp->lift_exitSeq(ex); break; case MSG_LIFT_CLOSEDOOR: - g_fullpipe->lift_closedoorSeq(); + g_fp->lift_closedoorSeq(); break; case MSG_SC3_ONTAKECOIN: @@ -206,7 +206,7 @@ int sceneHandler03(ExCommand *ex) { break; case MSG_LIFT_STARTEXITQUEUE: - g_fullpipe->lift_startExitQueue(); + g_fp->lift_startExitQueue(); break; case MSG_SC3_RELEASEEGG: @@ -214,7 +214,7 @@ int sceneHandler03(ExCommand *ex) { break; case MSG_LIFT_CLICKBUTTON: - g_fullpipe->lift_animation3(); + g_fp->lift_animation3(); break; case MSG_SC3_HIDEDOMINO: @@ -226,7 +226,7 @@ int sceneHandler03(ExCommand *ex) { break; case MSG_LIFT_GO: - g_fullpipe->lift_goAnimation(); + g_fp->lift_goAnimation(); break; case MSG_SC3_UTRUBACLICK: @@ -238,25 +238,25 @@ int sceneHandler03(ExCommand *ex) { break; case 64: - g_fullpipe->lift_sub05(ex); + g_fp->lift_sub05(ex); break; case 29: { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); if (ani && ani->_id == ANI_LIFTBUTTON) { - g_fullpipe->lift_sub1(ani); + g_fp->lift_sub1(ani); ex->_messageKind = 0; return 0; } - if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) { + if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) { if (g_vars->scene03_domino) if (g_vars->scene03_domino->_flags & 4) - if (g_fullpipe->_aniMan->isIdle()) - if (!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_msgObjectId2 != g_vars->scene03_domino->_id) { - handleObjectInteraction(g_fullpipe->_aniMan, g_vars->scene03_domino, ex->_keyCode); + if (g_fp->_aniMan->isIdle()) + if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene03_domino->_id) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene03_domino, ex->_keyCode); ex->_messageKind = 0; return 0; @@ -270,19 +270,19 @@ int sceneHandler03(ExCommand *ex) { { int res = 0; - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return res; } diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp index 6c9e9c69ea..3218324a75 100644 --- a/engines/fullpipe/scenes/scene04.cpp +++ b/engines/fullpipe/scenes/scene04.cpp @@ -52,7 +52,7 @@ void scene04_speakerCallback(int *phase) { if (scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant] < 0) { g_vars->scene04_speakerPhase = 0; - g_vars->scene04_speakerVariant = g_fullpipe->_rnd->getRandomNumber(2); + g_vars->scene04_speakerVariant = g_fp->_rnd->getRandomNumber(2); } } else { ++g_vars->scene04_speakerPhase; @@ -113,7 +113,7 @@ void scene04_initScene(Scene *sc) { if (plank) plank->_flags |= 8; - if (g_fullpipe->getObjectState(sO_Jar_4) == g_fullpipe->getObjectEnumState(sO_Jar_4, sO_UpsideDown)) { + if (g_fp->getObjectState(sO_Jar_4) == g_fp->getObjectEnumState(sO_Jar_4, sO_UpsideDown)) { g_vars->scene04_bottleObjList.clear(); g_vars->scene04_kozyawkiObjList.clear(); @@ -169,7 +169,7 @@ void scene04_initScene(Scene *sc) { g_vars->scene04_kozyawkiAni.clear(); - g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); + g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); g_vars->scene04_var07 = false; g_vars->scene04_ladderClickable = false; @@ -182,7 +182,7 @@ void scene04_initScene(Scene *sc) { g_vars->scene04_bigBallCounter = 0; g_vars->scene04_bigBallFromLeft = true; - if (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone)) + if (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)) g_vars->scene04_mamasha->hide(); g_vars->scene04_speaker = sc->getStaticANIObject1ById(ANI_SPEAKER_4, -1); @@ -192,12 +192,12 @@ void scene04_initScene(Scene *sc) { g_vars->scene04_speakerVariant = 0; g_vars->scene04_speakerPhase = 0; - g_fullpipe->initArcadeKeys("SC_4"); + g_fp->initArcadeKeys("SC_4"); } bool sceneHandler04_friesAreWalking() { - if (g_vars->scene04_dudeOnLadder && g_fullpipe->_aniMan->isIdle() && !(g_fullpipe->_aniMan->_flags & 0x100)) { - int col = g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan); + if (g_vars->scene04_dudeOnLadder && g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + int col = g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan); if (col >= 3 && col <= 6 ) { Movement *koz; @@ -214,38 +214,38 @@ bool sceneHandler04_friesAreWalking() { } int scene04_updateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); - if (g_fullpipe->_objectIdAtCursor == PIC_SC4_LRTRUBA) { + if (g_fp->_objectIdAtCursor == PIC_SC4_LRTRUBA) { if (!g_vars->scene04_objectIsTaken) { - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; + g_fp->_cursorId = PIC_CSR_DEFAULT; - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } - } else if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK) { - if (g_fullpipe->_objectIdAtCursor == ANI_PLANK && g_fullpipe->_cursorId != PIC_CSR_ITN) - return g_fullpipe->_cursorId; + } else if (g_fp->_objectIdAtCursor == ANI_PLANK || g_fp->_objectIdAtCursor == PIC_SC4_PLANK) { + if (g_fp->_objectIdAtCursor == ANI_PLANK && g_fp->_cursorId != PIC_CSR_ITN) + return g_fp->_cursorId; - if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || (g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK && g_fullpipe->_cursorId == PIC_CSR_DEFAULT)) { + if (g_fp->_objectIdAtCursor == ANI_PLANK || (g_fp->_objectIdAtCursor == PIC_SC4_PLANK && g_fp->_cursorId == PIC_CSR_DEFAULT)) { if (sceneHandler04_friesAreWalking()) { - g_fullpipe->_cursorId = PIC_CSR_ARCADE1; - return g_fullpipe->_cursorId; + g_fp->_cursorId = PIC_CSR_ARCADE1; + return g_fp->_cursorId; } if (g_vars->scene04_soundPlaying) { - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - return g_fullpipe->_cursorId; + g_fp->_cursorId = PIC_CSR_DEFAULT; + return g_fp->_cursorId; } } } - if (g_fullpipe->_objectIdAtCursor == PIC_CSR_ITN && g_fullpipe->_objectIdAtCursor == PIC_SC4_DOWNTRUBA) - g_fullpipe->_cursorId = PIC_CSR_GOD; + if (g_fp->_objectIdAtCursor == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC4_DOWNTRUBA) + g_fp->_cursorId = PIC_CSR_GOD; - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } void sceneHandler04_checkBigBallClick() { - StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + StaticANIObject *ball = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); if (ball) for (uint i = 0; i < ball->_movements.size(); i++) @@ -260,7 +260,7 @@ void sceneHandler04_clickBottle() { } void sceneHandler04_clickButton() { - StaticANIObject *but = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BUTTON, -1); + StaticANIObject *but = g_fp->_currentScene->getStaticANIObject1ById(ANI_BUTTON, -1); if (but) { if (!g_vars->scene04_clock->_movement || @@ -275,22 +275,22 @@ void sceneHandler04_clickButton() { } void sceneHandler04_downLadder(int x, int y) { - g_vars->scene04_ladder->method34(g_fullpipe->_aniMan, x + g_vars->scene04_ladder->_ladder_field_20, y + g_vars->scene04_ladder->_ladder_field_24, 0, 0); + g_vars->scene04_ladder->method34(g_fp->_aniMan, x + g_vars->scene04_ladder->_ladder_field_20, y + g_vars->scene04_ladder->_ladder_field_24, 0, 0); } void sceneHandler04_walkClimbLadder(ExCommand *ex) { - MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_TOLADDER, 0, 0, 0, 1, 0, 0, 0); - ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; + ex1->_keyCode = g_fp->_aniMan->_okeyCode; ex1->_excFlags |= 2; mq->addExCommandToEnd(ex1); ExCommand *ex2 = new ExCommand(ANI_MAN, 1, MV_MAN_STOPLADDER, 0, 0, 0, 1, 0, 0, 0); - ex2->_keyCode = g_fullpipe->_aniMan->_okeyCode; + ex2->_keyCode = g_fp->_aniMan->_okeyCode; ex2->_excFlags |= 2; mq->addExCommandToEnd(ex2); @@ -321,7 +321,7 @@ void sceneHandler04_walkClimbLadder(ExCommand *ex) { g_vars->scene04_ladder->_ladder_field_20 = 0; g_vars->scene04_ladder->_ladder_field_24 = -60; - g_vars->scene04_ladder->addObject(g_fullpipe->_aniMan); + g_vars->scene04_ladder->addObject(g_fp->_aniMan); if (g_vars->scene04_soundPlaying) { g_vars->scene04_ladder->_movements.front()->movVars->varUpStart = MV_MAN_STARTLADDER2; @@ -335,18 +335,18 @@ void sceneHandler04_walkClimbLadder(ExCommand *ex) { g_vars->scene04_ladder->_movements.front()->staticIds[2] = ST_MAN_GOLADDER; } - g_fullpipe->_aniMan->_priority = 12; + g_fp->_aniMan->_priority = 12; - getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->clearEnabled(); + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->clearEnabled(); getGameLoaderInteractionController()->disableFlag24(); } void sceneHandler04_clickLadder() { - g_vars->scene04_dudePosX = g_fullpipe->_aniMan->_ox; - g_vars->scene04_dudePosY = g_fullpipe->_aniMan->_oy; + g_vars->scene04_dudePosX = g_fp->_aniMan->_ox; + g_vars->scene04_dudePosY = g_fp->_aniMan->_oy; if (g_vars->scene04_dudeOnLadder) { - if (!g_fullpipe->_aniMan->isIdle() || (g_fullpipe->_aniMan->_flags & 0x100)) { + if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100)) { g_vars->scene04_ladderClickable = true; } else { int h3 = 3 * g_vars->scene04_ladder->_height; @@ -366,16 +366,16 @@ void sceneHandler04_clickLadder() { g_vars->scene04_ladderClickable = false; } } else { - if (g_fullpipe->_aniMan->isIdle() && !