From 914535a460aa3b3f23bf3ce807619ba388e14135 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 16 Sep 2013 00:07:51 -0400 Subject: TSAGE: Bugfixes for R2R forest entrance --- engines/tsage/ringworld2/ringworld2_scenes2.cpp | 12 +-- engines/tsage/ringworld2/ringworld2_scenes3.cpp | 99 ++++++++++++++----------- engines/tsage/ringworld2/ringworld2_scenes3.h | 16 ++-- 3 files changed, 68 insertions(+), 59 deletions(-) (limited to 'engines') diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index fb4dde6456..3eac2bffe1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -999,7 +999,7 @@ void Scene2000::signal() { default: if (R2_GLOBALS._v56AAB != 0) R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } break; @@ -2205,7 +2205,7 @@ void Scene2450::signal() { R2_GLOBALS._player._characterScene[R2_SEEKER] = 2000; R2_GLOBALS._spillLocation[R2_SEEKER] = 3; _companion.remove(); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; default: _companion.postInit(); @@ -3492,7 +3492,7 @@ void Scene2700::signal() { break; case 2700: _actor1.remove(); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 2703: g_globals->_sceneManager.changeScene(3900); @@ -3525,7 +3525,7 @@ void Scene2700::signal() { setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL); break; default: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } @@ -4506,7 +4506,7 @@ void Scene2800::signal() { case 11: _actor2.remove(); _object1.setAction(NULL); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); break; @@ -4519,7 +4519,7 @@ void Scene2800::signal() { g_globals->_sceneManager.changeScene(2750); break; case 2801: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = false; break; case 2803: diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 604c64927b..b40263b2ae 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -5347,7 +5347,8 @@ void Scene3800::process(Event &event) { * Scene 3900 - * *--------------------------------------------------------------------------*/ -void Scene3900::Exit1::changeScene() { + +void Scene3900::NorthExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -5362,7 +5363,7 @@ void Scene3900::Exit1::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene3900::Exit2::changeScene() { +void Scene3900::EastExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -5377,7 +5378,7 @@ void Scene3900::Exit2::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene3900::Exit3::changeScene() { +void Scene3900::SouthExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -5392,7 +5393,7 @@ void Scene3900::Exit3::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene3900::Exit4::changeScene() { +void Scene3900::WestExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -5428,13 +5429,16 @@ void Scene3900::Exit5::changeScene() { } void Scene3900::postInit(SceneObjectList *OwnerList) { - if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) + if ((R2_GLOBALS._desertPreviousDirection == 2) + && (R2_GLOBALS._sceneManager._previousScene != 2700)) loadScene(3825); else loadScene(3820); SceneExt::postInit(); + R2_GLOBALS._sound1.changeSound(231); setZoomPercents(87, 40, 144, 100); + R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); @@ -5442,6 +5446,7 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _actor1.postInit(); _actor1.fixPriority(10); _actor1.changeZoom(-1); @@ -5449,36 +5454,36 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { _actor1._effect = 5; _actor1._field9C = _field312; R2_GLOBALS._player._linkedActor = &_actor1; + if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) { // loadScene(3825); - R2_GLOBALS._desertPreviousDirection = 4; - _exit1.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900); - _exit3.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900); + R2_GLOBALS._desertCorrectDirection = 4; + _northExit.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900); + _southExit.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900); - _exit2.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900); - _exit2.setDest(Common::Point(312, 145)); - _exit2._enabled = true; - _exit2._insideArea = false; - _exit2._moving = false; + _eastExit.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900); + _eastExit.setDest(Common::Point(312, 145)); + _eastExit._enabled = true; + _eastExit._insideArea = false; + _eastExit._moving = false; - _exit4._enabled = false; + _westExit._enabled = false; _exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900); _exit5.setDest(Common::Point(24, 135)); } else { // loadScene(3820); - R2_GLOBALS._desertPreviousDirection = 2; - _exit1.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900); - _exit3.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900); + R2_GLOBALS._desertCorrectDirection = 2; + _northExit.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900); + _southExit.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900); + _eastExit._enabled = false; - _exit2._enabled = false; - - _exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900); - _exit4.setDest(Common::Point(7, 145)); - _exit4._enabled = true; - _exit4._insideArea = false; - _exit4._moving = false; + _westExit.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900); + _westExit.setDest(Common::Point(7, 145)); + _westExit._enabled = true; + _westExit._insideArea = false; + _westExit._moving = false; _exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900); _exit5.setDest(Common::Point(295, 135)); @@ -5489,15 +5494,15 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { scalePalette(65, 65, 65); - _exit1.setDest(Common::Point(160, 126)); - _exit1._enabled = true; - _exit1._insideArea = false; - _exit1._moving = false; + _northExit.setDest(Common::Point(160, 126)); + _northExit._enabled = true; + _northExit._insideArea = false; + _northExit._moving = false; - _exit3.setDest(Common::Point(160, 165)); - _exit3._enabled = true; - _exit3._insideArea = false; - _exit3._moving = false; + _southExit.setDest(Common::Point(160, 165)); + _southExit._enabled = true; + _southExit._insideArea = false; + _southExit._moving = false; R2_GLOBALS._uiElements.draw(); @@ -5505,29 +5510,33 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL); if (R2_GLOBALS._sceneManager._previousScene == 3800) { _sceneMode = 11; - switch (R2_GLOBALS._desertPreviousDirection - 1) { - case 0: { + switch (R2_GLOBALS._desertPreviousDirection) { + case 1: { + // Entering from the north R2_GLOBALS._player.setPosition(Common::Point(160, 115)); Common::Point pt(160, 120); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; - case 1: { + case 2: { + // Entering from the east R2_GLOBALS._player.setPosition(Common::Point(330, 145)); Common::Point pt(300, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; - case 2: { + case 3: { + // Entering from the south R2_GLOBALS._player.setPosition(Common::Point(160, 220)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; - case 3: { + case 4: { + // Entering from the west R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); Common::Point pt(19, 145); NpcMover *mover = new NpcMover(); @@ -5564,18 +5573,18 @@ void Scene3900::signal() { R2_GLOBALS._sceneManager.changeScene(3800); break; case 3805: - _exit1._enabled = false; - _exit2._enabled = false; - _exit3._enabled = false; - _exit4._enabled = false; + _northExit._enabled = false; + _eastExit._enabled = false; + _southExit._enabled = false; + _westExit._enabled = false; R2_GLOBALS._player._canWalk = false; R2_GLOBALS._events.setCursor(CURSOR_USE); break; case 3806: - _exit1._enabled = true; - _exit2._enabled = true; - _exit3._enabled = true; - _exit4._enabled = true; + _northExit._enabled = true; + _eastExit._enabled = true; + _southExit._enabled = true; + _westExit._enabled = true; R2_GLOBALS._player.enableControl(CURSOR_ARROW); break; default: diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index ac81889fd7..14600ff6df 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -823,22 +823,22 @@ public: }; class Scene3900 : public SceneExt { - class Exit1 : public SceneExit { + class NorthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class EastExit : public SceneExit { public: virtual void changeScene(); }; - class Exit3 : public SceneExit { + class SouthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit4 : public SceneExit { + class WestExit : public SceneExit { public: virtual void changeScene(); }; @@ -850,10 +850,10 @@ class Scene3900 : public SceneExt { public: SceneActor _actor1; NamedHotspot _item1; - Exit1 _exit1; - Exit2 _exit2; - Exit3 _exit3; - Exit4 _exit4; + NorthExit _northExit; + EastExit _eastExit; + SouthExit _southExit; + WestExit _westExit; Exit5 _exit5; Rect _rect1; -- cgit v1.2.3