(g_fullpipe->_aniMan->_flags & 0x100)) { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { if (abs(1095 - g_vars->scene04_dudePosX) > 1 || abs(434 - g_vars->scene04_dudePosY) > 1) { - MessageQueue *mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(g_fullpipe->_aniMan, 1095, 434, 1, ST_MAN_UP); + MessageQueue *mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->method34(g_fp->_aniMan, 1095, 434, 1, ST_MAN_UP); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC4_CLICKLADDER, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 3; mq->addExCommandToEnd(ex); - postExCommand(g_fullpipe->_aniMan->_id, 2, 1095, 434, 0, -1); + postExCommand(g_fp->_aniMan->_id, 2, 1095, 434, 0, -1); } } else { sceneHandler04_walkClimbLadder(0); @@ -385,22 +385,22 @@ void sceneHandler04_clickLadder() { } void sceneHandler04_jumpOnLadder() { - if (g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_movement->_id != MV_MAN_LOOKLADDER) + if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id != MV_MAN_LOOKLADDER) return; - if (g_fullpipe->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER && g_fullpipe->_aniMan->_statics->_staticsId != ST_MAN_LADDERDOWN) + if (g_fp->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER && g_fp->_aniMan->_statics->_staticsId != ST_MAN_LADDERDOWN) return; - g_fullpipe->_aniMan->changeStatics2(ST_MAN_LADDERDOWN); + g_fp->_aniMan->changeStatics2(ST_MAN_LADDERDOWN); - g_fullpipe->_aniMan->_flags |= 1; + g_fp->_aniMan->_flags |= 1; MGM mgm; MGMInfo mgminfo; mgm.addItem(ANI_MAN); - mgminfo.ani = g_fullpipe->_aniMan; + mgminfo.ani = g_fp->_aniMan; mgminfo.staticsId2 = ST_MAN_ONPLANK; mgminfo.x1 = 938; mgminfo.y1 = 442; @@ -414,20 +414,20 @@ void sceneHandler04_jumpOnLadder() { if (mq) { mq->_flags |= 1; - if (!mq->chain(g_fullpipe->_aniMan)) + if (!mq->chain(g_fp->_aniMan)) delete mq; - g_fullpipe->_aniMan->_priority = 10; + g_fp->_aniMan->_priority = 10; } - g_vars->scene04_ladderOffset = g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan); + g_vars->scene04_ladderOffset = g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan); } void sceneHandler04_clickPlank() { if (sceneHandler04_friesAreWalking()) sceneHandler04_jumpOnLadder(); else if (g_vars->scene04_dudeOnLadder) - g_fullpipe->playSound(SND_4_033, 0); + g_fp->playSound(SND_4_033, 0); else if (!g_vars->scene04_soundPlaying) chainQueue(QU_PNK_CLICK, 0); } @@ -465,7 +465,7 @@ void sceneHandler04_gotoLadder(ExCommand *ex) { mgm.addItem(ANI_MAN); - mgminfo.ani = g_fullpipe->_aniMan; + mgminfo.ani = g_fp->_aniMan; mgminfo.staticsId2 = ST_MAN_UP; mgminfo.x1 = 1095; mgminfo.y1 = 434; @@ -491,7 +491,7 @@ void sceneHandler04_gotoLadder(ExCommand *ex) { ex2->_keyCode = -1; mq->addExCommandToEnd(ex2); - ExCommand *ex3 = new ExCommand(g_fullpipe->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + ExCommand *ex3 = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); ex3->_field_14 = 256; ex3->_messageNum = 0; ex3->_excFlags |= 3; @@ -505,9 +505,9 @@ void sceneHandler04_gotoLadder(ExCommand *ex) { mq->setFlags(mq->getFlags() | 1); - if (mq->chain(g_fullpipe->_aniMan)) { - g_fullpipe->_aniMan->_priority = 12; - g_fullpipe->_aniMan->_flags |= 1; + if (mq->chain(g_fp->_aniMan)) { + g_fp->_aniMan->_priority = 12; + g_fp->_aniMan->_flags |= 1; } else { delete mq; } @@ -522,7 +522,7 @@ void sceneHandler04_lowerPlank() { void sceneHandler04_manFromBottle() { for (Common::List::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) - if (*it == g_fullpipe->_aniMan) { + if (*it == g_fp->_aniMan) { g_vars->scene04_bottleObjList.erase(it); g_vars->scene04_bottleWeight -= 9; break; @@ -533,15 +533,15 @@ void sceneHandler04_manFromBottle() { g_vars->scene04_ladder = 0; - getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->setEnabled(); + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); } void sceneHandler04_manToBottle() { - g_vars->scene04_bottleObjList.push_back(g_fullpipe->_aniMan); + g_vars->scene04_bottleObjList.push_back(g_fp->_aniMan); g_vars->scene04_springOffset = 5; g_vars->scene04_bottleWeight += 9; - g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; + g_fp->_aniMan2 = g_fp->_aniMan; g_vars->scene04_dudeInBottle = 1; } @@ -673,9 +673,9 @@ MessageQueue *sceneHandler04_kozFly6(StaticANIObject *ani) { mgminfo.ani = ani; mgminfo.staticsId2 = ST_KZW_SIT; - mgminfo.x1 = 397 - 4 * g_fullpipe->_rnd->getRandomNumber(1); + mgminfo.x1 = 397 - 4 * g_fp->_rnd->getRandomNumber(1); mgminfo.field_1C = ani->_priority; - mgminfo.y1 = g_vars->scene04_bottle->_oy - 4 * g_fullpipe->_rnd->getRandomNumber(1) + 109; + mgminfo.y1 = g_vars->scene04_bottle->_oy - 4 * g_fp->_rnd->getRandomNumber(1) + 109; mgminfo.field_10 = 1; mgminfo.flags = 78; mgminfo.movementId = MV_KZW_JUMPROTATE; @@ -863,13 +863,13 @@ void sceneHandler04_shootKozyawka() { } if (g_vars->scene04_ladderOffset > 3) - g_fullpipe->_aniMan->changeStatics1(ST_MAN_LOOKPLANK); + g_fp->_aniMan->changeStatics1(ST_MAN_LOOKPLANK); g_vars->scene04_kozyawkaOnLadder = true; } void sceneHandler04_showCoin() { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1); if (ani) { ani->show1(MV_BDG_OPEN, MV_MAN_GOU, MV_SC4_COIN_default, 0); @@ -885,9 +885,9 @@ void sceneHandler04_stopSound() { } void sceneHandler04_animOutOfBottle(ExCommand *ex) { - g_fullpipe->_aniMan->changeStatics2(ST_MAN_SIT); + g_fp->_aniMan->changeStatics2(ST_MAN_SIT); - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0); if (ex) { ExCommand *newex = new ExCommand(ex); @@ -899,7 +899,7 @@ void sceneHandler04_animOutOfBottle(ExCommand *ex) { mq->chain(0); g_vars->scene04_dudeInBottle = false; - g_fullpipe->_behaviorManager->setFlagByStaticAniObject(g_fullpipe->_aniMan, 1); + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); } void sceneHandler04_walkKozyawka() { @@ -907,7 +907,7 @@ void sceneHandler04_walkKozyawka() { g_vars->scene04_walkingKozyawka = g_vars->scene04_kozyawkiObjList.front(); g_vars->scene04_kozyawkiObjList.pop_front(); - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_KOZAW_WALK), 0, 1); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_KOZAW_WALK), 0, 1); mq->replaceKeyCode(-1, g_vars->scene04_walkingKozyawka->_okeyCode); mq->chain(0); } @@ -970,9 +970,9 @@ void sceneHandler04_springWobble() { } void sceneHandler04_leaveScene() { - g_fullpipe->_aniMan2 = 0; + g_fp->_aniMan2 = 0; - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC4_MANTOBOTTLE), 0, 0); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANTOBOTTLE), 0, 0); ExCommand *ex = 0; for (uint i = 0; i < mq->getCount(); i++) { @@ -993,9 +993,9 @@ void sceneHandler04_leaveScene() { g_vars->scene04_var07 = false; g_vars->scene04_dudeOnLadder = 0; - g_fullpipe->_behaviorManager->setFlagByStaticAniObject(g_fullpipe->_aniMan, 0); + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); - g_fullpipe->updateMapPiece(PIC_MAP_P03, 1); + g_fp->updateMapPiece(PIC_MAP_P03, 1); } void sceneHandler04_liftBottle() { @@ -1018,7 +1018,7 @@ void sceneHandler04_liftBottle() { g_vars->scene04_springOffset = 10; g_vars->scene04_bottleIsTaken = false; - g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); + g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); } } @@ -1036,7 +1036,7 @@ void sceneHandler04_goClock() { g_vars->scene04_soundPlaying = true; g_vars->scene04_coinPut = false; - g_fullpipe->stopAllSoundStreams(); + g_fp->stopAllSoundStreams(); sceneHandler04_startSounds("sc4_start.ogg", "sc4_loop.ogg", "sc4_stop2.ogg"); @@ -1044,7 +1044,7 @@ void sceneHandler04_goClock() { } void sceneHandler04_bigBallOut() { - StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + StaticANIObject *ball = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); if (ball && ball->_flags & 4) for (uint i = 0; i < ball->_movements.size(); i++) @@ -1054,21 +1054,21 @@ void sceneHandler04_bigBallOut() { } void sceneHandler04_leaveLadder(ExCommand *ex) { - if (!g_fullpipe->_aniMan->isIdle()) + if (!g_fp->_aniMan->isIdle()) return; - if (!(g_fullpipe->_aniMan->_flags & 0x100)) { - if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype == kObjTypeMctlCompound) { - MctlCompound *mc = (MctlCompound *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + if (!(g_fp->_aniMan->_flags & 0x100)) { + if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype == kObjTypeMctlCompound) { + MctlCompound *mc = (MctlCompound *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); - if (mc->_motionControllers[0]->_movGraphReactObj->pointInRegion(g_fullpipe->_sceneRect.left + ex->_x, g_fullpipe->_sceneRect.top + ex->_y)) { - if (g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan)) { - MessageQueue *mq = g_vars->scene04_ladder->controllerWalkTo(g_fullpipe->_aniMan, 0); + if (mc->_motionControllers[0]->_movGraphReactObj->pointInRegion(g_fp->_sceneRect.left + ex->_x, g_fp->_sceneRect.top + ex->_y)) { + if (g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan)) { + MessageQueue *mq = g_vars->scene04_ladder->controllerWalkTo(g_fp->_aniMan, 0); if (mq) { mq->addExCommandToEnd(new ExCommand(ex)); - if (mq->chain(g_fullpipe->_aniMan) ) + if (mq->chain(g_fp->_aniMan) ) ex->_messageKind = 0; else delete mq; @@ -1079,23 +1079,23 @@ void sceneHandler04_leaveLadder(ExCommand *ex) { } } } else { - MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex1; - if (g_fullpipe->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN) { ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_LOOKLADDERRV, 0, 0, 0, 1, 0, 0, 0); - ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; + ex1->_keyCode = g_fp->_aniMan->_okeyCode; ex1->_excFlags |= 2; mq->addExCommandToEnd(ex1); } ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_STARTLADDERD, 0, 0, 0, 1, 0, 0, 0); - ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; + ex1->_keyCode = g_fp->_aniMan->_okeyCode; ex1->_excFlags |= 2; mq->addExCommandToEnd(ex1); ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_FROMLADDER, 0, 0, 0, 1, 0, 0, 0); - ex1->_keyCode = g_fullpipe->_aniMan->_okeyCode; + ex1->_keyCode = g_fp->_aniMan->_okeyCode; ex1->_excFlags |= 2; mq->addExCommandToEnd(ex1); @@ -1104,7 +1104,7 @@ void sceneHandler04_leaveLadder(ExCommand *ex) { mq->setFlags(mq->getFlags() | 1); - if (mq->chain(g_fullpipe->_aniMan)) { + if (mq->chain(g_fp->_aniMan)) { if (g_vars->scene04_ladder) delete g_vars->scene04_ladder; @@ -1166,13 +1166,13 @@ void sceneHandler04_putKozyawkaBack(StaticANIObject *ani) { } void sceneHandler04_bigBallWalkIn() { - StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + StaticANIObject *ball = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); if (g_vars->scene04_dudeOnLadder && (!ball || !(ball->_flags & 4)) - && g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan) > 3) { + && g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan) > 3) { - if (!g_fullpipe->_rnd->getRandomNumber(49)) { + if (!g_fp->_rnd->getRandomNumber(49)) { if (g_vars->scene04_bigBallFromLeft) chainQueue(QU_BALL_WALKR, 0); else @@ -1191,7 +1191,7 @@ void sceneHandler04_takeBottle() { g_vars->scene04_bottleIsTaken = true; g_vars->scene04_hand->_priority = 5; - g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsOpened)); + g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsOpened)); } void sceneHandler04_takeKozyawka() { @@ -1220,7 +1220,7 @@ void sceneHandler04_takeKozyawka() { } void sceneHandler04_testPlank(ExCommand *ex) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); if (!mq) return; @@ -1250,7 +1250,7 @@ void sceneHandler04_updateBottle() { } void sceneHandler04_winArcade() { - if (g_fullpipe->getObjectState(sO_LowerPipe) == g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed) + if (g_fp->getObjectState(sO_LowerPipe) == g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed) && g_vars->scene04_soundPlaying) { g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED); g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY); @@ -1268,11 +1268,11 @@ void sceneHandler04_winArcade() { g_vars->scene04_objectIsTaken = false; g_vars->scene04_soundPlaying = false; - getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->setEnabled(); + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); - g_fullpipe->stopSoundStream2(); + g_fp->stopSoundStream2(); } } @@ -1347,35 +1347,35 @@ int sceneHandler04(ExCommand *ex) { case 33: { - g_vars->scene04_dudePosX = g_fullpipe->_aniMan->_ox; - g_vars->scene04_dudePosY = g_fullpipe->_aniMan->_oy; + g_vars->scene04_dudePosX = g_fp->_aniMan->_ox; + g_vars->scene04_dudePosY = g_fp->_aniMan->_oy; int res = 0; - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan->_ox < g_fullpipe->_sceneRect.left + 200) { - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.left - 300; - g_fullpipe->_aniMan->_ox = g_vars->scene04_dudePosX; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan->_ox < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = g_fp->_aniMan->_ox - g_fp->_sceneRect.left - 300; + g_fp->_aniMan->_ox = g_vars->scene04_dudePosX; } - if (g_fullpipe->_aniMan->_ox > g_fullpipe->_sceneRect.right - 200) { - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan->_ox > g_fp->_sceneRect.right - 200) { + g_fp->_currentScene->_x = g_fp->_aniMan->_ox - g_fp->_sceneRect.right + 300; } res = 1; if (g_vars->scene04_soundPlaying) { - if (g_fullpipe->_aniMan->_movement) { - if (g_fullpipe->_aniMan->_movement->_id == MV_MAN_TOLADDER) { - g_fullpipe->_aniMan2 = 0; + if (g_fp->_aniMan->_movement) { + if (g_fp->_aniMan->_movement->_id == MV_MAN_TOLADDER) { + g_fp->_aniMan2 = 0; - if (g_fullpipe->_sceneRect.left > 380) - g_fullpipe->_currentScene->_x = 380 - g_fullpipe->_sceneRect.left; + if (g_fp->_sceneRect.left > 380) + g_fp->_currentScene->_x = 380 - g_fp->_sceneRect.left; } } } } else { - if (g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_movement->_id == MV_MAN_GOD) - g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; + if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOD) + g_fp->_aniMan2 = g_fp->_aniMan; } sceneHandler04_springWobble(); @@ -1397,9 +1397,9 @@ int sceneHandler04(ExCommand *ex) { if (g_vars->scene04_dudeOnLadder) { if (!g_vars->scene04_soundPlaying) { - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); return res; } @@ -1410,21 +1410,21 @@ int sceneHandler04(ExCommand *ex) { } if (g_vars->scene04_soundPlaying) { - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); return res; } - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); return res; } case 29: { - int picid = g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); + int picid = g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); if (g_vars->scene04_dudeInBottle) { sceneHandler04_animOutOfBottle(ex); @@ -1449,7 +1449,7 @@ int sceneHandler04(ExCommand *ex) { break; } - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); if ((ani && ani->_id == ANI_PLANK) || picid == PIC_SC4_PLANK) { sceneHandler04_clickPlank(); @@ -1457,13 +1457,13 @@ int sceneHandler04(ExCommand *ex) { ex->_messageKind = 0; } else if (g_vars->scene04_dudeOnLadder) { sceneHandler04_leaveLadder(ex); - } else if (!ani || !canInteractAny(g_fullpipe->_aniMan, ani, ex->_keyCode)) { - PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(picid, 0); + } else if (!ani || !canInteractAny(g_fp->_aniMan, ani, ex->_keyCode)) { + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picid, 0); - if (!pic || !canInteractAny(g_fullpipe->_aniMan, pic,ex->_keyCode)) { - if ((g_fullpipe->_sceneRect.right - ex->_sceneClickX < 47 && g_fullpipe->_sceneRect.right < g_fullpipe->_sceneWidth - 1) - || (ex->_sceneClickX - g_fullpipe->_sceneRect.left < 47 && g_fullpipe->_sceneRect.left > 0)) - g_fullpipe->processArcade(ex); + if (!pic || !canInteractAny(g_fp->_aniMan, pic,ex->_keyCode)) { + if ((g_fp->_sceneRect.right - ex->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (ex->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(ex); } } } diff --git a/engines/fullpipe/scenes/scene05.cpp b/engines/fullpipe/scenes/scene05.cpp index faf53fcae4..20443edb5f 100644 --- a/engines/fullpipe/scenes/scene05.cpp +++ b/engines/fullpipe/scenes/scene05.cpp @@ -44,17 +44,17 @@ void scene05_initScene(Scene *sc) { g_vars->scene05_handleFlipper = 1; g_vars->scene05_floatersTicker = 1000; - Scene *oldscene = g_fullpipe->_currentScene; + Scene *oldscene = g_fp->_currentScene; - g_fullpipe->_currentScene = sc; + g_fp->_currentScene = sc; - if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { + if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { g_vars->scene05_wacko->changeStatics2(ST_OTM_GLS_LEFT); g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); g_vars->scene05_handle->changeStatics2(ST_HDL_UP); g_vars->scene05_handle->_flags |= 4; - } else if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { + } else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { g_vars->scene05_wacko->changeStatics2(ST_OTM_BOX_LEFT); g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); g_vars->scene05_handle->changeStatics2(ST_HDL_UP); @@ -62,13 +62,13 @@ void scene05_initScene(Scene *sc) { } else { g_vars->scene05_wacko->changeStatics2(ST_OTM_VNT_LEFT); - if (g_fullpipe->getObjectState(sO_WeirdWacko) != g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithPlunger)) { + if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithPlunger)) { g_vars->scene05_handle->changeStatics2(ST_HDL_BROKEN); g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); } } - g_fullpipe->_currentScene = oldscene; + g_fp->_currentScene = oldscene; } void sceneHandler05_makeManFlight() { @@ -79,7 +79,7 @@ void sceneHandler05_makeManFlight() { else qid = QU_SC5_MANFLY; - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(qid), 0, 0); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qid), 0, 0); mq->setFlags(mq->getFlags() | 1); @@ -90,10 +90,10 @@ void sceneHandler05_makeWackoFeedback() { int staticsId1; int staticsId2; - if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { + if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { staticsId1 = ST_OTM_GLS_LEFT; staticsId2 = (g_vars->scene05_handle->_statics->_staticsId == ST_HDL_DOWN) ? MV_OTM_HANDLEUP : MV_OTM_HANDLEDOWN; - } else if (g_fullpipe->getObjectState(sO_WeirdWacko) != g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { + } else if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { return; } else { staticsId1 = ST_OTM_BOX_LEFT; @@ -122,9 +122,9 @@ void sceneHandler05_makeWackoFeedback() { } void sceneHandler05_resetTicks() { - if (g_fullpipe->_aniMan->_movement && (g_fullpipe->_aniMan->_movement->_id == MV_MANHDL_HANDLEUP - || g_fullpipe->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN)) - g_vars->scene05_wackoTicker = g_fullpipe->_updateTicks; + if (g_fp->_aniMan->_movement && (g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEUP + || g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN)) + g_vars->scene05_wackoTicker = g_fp->_updateTicks; else g_vars->scene05_wackoTicker = 0; } @@ -133,17 +133,17 @@ void sceneHandler05_genFlies() { if (g_vars->scene05_floatersTicker <= 1000) return; - if (g_fullpipe->_rnd->getRandomNumber(1)) { - int numFlies = g_fullpipe->_rnd->getRandomNumber(3) + 1; + if (g_fp->_rnd->getRandomNumber(1)) { + int numFlies = g_fp->_rnd->getRandomNumber(3) + 1; for (int i = 0; i < numFlies; i++) { - int x = g_fullpipe->_rnd->getRandomNumber(55) + 538; - int y = g_fullpipe->_rnd->getRandomNumber(60) + i * 30 + 520; + int x = g_fp->_rnd->getRandomNumber(55) + 538; + int y = g_fp->_rnd->getRandomNumber(60) + i * 30 + 520; - g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, x, y, 5, 1); - g_fullpipe->_floaters->_array2.back()->val2 = 585; - g_fullpipe->_floaters->_array2.back()->val3 = -70; - g_fullpipe->_floaters->_array2.back()->val11 = 8.0; + g_fp->_floaters->genFlies(g_fp->_currentScene, x, y, 5, 1); + g_fp->_floaters->_array2.back()->val2 = 585; + g_fp->_floaters->_array2.back()->val3 = -70; + g_fp->_floaters->_array2.back()->val11 = 8.0; } } @@ -151,11 +151,11 @@ void sceneHandler05_genFlies() { } void sceneHandler05_showHandle() { - g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->show1(-1, -1, -1, 0); + g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->show1(-1, -1, -1, 0); } void sceneHandler05_handleDown() { - StaticANIObject *hatch = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); + StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); hatch->changeStatics2(ST_BLK_CLOSED); hatch->startAnim(MV_BLK_OPEN, 0, -1); @@ -165,11 +165,11 @@ void sceneHandler05_handleDown() { } void sceneHandler05_hideHandle() { - g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->hide(); + g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->hide(); } void sceneHandler05_handleUp() { - StaticANIObject *hatch = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); + StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); hatch->changeStatics2(ST_BLK_OPEN); hatch->startAnim(MV_BLK_CLOSE, 0, -1); @@ -180,7 +180,7 @@ void sceneHandler05_handleUp() { void sceneHandler05_testHatch(ExCommand *inex) { ExCommand *ex; - if (g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1)->_statics->_staticsId == ST_BLK_CLOSED) { + if (g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1)->_statics->_staticsId == ST_BLK_CLOSED) { ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = TrubaLeft; ex->_excFlags |= 2; @@ -189,13 +189,13 @@ void sceneHandler05_testHatch(ExCommand *inex) { return; } - StaticANIObject *wacko = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_OTMOROZ, -1); + StaticANIObject *wacko = g_fp->_currentScene->getStaticANIObject1ById(ANI_OTMOROZ, -1); if (wacko->_movement) wacko->changeStatics2(wacko->_movement->_staticsObj2->_staticsId); - if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(inex->_parId); + if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId); if (mq) mq->deleteExCommandByIndex(mq->getCount() - 1, 1); @@ -205,7 +205,7 @@ void sceneHandler05_testHatch(ExCommand *inex) { if (!mq) { wacko->changeStatics2(ST_OTM_GLS_LEFT); - mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); } mq->setFlags(mq->getFlags() | 1); @@ -223,7 +223,7 @@ void sceneHandler05_testHatch(ExCommand *inex) { return; } - mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); mq->setFlags(mq->getFlags() | 1); ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_HANDLEUP, 0, 0, 0, 1, 0, 0, 0); @@ -237,8 +237,8 @@ void sceneHandler05_testHatch(ExCommand *inex) { if (!mq->chain(wacko)) delete mq; - } else if (g_fullpipe->getObjectState(sO_WeirdWacko) == g_fullpipe->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(inex->_parId); + } else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId); if (mq) mq->deleteExCommandByIndex(mq->getCount() - 1, 1); @@ -247,7 +247,7 @@ void sceneHandler05_testHatch(ExCommand *inex) { mq = wacko->changeStatics1(ST_OTM_BOX_LEFT); if (!mq) { wacko->changeStatics2(ST_OTM_BOX_LEFT); - mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); } mq->setFlags(mq->getFlags() | 1); @@ -266,7 +266,7 @@ void sceneHandler05_testHatch(ExCommand *inex) { return; } - mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); mq->setFlags(mq->getFlags() | 1); ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_BOXHANDLEUP, 0, 0, 0, 1, 0, 0, 0); @@ -299,11 +299,11 @@ int sceneHandler05(ExCommand *ex) { switch (ex->_messageNum) { case MSG_SC5_BGRSOUNDOFF: - g_fullpipe->stopAllSoundInstances(SND_5_026); + g_fp->stopAllSoundInstances(SND_5_026); break; case MSG_SC5_BGRSOUNDON: - g_fullpipe->playSound(SND_5_026, 1); + g_fp->playSound(SND_5_026, 1); break; case MSG_SC5_MAKEMANFLIGHT: @@ -311,8 +311,8 @@ int sceneHandler05(ExCommand *ex) { break; case MSG_SC5_MAKEOTMFEEDBACK: - if (!g_fullpipe->_aniMan->_movement || (g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP - && g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { + if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP + && g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { sceneHandler05_makeWackoFeedback(); g_vars->scene05_wackoTicker = 0; } @@ -343,20 +343,20 @@ int sceneHandler05(ExCommand *ex) { case 33: { int res = 0; - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } if (g_vars->scene05_wackoTicker) { - if ((g_fullpipe->_updateTicks - g_vars->scene05_wackoTicker) > 62) { - if (!g_fullpipe->_aniMan->_movement || (g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP - && g_fullpipe->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { + if ((g_fp->_updateTicks - g_vars->scene05_wackoTicker) > 62) { + if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP + && g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { if (g_vars->scene05_handleFlipper % 2) sceneHandler05_makeWackoFeedback(); @@ -369,11 +369,11 @@ int sceneHandler05(ExCommand *ex) { ++g_vars->scene05_floatersTicker; - g_fullpipe->_floaters->update(); + g_fp->_floaters->update(); - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return res; } diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp index 5bbd280fdd..2b7678b10a 100644 --- a/engines/fullpipe/scenes/scene06.cpp +++ b/engines/fullpipe/scenes/scene06.cpp @@ -38,53 +38,53 @@ namespace Fullpipe { void scene06_initMumsy() { - g_vars->scene06_mumsyJumpFw = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); - g_vars->scene06_mumsyJumpBk = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK); + g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); + g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK); g_vars->scene06_mumsyJumpFwPercent = g_vars->scene06_mumsyJumpFw->_percent; g_vars->scene06_mumsyJumpBkPercent = g_vars->scene06_mumsyJumpBk->_percent; } int scene06_updateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); if (g_vars->scene06_arcadeEnabled) { if (g_vars->scene06_aimingBall) { - g_fullpipe->_cursorId = PIC_CSR_ARCADE2_D; + g_fp->_cursorId = PIC_CSR_ARCADE2_D; return PIC_CSR_ARCADE2_D; } - if (g_fullpipe->_aniMan == (StaticANIObject *)g_fullpipe->_objectAtCursor) { - if (g_fullpipe->_aniMan->_statics->_staticsId == ST_MAN6_BALL && g_fullpipe->_cursorId == PIC_CSR_DEFAULT) { - g_fullpipe->_cursorId = PIC_CSR_ITN; + if (g_fp->_aniMan == (StaticANIObject *)g_fp->_objectAtCursor) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL && g_fp->_cursorId == PIC_CSR_DEFAULT) { + g_fp->_cursorId = PIC_CSR_ITN; return PIC_CSR_ITN; } - } else if (g_fullpipe->_objectAtCursor && (StaticANIObject *)g_fullpipe->_objectAtCursor == g_vars->scene06_currentBall - && g_fullpipe->_cursorId == PIC_CSR_DEFAULT) { - g_fullpipe->_cursorId = PIC_CSR_ITN; + } else if (g_fp->_objectAtCursor && (StaticANIObject *)g_fp->_objectAtCursor == g_vars->scene06_currentBall + && g_fp->_cursorId == PIC_CSR_DEFAULT) { + g_fp->_cursorId = PIC_CSR_ITN; } } - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } void sceneHandler06_setExits(Scene *sc) { MotionController *mc = getSc2MctlCompoundBySceneId(sc->_sceneId); - mc->enableLinks(sO_CloseThing, (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone))); + mc->enableLinks(sO_CloseThing, (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone))); mc->enableLinks(sO_CloseThing2, g_vars->scene06_arcadeEnabled); } void sceneHandler06_winArcade() { - g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone)); + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); - if (g_fullpipe->getObjectState(sO_ClockAxis) == g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) - g_fullpipe->setObjectState(sO_ClockAxis, g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); + if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) + g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); if (g_vars->scene06_arcadeEnabled) { - g_fullpipe->_aniMan->_callback2 = 0; + g_fp->_aniMan->_callback2 = 0; - g_fullpipe->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); if (g_vars->scene06_someBall) { g_vars->scene06_someBall->_flags &= 0xFFFB; @@ -116,7 +116,7 @@ void sceneHandler06_winArcade() { g_vars->scene06_mumsy->_flags &= 0xFFFB; - sceneHandler06_setExits(g_fullpipe->_currentScene); + sceneHandler06_setExits(g_fp->_currentScene); getCurrSceneSc2MotionController()->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); @@ -126,7 +126,7 @@ void sceneHandler06_enableDrops() { chainQueue(QU_SC6_DROPS, 0); g_vars->scene06_mumsy->changeStatics2(ST_MOM_SITS); - g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)); + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)); chainQueue(QU_MOM_STANDUP, 1); @@ -136,7 +136,7 @@ void sceneHandler06_enableDrops() { g_vars->scene06_mumsyNumBalls = 0; g_vars->scene06_mumsyGotBall = false; - sceneHandler06_setExits(g_fullpipe->_currentScene); + sceneHandler06_setExits(g_fp->_currentScene); } void sceneHandler06_mumsyBallTake() { @@ -160,7 +160,7 @@ void sceneHandler06_mumsyBallTake() { break; } - MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_MAMASHA, 2, 50, 0, 0, 0, 1, 0, 0, 0); @@ -168,10 +168,10 @@ void sceneHandler06_mumsyBallTake() { mq->addExCommandToEnd(ex); if (g_vars->scene06_mumsyNumBalls >= 5) { - g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsGone)); + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); - if (g_fullpipe->getObjectState(sO_ClockAxis) == g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) - g_fullpipe->setObjectState(sO_ClockAxis, g_fullpipe->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); + if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) + g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; @@ -228,29 +228,29 @@ void sceneHandler06_mumsyBallTake() { g_vars->scene06_mumsyNumBalls = 0; g_vars->scene06_arcadeEnabled = false; - g_fullpipe->_aniMan2 = 0; + g_fp->_aniMan2 = 0; } void sceneHandler06_spinHandle() { - int tummy = g_fullpipe->getObjectState(sO_TummyTrampie); - - if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) - g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)); - else if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) - g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)); - else if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) - g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)); - else if (tummy == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) - g_fullpipe->setObjectState(sO_TummyTrampie, g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)); + int tummy = g_fp->getObjectState(sO_TummyTrampie); + + if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)); + else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)); + else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)); + else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)); } void sceneHandler06_uPipeClick() { if (getGameLoaderInteractionController()->_flag24) - handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0); + handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0); } void sceneHandler06_buttonPush() { - g_vars->scene06_invHandle = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1); + g_vars->scene06_invHandle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1); if (g_vars->scene06_invHandle) if (g_vars->scene06_invHandle->_flags & 4) @@ -264,7 +264,7 @@ void sceneHandler06_showNextBall() { g_vars->scene06_currentBall = new StaticANIObject(g_vars->scene06_balls.front()); g_vars->scene06_balls.remove_at(0); - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1); mq->replaceKeyCode(-1, g_vars->scene06_currentBall->_okeyCode); mq->chain(0); @@ -280,10 +280,10 @@ void sceneHandler06_installHandle() { int sceneHandler06_updateScreenCallback() { int res; - res = g_fullpipe->drawArcadeOverlay(g_vars->scene06_arcadeEnabled); + res = g_fp->drawArcadeOverlay(g_vars->scene06_arcadeEnabled); if (!res) - g_fullpipe->_updateScreenCallback = 0; + g_fp->_updateScreenCallback = 0; return res; } @@ -292,13 +292,13 @@ void sceneHandler06_startAiming() { if (g_vars->scene06_currentBall) { g_vars->scene06_currentBall->hide(); - g_fullpipe->_aniMan->startAnim(MV_MAN6_TAKEBALL, 0, -1); + g_fp->_aniMan->startAnim(MV_MAN6_TAKEBALL, 0, -1); g_vars->scene06_ballInHands = g_vars->scene06_currentBall; g_vars->scene06_currentBall = 0; if (getCurrSceneSc2MotionController()->_isEnabled) - g_fullpipe->_updateScreenCallback = sceneHandler06_updateScreenCallback; + g_fp->_updateScreenCallback = sceneHandler06_updateScreenCallback; getCurrSceneSc2MotionController()->clearEnabled(); getGameLoaderInteractionController()->disableFlag24(); @@ -309,18 +309,18 @@ void sceneHandler06_startAiming() { void sceneHandler06_takeBall() { if (g_vars->scene06_currentBall && !g_vars->scene06_currentBall->_movement && g_vars->scene06_currentBall->_statics->_staticsId == ST_NBL_NORM) { - if (abs(1158 - g_fullpipe->_aniMan->_ox) > 1 - || abs(452 - g_fullpipe->_aniMan->_oy) > 1 - || g_fullpipe->_aniMan->_movement - || g_fullpipe->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fullpipe->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT)); + if (abs(1158 - g_fp->_aniMan->_ox) > 1 + || abs(452 - g_fp->_aniMan->_oy) > 1 + || g_fp->_aniMan->_movement + || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT)); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC6_TAKEBALL, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; mq->addExCommandToEnd(ex); - postExCommand(g_fullpipe->_aniMan->_id, 2, 1158, 452, 0, -1); + postExCommand(g_fp->_aniMan->_id, 2, 1158, 452, 0, -1); } } else { sceneHandler06_startAiming(); @@ -330,18 +330,18 @@ void sceneHandler06_takeBall() { void sceneHandler06_aiming() { if (g_vars->scene06_ballInHands) { - g_vars->scene06_ballDeltaX = 4 * g_fullpipe->_aniMan->_movement->_currDynamicPhaseIndex + 16; - g_vars->scene06_ballDeltaY = 5 * (g_fullpipe->_aniMan->_movement->_currDynamicPhaseIndex + 4); + g_vars->scene06_ballDeltaX = 4 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 16; + g_vars->scene06_ballDeltaY = 5 * (g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 4); - if (g_fullpipe->_aniMan->_movement->_currDynamicPhaseIndex < 4) { - g_fullpipe->_aniMan->_movement->setDynamicPhaseIndex(11); + if (g_fp->_aniMan->_movement->_currDynamicPhaseIndex < 4) { + g_fp->_aniMan->_movement->setDynamicPhaseIndex(11); g_vars->scene06_aimingBall = false; return; } - g_fullpipe->_aniMan->_movement->setDynamicPhaseIndex(9); + g_fp->_aniMan->_movement->setDynamicPhaseIndex(9); } g_vars->scene06_aimingBall = false; @@ -351,7 +351,7 @@ void sceneHandler06_ballStartFly() { if (g_vars->scene06_ballInHands) { g_vars->scene06_flyingBall = g_vars->scene06_ballInHands; g_vars->scene06_ballInHands = 0; - g_vars->scene06_flyingBall->show1(g_fullpipe->_aniMan->_ox - 60, g_fullpipe->_aniMan->_oy - 60, -1, 0); + g_vars->scene06_flyingBall->show1(g_fp->_aniMan->_ox - 60, g_fp->_aniMan->_oy - 60, -1, 0); g_vars->scene06_flyingBall->_priority = 27; } @@ -359,10 +359,10 @@ void sceneHandler06_ballStartFly() { void sceneHandler06_throwCallback(int *arg) { if (g_vars->scene06_aimingBall) { - int dist = (g_fullpipe->_mouseVirtY - g_vars->scene06_sceneClickY) - * (g_fullpipe->_mouseVirtY - g_vars->scene06_sceneClickY) - + (g_fullpipe->_mouseVirtX - g_vars->scene06_sceneClickX) - * (g_fullpipe->_mouseVirtX - g_vars->scene06_sceneClickX); + int dist = (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) + * (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) + + (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX) + * (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX); *arg = (int)(sqrt((double)dist) * 0.1); @@ -376,15 +376,15 @@ void sceneHandler06_throwCallback(int *arg) { } void sceneHandler06_throwBall() { - g_fullpipe->_aniMan->_callback2 = sceneHandler06_throwCallback; - g_fullpipe->_aniMan->startAnim(MV_MAN6_THROWBALL, 0, -1); + g_fp->_aniMan->_callback2 = sceneHandler06_throwCallback; + g_fp->_aniMan->startAnim(MV_MAN6_THROWBALL, 0, -1); g_vars->scene06_aimingBall = true; } void sceneHandler06_eggieWalk() { - if (15 - g_vars->scene06_numBallsGiven >= 4 && !g_fullpipe->_rnd->getRandomNumber(9)) { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_EGGIE, -1); + if (15 - g_vars->scene06_numBallsGiven >= 4 && !g_fp->_rnd->getRandomNumber(9)) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_EGGIE, -1); if (!ani || !(ani->_flags & 4)) { if (g_vars->scene06_eggieDirection) @@ -410,7 +410,7 @@ void sceneHandler06_fallBall() { g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1); mq->replaceKeyCode(-1, g_vars->scene06_flyingBall->_okeyCode); mq->chain(0); @@ -524,19 +524,19 @@ void scene06_initScene(Scene *sc) { g_vars->scene06_balls.push_back(ball2); } - if (g_fullpipe->getObjectState(sO_BigMumsy) == g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)) - g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)); + if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)) + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)); - if (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) + if (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) g_vars->scene06_mumsy->hide(); - g_fullpipe->lift_setButton(sO_Level3, ST_LBN_3N); - g_fullpipe->lift_sub5(sc, QU_SC6_ENTERLIFT, QU_SC6_EXITLIFT); - g_fullpipe->initArcadeKeys("SC_6"); + g_fp->lift_setButton(sO_Level3, ST_LBN_3N); + g_fp->lift_sub5(sc, QU_SC6_ENTERLIFT, QU_SC6_EXITLIFT); + g_fp->initArcadeKeys("SC_6"); sceneHandler06_setExits(sc); - g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE2); + g_fp->setArcadeOverlay(PIC_CSR_ARCADE2); } int sceneHandler06(ExCommand *ex) { @@ -545,11 +545,11 @@ int sceneHandler06(ExCommand *ex) { switch(ex->_messageNum) { case MSG_LIFT_CLOSEDOOR: - g_fullpipe->lift_closedoorSeq(); + g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: - g_fullpipe->lift_exitSeq(ex); + g_fp->lift_exitSeq(ex); break; case MSG_CMN_WINARCADE: @@ -557,18 +557,18 @@ int sceneHandler06(ExCommand *ex) { break; case MSG_LIFT_STARTEXITQUEUE: - g_fullpipe->lift_startExitQueue(); + g_fp->lift_startExitQueue(); break; case MSG_SC6_RESTORESCROLL: - g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; + g_fp->_aniMan2 = g_fp->_aniMan; getCurrSceneSc2MotionController()->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); - sceneHandler06_setExits(g_fullpipe->_currentScene); + sceneHandler06_setExits(g_fp->_currentScene); break; case MSG_SC6_STARTDROPS: - if (g_fullpipe->getObjectState(sO_BigMumsy) == g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) + if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) sceneHandler06_enableDrops(); break; @@ -590,7 +590,7 @@ int sceneHandler06(ExCommand *ex) { break; case MSG_LIFT_CLICKBUTTON: - g_fullpipe->lift_animation3(); + g_fp->lift_animation3(); break; case MSG_SPINHANDLE: @@ -598,7 +598,7 @@ int sceneHandler06(ExCommand *ex) { break; case MSG_LIFT_GO: - g_fullpipe->lift_goAnimation(); + g_fp->lift_goAnimation(); break; case MSG_SC6_UTRUBACLICK: @@ -622,7 +622,7 @@ int sceneHandler06(ExCommand *ex) { break; case 64: - g_fullpipe->lift_sub05(ex); + g_fp->lift_sub05(ex); break; case MSG_SC6_TAKEBALL: @@ -643,11 +643,11 @@ int sceneHandler06(ExCommand *ex) { case 29: { - StaticANIObject *st = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + StaticANIObject *st = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); if (st) { if (!g_vars->scene06_arcadeEnabled && st->_id == ANI_LIFTBUTTON) { - g_fullpipe->lift_sub1(st); + g_fp->lift_sub1(st); ex->_messageKind = 0; return 0; } @@ -657,7 +657,7 @@ int sceneHandler06(ExCommand *ex) { sceneHandler06_takeBall(); ex->_messageKind = 0; - } else if (g_vars->scene06_ballInHands && g_fullpipe->_aniMan == st && !g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_statics->_staticsId == ST_MAN6_BALL) { + } else if (g_vars->scene06_ballInHands && g_fp->_aniMan == st && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL) { g_vars->scene06_sceneClickX = ex->_sceneClickX; g_vars->scene06_sceneClickY = ex->_sceneClickY; @@ -665,15 +665,15 @@ int sceneHandler06(ExCommand *ex) { } } - if (!st || !canInteractAny(g_fullpipe->_aniMan, st, ex->_keyCode)) { - int picId = g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); - PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(picId, 0); + if (!st || !canInteractAny(g_fp->_aniMan, st, ex->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); - if (!pic || !canInteractAny(g_fullpipe->_aniMan, pic, ex->_keyCode)) { - if ((g_fullpipe->_sceneRect.right - ex->_sceneClickX < 47 - && g_fullpipe->_sceneRect.right < g_fullpipe->_sceneWidth - 1) - || (ex->_sceneClickX - g_fullpipe->_sceneRect.left < 47 && g_fullpipe->_sceneRect.left > 0)) { - g_fullpipe->processArcade(ex); + if (!pic || !canInteractAny(g_fp->_aniMan, pic, ex->_keyCode)) { + if ((g_fp->_sceneRect.right - ex->_sceneClickX < 47 + && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (ex->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(ex); return 0; } } @@ -686,29 +686,29 @@ int sceneHandler06(ExCommand *ex) { { int res = 0; - if (g_fullpipe->_aniMan2) { - int ox = g_fullpipe->_aniMan2->_ox; - int oy = g_fullpipe->_aniMan2->_oy; + if (g_fp->_aniMan2) { + int ox = g_fp->_aniMan2->_ox; + int oy = g_fp->_aniMan2->_oy; g_vars->scene06_manX = ox; g_vars->scene06_manY = oy; if (g_vars->scene06_arcadeEnabled && oy <= 470 && ox >= 1088) { - if (ox < g_fullpipe->_sceneRect.left + 600) { - g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.left - 700; + if (ox < g_fp->_sceneRect.left + 600) { + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 700; ox = g_vars->scene06_manX; } - if (ox > g_fullpipe->_sceneRect.right - 50) - g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.right + 70; + if (ox > g_fp->_sceneRect.right - 50) + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 70; } else { - if (ox < g_fullpipe->_sceneRect.left + 200) { - g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.left - 300; + if (ox < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 300; ox = g_vars->scene06_manX; } - if (ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = ox - g_fullpipe->_sceneRect.right + 300; + if (ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 300; } res = 1; @@ -757,8 +757,8 @@ int sceneHandler06(ExCommand *ex) { && !g_vars->scene06_mumsy->_movement && !g_vars->scene06_mumsyGotBall) sceneHandler06_mumsyBallTake(); - g_fullpipe->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); return res; } diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp index 60d6a9b3df..ba4121944e 100644 --- a/engines/fullpipe/scenes/scene07.cpp +++ b/engines/fullpipe/scenes/scene07.cpp @@ -38,24 +38,24 @@ void scene07_initScene(Scene *sc) { g_vars->scene07_lukePercent = 0; g_vars->scene07_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); - if (g_fullpipe->getObjectState(sO_Guard_1) == g_fullpipe->getObjectEnumState(sO_Guard_1, sO_Off)) + if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off)) g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS); else g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); - if (g_fullpipe->getObjectState(sO_HareTheNooksiter) == g_fullpipe->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) { - Scene *oldsc = g_fullpipe->_currentScene; + if (g_fp->getObjectState(sO_HareTheNooksiter) == g_fp->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) { + Scene *oldsc = g_fp->_currentScene; - g_fullpipe->_currentScene = sc; + g_fp->_currentScene = sc; sc->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->changeStatics2(ST_CST_HANDLELESS); - g_fullpipe->_currentScene = oldsc; + g_fp->_currentScene = oldsc; } } void sceneHandler07_openLuke() { - StaticANIObject *luke = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1); + StaticANIObject *luke = g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1); luke->changeStatics2(ST_LUK_OPEN); luke->show1(-1, -1, -1, 0); @@ -63,40 +63,40 @@ void sceneHandler07_openLuke() { if (g_vars->scene07_lukeAnim) { g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; } else { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); - g_vars->scene07_lukeAnim = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; } } void sceneHandler07_closeLuke() { - g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED); + g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED); if (!g_vars->scene07_lukeAnim) { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); - g_vars->scene07_lukeAnim = g_fullpipe->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); } g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent; g_vars->scene07_lukeAnim->_percent = 0; - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); ani->changeStatics2(ST_HGN_LUKE); ani->show1(-1, -1, -1, 0); } void sceneHandler07_hideLuke() { - g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide(); + g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide(); - Movement *mov = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement; + Movement *mov = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement; if (mov) { if (mov->_id == MV_CST_CLOSELUKE) { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); ani->changeStatics2(ST_HGN_LOOK); ani->_flags &= 0xFFFB; @@ -105,14 +105,14 @@ void sceneHandler07_hideLuke() { } void sceneHandler07_showBox() { - StaticANIObject *box = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1); + StaticANIObject *box = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1); box->show1(492, 474, MV_SC7_BOX_default, 0); box->_priority = 25; } void sceneHandler07_hideBox() { - g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide(); + g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide(); } int sceneHandler07(ExCommand *ex) { @@ -152,17 +152,17 @@ int sceneHandler07(ExCommand *ex) { { int res = 0; - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); return res; } diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index e9bc1e6467..b6670b76c7 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -46,28 +46,28 @@ void scene08_initScene(Scene *sc) { g_vars->scene08_var04 = -37; g_vars->scene08_var05 = -1; - Scene *oldsc = g_fullpipe->_currentScene; - g_fullpipe->_currentScene = sc; + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; - int batuta = g_fullpipe->getObjectState(sO_TummyTrampie); + int batuta = g_fp->getObjectState(sO_TummyTrampie); MovGraphLink *lock = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing); if (lock) lock->_flags &= 0xDFFFFFFF; - if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) { + if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) { g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON); - } else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) { + } else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) { g_vars->scene08_batuta->changeStatics2(ST_BTT_NOSPOON); g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); - } else if (batuta== g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) { + } else if (batuta== g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) { g_vars->scene08_batuta->changeStatics2(ST_BTT_CHESHET); g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); - } else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) { + } else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) { g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS); g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); @@ -81,7 +81,7 @@ void scene08_initScene(Scene *sc) { g_vars->scene08_clock->_callback2 = 0; - if (g_fullpipe->getObjectState(sO_StairsUp_8) == g_fullpipe->getObjectEnumState(sO_StairsUp_8, sO_Broken)) { + if (g_fp->getObjectState(sO_StairsUp_8) == g_fp->getObjectEnumState(sO_StairsUp_8, sO_Broken)) { g_vars->scene08_var07 = 0; sc->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB; @@ -93,12 +93,12 @@ void scene08_initScene(Scene *sc) { sc->getPictureObjectById(PIC_SC8_ARCADENOW, 0)->_flags &= 0xFFFB; - g_fullpipe->_currentScene = oldsc; + g_fp->_currentScene = oldsc; - g_fullpipe->_floaters->init(g_fullpipe->getGameLoaderGameVar()->getSubVarByName("SC_8")); - g_fullpipe->_floaters->genFlies(sc, 100, 100, 0, 0); + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8")); + g_fp->_floaters->genFlies(sc, 100, 100, 0, 0); - g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE3); + g_fp->setArcadeOverlay(PIC_CSR_ARCADE3); } void scene08_setupMusic() { @@ -108,9 +108,9 @@ void scene08_setupMusic() { int scene08_updateCursor() { warning("STUB: scene08_updateCursor()"); - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } void sceneHandler08_winArcade() { @@ -245,52 +245,52 @@ int sceneHandler08(ExCommand *cmd) { { int res = 0; - if (g_fullpipe->_aniMan2) { + if (g_fp->_aniMan2) { if (g_vars->scene08_var06) { - int scHeight = g_fullpipe->_sceneRect.bottom - g_fullpipe->_sceneRect.top; + int scHeight = g_fp->_sceneRect.bottom - g_fp->_sceneRect.top; - if (g_fullpipe->_aniMan2->_oy < g_fullpipe->_sceneRect.top + 200) { - g_fullpipe->_sceneRect.top = g_fullpipe->_aniMan2->_oy - 200; + if (g_fp->_aniMan2->_oy < g_fp->_sceneRect.top + 200) { + g_fp->_sceneRect.top = g_fp->_aniMan2->_oy - 200; - if (g_fullpipe->_sceneRect.top < 0) - g_fullpipe->_sceneRect.top = 0; + if (g_fp->_sceneRect.top < 0) + g_fp->_sceneRect.top = 0; - g_fullpipe->_sceneRect.bottom = scHeight + g_fullpipe->_sceneRect.top; + g_fp->_sceneRect.bottom = scHeight + g_fp->_sceneRect.top; } - if (g_fullpipe->_aniMan2->_oy > g_fullpipe->_sceneRect.bottom - 350) { - g_fullpipe->_sceneRect.bottom = g_fullpipe->_aniMan2->_oy + 350; - g_fullpipe->_sceneRect.top = g_fullpipe->_aniMan2->_oy + 350 - scHeight; + if (g_fp->_aniMan2->_oy > g_fp->_sceneRect.bottom - 350) { + g_fp->_sceneRect.bottom = g_fp->_aniMan2->_oy + 350; + g_fp->_sceneRect.top = g_fp->_aniMan2->_oy + 350 - scHeight; } } else { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } } - g_fullpipe->_floaters->update(); + g_fp->_floaters->update(); if (g_vars->scene08_var06) { if (g_vars->scene08_var01) sceneHandler08_calcFlight(); } else { - Movement *mov = g_fullpipe->_aniMan->_movement; + Movement *mov = g_fp->_aniMan->_movement; if (mov) { if (mov->_id == MV_MAN_TOLADDERD && mov->_currDynamicPhaseIndex == 8) - g_fullpipe->_aniMan->_priority = 2; + g_fp->_aniMan->_priority = 2; if (mov && mov->_id == MV_MAN_FROMLADDERUP && mov->_currDynamicPhaseIndex == 13) - g_fullpipe->_aniMan->_priority = 20; + g_fp->_aniMan->_priority = 20; } - g_fullpipe->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); } if (g_vars->scene08_var02) @@ -300,7 +300,7 @@ int sceneHandler08(ExCommand *cmd) { g_vars->scene08_var05--; if (!g_vars->scene08_var05) { - g_fullpipe->playSound(SND_8_014, 0); + g_fp->playSound(SND_8_014, 0); g_vars->scene08_var05 = 71; } diff --git a/engines/fullpipe/scenes/sceneDbg.cpp b/engines/fullpipe/scenes/sceneDbg.cpp index 83f3b64ee5..518ef0d13b 100644 --- a/engines/fullpipe/scenes/sceneDbg.cpp +++ b/engines/fullpipe/scenes/sceneDbg.cpp @@ -40,9 +40,9 @@ void sceneDbgMenu_initScene(Scene *sc) { } GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { - if (g_fullpipe->_currentScene) - for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) { - PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i]; + if (g_fp->_currentScene) + for (uint i = 0; i < g_fp->_currentScene->_picObjList.size(); i++) { + PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i]; if (x >= pic->_ox && y >= pic->_oy) { Common::Point point; @@ -61,8 +61,8 @@ int sceneHandlerDbgMenu(ExCommand *ex) { if (ex->_messageKind != 17) return 0; - int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left; - int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top; + int mx = g_fp->_mouseScreenPos.x + g_fp->_sceneRect.left; + int my = g_fp->_mouseScreenPos.y + g_fp->_sceneRect.top; if (ex->_messageNum == 29) { GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); @@ -74,18 +74,18 @@ int sceneHandlerDbgMenu(ExCommand *ex) { } if (ex->_messageNum != 33) { if (ex->_messageNum == MSG_RESTARTGAME) { - g_fullpipe->_needRestart = true; + g_fp->_needRestart = true; return 0; } return 0; } - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my); + g_fp->_cursorId = PIC_CSR_DEFAULT; + GameObject *obj = g_fp->_currentScene->getStaticANIObjectAtPos(mx, my); if (obj) { if (canInteractAny(0, obj, -3)) { - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - g_fullpipe->setCursor(PIC_CSR_DEFAULT); + g_fp->_cursorId = PIC_CSR_DEFAULT; + g_fp->setCursor(PIC_CSR_DEFAULT); return 0; } } else { @@ -93,13 +93,13 @@ int sceneHandlerDbgMenu(ExCommand *ex) { if (obj && canInteractAny(0, obj, -3) ) { g_vars->selector->_flags |= 4; g_vars->selector->setOXY(obj->_ox, obj->_oy); - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - g_fullpipe->setCursor(PIC_CSR_DEFAULT); + g_fp->_cursorId = PIC_CSR_DEFAULT; + g_fp->setCursor(PIC_CSR_DEFAULT); return 0; } g_vars->selector->_flags &= 0xFFFB; } - g_fullpipe->setCursor(g_fullpipe->_cursorId); + g_fp->setCursor(g_fp->_cursorId); return 0; } diff --git a/engines/fullpipe/scenes/sceneIntro.cpp b/engines/fullpipe/scenes/sceneIntro.cpp index d60f90faf7..368ca43abd 100644 --- a/engines/fullpipe/scenes/sceneIntro.cpp +++ b/engines/fullpipe/scenes/sceneIntro.cpp @@ -31,13 +31,13 @@ namespace Fullpipe { int sceneIntro_updateCursor() { - g_fullpipe->_cursorId = 0; + g_fp->_cursorId = 0; return 0; } void sceneIntro_initScene(Scene *sc) { - g_fullpipe->_gameLoader->loadScene(SC_INTRO2); + g_fp->_gameLoader->loadScene(SC_INTRO2); g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1); g_vars->sceneIntro_needSleep = true; @@ -45,19 +45,19 @@ void sceneIntro_initScene(Scene *sc) { g_vars->sceneIntro_playing = true; g_vars->sceneIntro_needBlackout = false; - if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag) + if (g_fp->_recordEvents || g_fp->_inputArFlag) g_vars->sceneIntro_skipIntro = false; - g_fullpipe->_modalObject = new ModalIntro; + g_fp->_modalObject = new ModalIntro; } void sceneHandlerIntro_part1() { - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); chainQueue(QU_INTR_FINISH, 0); } void sceneHandlerIntro_part2() { - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO2); chainQueue(QU_IN2_DO, 0); } @@ -101,7 +101,7 @@ int sceneHandlerIntro(ExCommand *ex) { chainQueue(QU_INTR_GETUPMAN, 0); } - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return 0; } diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index 36f6030935..de0a666974 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -86,7 +86,7 @@ bool Sound::load(MfcArchive &file, NGIArchive *archive) { _id = file.readUint32LE(); _description = file.readPascalString(); - assert(g_fullpipe->_gameProjectVersion >= 6); + assert(g_fp->_gameProjectVersion >= 6); _objectId = file.readUint16LE(); diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 747015e9a1..6a56ffd662 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -115,25 +115,25 @@ bool GameProject::load(MfcArchive &file) { _headerFilename = 0; _field_10 = 12; - g_fullpipe->_gameProjectVersion = file.readUint32LE(); - g_fullpipe->_pictureScale = file.readUint16LE(); - g_fullpipe->_scrollSpeed = file.readUint32LE(); + g_fp->_gameProjectVersion = file.readUint32LE(); + g_fp->_pictureScale = file.readUint16LE(); + g_fp->_scrollSpeed = file.readUint32LE(); _headerFilename = file.readPascalString(); - debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); - debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale); - debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); + debug(1, "_gameProjectVersion = %d", g_fp->_gameProjectVersion); + debug(1, "_pictureScale = %d", g_fp->_pictureScale); + debug(1, "_scrollSpeed = %d", g_fp->_scrollSpeed); debug(1, "_headerFilename = %s", _headerFilename); _sceneTagList = new SceneTagList(); _sceneTagList->load(file); - if (g_fullpipe->_gameProjectVersion >= 3) + if (g_fp->_gameProjectVersion >= 3) _field_4 = file.readUint32LE(); - if (g_fullpipe->_gameProjectVersion >= 5) { + if (g_fp->_gameProjectVersion >= 5) { file.readUint32LE(); file.readUint32LE(); } diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index 12c56fe429..2af9cff743 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -191,7 +191,7 @@ bool StaticANIObject::load(MfcArchive &file) { char *movname = genFileName(_id, movNum, "mov"); - Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname); + Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(movname); Movement *mov = new Movement(); @@ -249,11 +249,11 @@ void StaticANIObject::setFlags40(bool state) { void StaticANIObject::deleteFromGlobalMessageQueue() { while (_messageQueueId) { - if (g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) { + if (g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) { if (!isIdle()) return; - g_fullpipe->_globalMessageQueueList->deleteQueueById(_messageQueueId); + g_fp->_globalMessageQueueList->deleteQueueById(_messageQueueId); } else { _messageQueueId = 0; } @@ -285,7 +285,7 @@ MessageQueue *StaticANIObject::getMessageQueue() { if (this->_messageQueueId <= 0) return 0; - return g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); + return g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); } bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) { @@ -304,7 +304,7 @@ bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) { bool StaticANIObject::isIdle() { if (_messageQueueId) { - MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); + MessageQueue *m = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); if (m && m->getFlags() & 1) return false; @@ -429,7 +429,7 @@ void Movement::draw(bool flipFlag, int angle) { int y = _oy - point.y; if (_currDynamicPhase->getPaletteData()) - g_fullpipe->_globalPalette = _currDynamicPhase->getPaletteData(); + g_fp->_globalPalette = _currDynamicPhase->getPaletteData(); if (_currDynamicPhase->getAlpha() < 0xFF) { warning("Movement::draw: alpha < 0xff: %d", _currDynamicPhase->getAlpha()); @@ -499,7 +499,7 @@ void StaticANIObject::draw() { debug(6, "StaticANIObject::draw() (%s) [%d] [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); - if (_shadowsOn && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_shadows + if (_shadowsOn && g_fp->_currentScene && g_fp->_currentScene->_shadows && (getCurrDimensions(point)->x != 1 || getCurrDimensions(point)->y != 1)) { DynamicPhase *dyn; @@ -517,7 +517,7 @@ void StaticANIObject::draw() { if (dyn->getDynFlags() & 4) { rect = *dyn->_rect; - DynamicPhase *shd = g_fullpipe->_currentScene->_shadows->findSize(rect.width(), rect.height()); + DynamicPhase *shd = g_fp->_currentScene->_shadows->findSize(rect.width(), rect.height()); if (shd) { shd->getDimensions(&point); int midx = _ox - point.x / 2 - dyn->_someX; @@ -573,7 +573,7 @@ void StaticANIObject::draw2() { } MovTable *StaticANIObject::countMovements() { - GameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); + GameVar *preloadSubVar = g_fp->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); if (!preloadSubVar || preloadSubVar->getSubVarsCount() == 0) return 0; @@ -599,7 +599,7 @@ MovTable *StaticANIObject::countMovements() { } void StaticANIObject::setSpeed(int speed) { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); if (!var) return; @@ -886,15 +886,15 @@ void StaticANIObject::changeStatics2(int objId) { deleteFromGlobalMessageQueue(); if (_movement || _statics) { - g_fullpipe->_mgm->addItem(_id); - g_fullpipe->_mgm->updateAnimStatics(this, objId); + g_fp->_mgm->addItem(_id); + g_fp->_mgm->updateAnimStatics(this, objId); } else { _statics = getStaticsById(objId); } if (_messageQueueId) { - if (g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) - g_fullpipe->_globalMessageQueueList->deleteQueueById(_messageQueueId); + if (g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) + g_fp->_globalMessageQueueList->deleteQueueById(_messageQueueId); _messageQueueId = 0; } @@ -1376,10 +1376,10 @@ bool Movement::load(MfcArchive &file, StaticANIObject *ani) { _flipFlag = 1; } - if (g_fullpipe->_gameProjectVersion >= 8) + if (g_fp->_gameProjectVersion >= 8) _field_50 = file.readUint32LE(); - if (g_fullpipe->_gameProjectVersion < 12) + if (g_fp->_gameProjectVersion < 12) _counterMax = 83; else _counterMax = file.readUint32LE(); @@ -1817,9 +1817,9 @@ DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) { _data = _bitmap->_pixels; _dataSize = src->_dataSize; - if (g_fullpipe->_currArchive) { + if (g_fp->_currArchive) { _mfield_14 = 0; - _libHandle = g_fullpipe->_currArchive; + _libHandle = g_fp->_currArchive; } _mflags |= 1; @@ -1877,12 +1877,12 @@ bool DynamicPhase::load(MfcArchive &file) { _rect->right = file.readUint32LE(); _rect->bottom = file.readUint32LE(); - assert (g_fullpipe->_gameProjectVersion >= 1); + assert (g_fp->_gameProjectVersion >= 1); _someX = file.readUint32LE(); _someY = file.readUint32LE(); - assert (g_fullpipe->_gameProjectVersion >= 12); + assert (g_fp->_gameProjectVersion >= 12); _dynFlags = file.readUint32LE(); @@ -1909,13 +1909,13 @@ bool StaticPhase::load(MfcArchive &file) { _initialCountdown = file.readUint16LE(); _field_6A = file.readUint16LE(); - if (g_fullpipe->_gameProjectVersion >= 12) { + if (g_fp->_gameProjectVersion >= 12) { _exCommand = (ExCommand *)file.readClass(); return true; } - assert (g_fullpipe->_gameProjectVersion >= 12); + assert (g_fp->_gameProjectVersion >= 12); return true; } diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp index 3a65801951..b3668ea362 100644 --- a/engines/fullpipe/utils.cpp +++ b/engines/fullpipe/utils.cpp @@ -138,9 +138,9 @@ bool MemoryObject::load(MfcArchive &file) { } } - if (g_fullpipe->_currArchive) { + if (g_fp->_currArchive) { _mfield_14 = 0; - _libHandle = g_fullpipe->_currArchive; + _libHandle = g_fp->_currArchive; } return true; @@ -153,12 +153,12 @@ void MemoryObject::loadFile(char *filename) { return; if (!_data) { - NGIArchive *arr = g_fullpipe->_currArchive; + NGIArchive *arr = g_fp->_currArchive; - if (g_fullpipe->_currArchive != _libHandle && _libHandle) - g_fullpipe->_currArchive = _libHandle; + if (g_fp->_currArchive != _libHandle && _libHandle) + g_fp->_currArchive = _libHandle; - Common::SeekableReadStream *s = g_fullpipe->_currArchive->createReadStreamForMember(filename); + Common::SeekableReadStream *s = g_fp->_currArchive->createReadStreamForMember(filename); if (s) { assert(s->size() > 0); @@ -174,7 +174,7 @@ void MemoryObject::loadFile(char *filename) { warning("MemoryObject::loadFile(): reading failure"); } - g_fullpipe->_currArchive = arr; + g_fp->_currArchive = arr; } } -- cgit v1.2.3