From 918d2f175a84b8de2255b0df664dd2c792b2c170 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 18 Sep 2013 19:37:07 +0400 Subject: FULLPIPE: CGameVar -> GameVar --- engines/fullpipe/behavior.cpp | 20 ++++++++--------- engines/fullpipe/behavior.h | 10 ++++----- engines/fullpipe/fullpipe.cpp | 6 +++--- engines/fullpipe/fullpipe.h | 6 +++--- engines/fullpipe/gameloader.cpp | 6 +++--- engines/fullpipe/gameloader.h | 2 +- engines/fullpipe/init.cpp | 2 +- engines/fullpipe/objects.h | 22 +++++++++---------- engines/fullpipe/scene.cpp | 14 ++++++------ engines/fullpipe/scene.h | 2 +- engines/fullpipe/scenes.cpp | 8 +++---- engines/fullpipe/scenes.h | 6 +++--- engines/fullpipe/sound.cpp | 2 +- engines/fullpipe/stateloader.cpp | 46 ++++++++++++++++++++-------------------- engines/fullpipe/statics.cpp | 6 +++--- engines/fullpipe/utils.cpp | 8 +++---- 16 files changed, 83 insertions(+), 83 deletions(-) (limited to 'engines') diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index 6bfb400c24..1a2b7bb8e2 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -48,17 +48,17 @@ void BehaviorManager::clear() { _behaviors.clear(); } -void BehaviorManager::initBehavior(Scene *sc, CGameVar *var) { +void BehaviorManager::initBehavior(Scene *sc, GameVar *var) { clear(); _scene = sc; BehaviorInfo *behinfo; - CGameVar *behvar = var->getSubVarByName("BEHAVIOR"); + GameVar *behvar = var->getSubVarByName("BEHAVIOR"); if (!behvar) return; - for (CGameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) { + for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) { if (!strcmp(subvar->_varName, "AMBIENT")) { behinfo = new BehaviorInfo; behinfo->initAmbientBehavior(subvar, sc); @@ -191,7 +191,7 @@ void BehaviorInfo::clear() { _bheItems.clear(); } -void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) { +void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); @@ -215,7 +215,7 @@ void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) { } } -void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani) { +void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) { debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); @@ -227,7 +227,7 @@ void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject if (strcmp(var->_value.stringValue, "ROOT")) break; - CGameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); + GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); if (v1 == var) return; @@ -255,7 +255,7 @@ BehaviorEntry::BehaviorEntry() { _items = 0; } -BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { +BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { _staticsId = 0; _itemsCount = 0; @@ -274,7 +274,7 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int _items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *)); for (int i = 0; i < _itemsCount; i++) { - CGameVar *subvar = var->getSubVarByIndex(i); + GameVar *subvar = var->getSubVarByIndex(i); int delay; _items[i] = new BehaviorEntryInfo(subvar, sc, &delay); @@ -289,14 +289,14 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int } } -BehaviorEntryInfo::BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay) { +BehaviorEntryInfo::BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay) { _messageQueue = 0; _delay = 0; _percent = 0; _flags = 0; _messageQueue = sc->getMessageQueueByName(subvar->_varName); - CGameVar *vart = subvar->getSubVarByName("dwDelay"); + GameVar *vart = subvar->getSubVarByName("dwDelay"); if (vart) _delay = vart->_value.intValue; diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h index d9375d4d01..83a548f486 100644 --- a/engines/fullpipe/behavior.h +++ b/engines/fullpipe/behavior.h @@ -31,7 +31,7 @@ struct BehaviorEntryInfo { uint32 _percent; int _flags; - BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay); + BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay); }; struct BehaviorEntry { @@ -41,7 +41,7 @@ struct BehaviorEntry { BehaviorEntryInfo **_items; BehaviorEntry(); - BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); + BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); }; struct BehaviorInfo { @@ -57,8 +57,8 @@ struct BehaviorInfo { BehaviorInfo() { clear(); } void clear(); - void initAmbientBehavior(CGameVar *var, Scene *sc); - void initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani); + void initAmbientBehavior(GameVar *var, Scene *sc); + void initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani); }; class BehaviorManager : public CObject { @@ -72,7 +72,7 @@ class BehaviorManager : public CObject { void clear(); - void initBehavior(Scene *scene, CGameVar *var); + void initBehavior(Scene *scene, GameVar *var); void updateBehaviors(); void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry); diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 5b3f1788e0..5e1af1227c 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -389,7 +389,7 @@ void FullpipeEngine::updateScreen() { } int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); @@ -406,7 +406,7 @@ int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { } int FullpipeEngine::getObjectState(const char *objname) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (var) return var->getSubVarAsInt(objname); @@ -415,7 +415,7 @@ int FullpipeEngine::getObjectState(const char *objname) { } void FullpipeEngine::setObjectState(const char *name, int state) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index c950ed5a76..bab1d8e786 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -46,7 +46,7 @@ enum FullpipeGameFeatures { class BehaviorManager; class BaseModalObject; class CGameLoader; -class CGameVar; +class GameVar; class InputController; class Inventory2; struct CursorInfo; @@ -102,7 +102,7 @@ public: GameProject *_gameProject; bool loadGam(const char *fname, int scene = 0); - CGameVar *getGameLoaderGameVar(); + GameVar *getGameLoaderGameVar(); InputController *getGameLoaderInputController(); int _gameProjectVersion; @@ -218,7 +218,7 @@ public: bool sceneSwitcher(EntranceInfo *entrance); Scene *accessScene(int sceneId); - void setSceneMusicParameters(CGameVar *var); + void setSceneMusicParameters(GameVar *var); NGIArchive *_currArchive; diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 3f8255c28f..2d1f14436f 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -124,7 +124,7 @@ bool CGameLoader::load(MfcArchive &file) { _field_FA = file.readUint16LE(); _field_F8 = file.readUint16LE(); - _gameVar = (CGameVar *)file.readClass(); + _gameVar = (GameVar *)file.readClass(); return true; } @@ -181,7 +181,7 @@ bool CGameLoader::gotoScene(int sceneId, int entranceId) { return false; } - CGameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + GameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0) sg->setSubVarAsInt("Entrance", entranceId); @@ -496,7 +496,7 @@ bool PreloadItems::load(MfcArchive &file) { return true; } -CGameVar *FullpipeEngine::getGameLoaderGameVar() { +GameVar *FullpipeEngine::getGameLoaderGameVar() { if (_gameLoader) return _gameLoader->_gameVar; else diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 2fe8bf730f..e702001b77 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -100,7 +100,7 @@ class CGameLoader : public CObject { int16 _field_F8; int16 _field_FA; PreloadItems _preloadItems; - CGameVar *_gameVar; + GameVar *_gameVar; char *_gameName; ExCommand _exCommand; int _updateCounter; diff --git a/engines/fullpipe/init.cpp b/engines/fullpipe/init.cpp index c334542247..fb60a4cc57 100644 --- a/engines/fullpipe/init.cpp +++ b/engines/fullpipe/init.cpp @@ -123,7 +123,7 @@ void FullpipeEngine::initObjectStates() { } void FullpipeEngine::setLevelStates() { - CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); if (v) { v->setSubVarAsInt(sO_Level0, 2833); diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h index 9e7c7531a7..a12851e63b 100644 --- a/engines/fullpipe/objects.h +++ b/engines/fullpipe/objects.h @@ -69,27 +69,27 @@ union VarValue { char *stringValue; }; -class CGameVar : public CObject { +class GameVar : public CObject { public: - CGameVar *_nextVarObj; - CGameVar *_prevVarObj; - CGameVar *_parentVarObj; - CGameVar *_subVars; - CGameVar *_field_14; + GameVar *_nextVarObj; + GameVar *_prevVarObj; + GameVar *_parentVarObj; + GameVar *_subVars; + GameVar *_field_14; char *_varName; VarValue _value; int _varType; public: - CGameVar(); + GameVar(); virtual bool load(MfcArchive &file); - CGameVar *getSubVarByName(const char *name); + GameVar *getSubVarByName(const char *name); bool setSubVarAsInt(const char *name, int value); int getSubVarAsInt(const char *name); - CGameVar *addSubVarAsInt(const char *name, int value); - bool addSubVar(CGameVar *subvar); + GameVar *addSubVarAsInt(const char *name, int value); + bool addSubVar(GameVar *subvar); int getSubVarsCount(); - CGameVar *getSubVarByIndex(int idx); + GameVar *getSubVarByIndex(int idx); }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index 0f988b0a39..0ea724fbed 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -371,16 +371,16 @@ MessageQueue *Scene::getMessageQueueByName(char *name) { return 0; } -void Scene::preloadMovements(CGameVar *var) { - CGameVar *preload = var->getSubVarByName("PRELOAD"); +void Scene::preloadMovements(GameVar *var) { + GameVar *preload = var->getSubVarByName("PRELOAD"); if (!preload) return; - for (CGameVar *i = preload->_subVars; i; i = i->_nextVarObj) { + for (GameVar *i = preload->_subVars; i; i = i->_nextVarObj) { StaticANIObject *ani = getStaticANIObject1ByName(i->_varName, -1); if (ani) { - CGameVar *subVars = i->_subVars; + GameVar *subVars = i->_subVars; if (subVars) { for (;subVars; subVars = subVars->_nextVarObj) { @@ -397,7 +397,7 @@ void Scene::preloadMovements(CGameVar *var) { } void Scene::initObjectCursors(const char *varname) { - CGameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); + GameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); if (!cursorsVar || !cursorsVar->_subVars) return; @@ -405,7 +405,7 @@ void Scene::initObjectCursors(const char *varname) { int maxId = 0; int minId = 0xffff; - for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) { @@ -421,7 +421,7 @@ void Scene::initObjectCursors(const char *varname) { g_fullpipe->_objectIdCursors.resize(maxId - minId + 1); - for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); if (!obj) diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h index c01df15828..7fe3b9363d 100644 --- a/engines/fullpipe/scene.h +++ b/engines/fullpipe/scene.h @@ -69,7 +69,7 @@ class Scene : public Background { PictureObject *getPictureObjectById(int objId, int flags); PictureObject *getPictureObjectByName(const char *name, int keyCode); void deletePictureObject(PictureObject *obj); - void preloadMovements(CGameVar *var); + void preloadMovements(GameVar *var); StaticANIObject *getStaticANIObjectAtPos(int x, int y); PictureObject *getPictureObjectAtPos(int x, int y); diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 8aed9e7f48..d66291d9fc 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -75,7 +75,7 @@ Vars::Vars() { } bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { - CGameVar *sceneVar; + GameVar *sceneVar; Common::Point sceneDim; Scene *scene = accessScene(entrance->_sceneId); @@ -657,7 +657,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { } void setElevatorButton(const char *name, int state) { - CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); if (var) var->setSubVarAsInt(name, state); @@ -1383,7 +1383,7 @@ int sceneIntro_updateCursor() { } void FullpipeEngine::setSwallowedEggsState() { - CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); + GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); @@ -1416,7 +1416,7 @@ int sceneHandlerIntro(ExCommand *cmd) { } void scene01_fixEntrance() { - CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (var->getSubVarAsInt("Entrance") == TrubaLeft) var->setSubVarAsInt("Entrance", TrubaRight); } diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index be42838920..5597612aa6 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -31,9 +31,9 @@ class Vars { public: Vars(); - CGameVar *swallowedEgg1; - CGameVar *swallowedEgg2; - CGameVar *swallowedEgg3; + GameVar *swallowedEgg1; + GameVar *swallowedEgg2; + GameVar *swallowedEgg3; StaticANIObject *sceneIntro_aniin1man; bool sceneIntro_needSleep; diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index 821049cd0f..6da848a621 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -111,7 +111,7 @@ void Sound::setPanAndVolumeByStaticAni() { debug(3, "STUB Sound::setPanAndVolumeByStaticAni()"); } -void FullpipeEngine::setSceneMusicParameters(CGameVar *var) { +void FullpipeEngine::setSceneMusicParameters(GameVar *var) { warning("STUB: FullpipeEngine::setSceneMusicParameters()"); } diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 8681347703..8fe70271ff 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -145,7 +145,7 @@ GameProject::~GameProject() { free(_headerFilename); } -CGameVar::CGameVar() { +GameVar::GameVar() { _subVars = 0; _parentVarObj = 0; _nextVarObj = 0; @@ -156,7 +156,7 @@ CGameVar::CGameVar() { _varName = 0; } -bool CGameVar::load(MfcArchive &file) { +bool GameVar::load(MfcArchive &file) { _varName = file.readPascalString(); _varType = file.readUint32LE(); @@ -184,18 +184,18 @@ bool CGameVar::load(MfcArchive &file) { } file.incLevel(); - _parentVarObj = (CGameVar *)file.readClass(); - _prevVarObj = (CGameVar *)file.readClass(); - _nextVarObj = (CGameVar *)file.readClass(); - _field_14 = (CGameVar *)file.readClass(); - _subVars = (CGameVar *)file.readClass(); + _parentVarObj = (GameVar *)file.readClass(); + _prevVarObj = (GameVar *)file.readClass(); + _nextVarObj = (GameVar *)file.readClass(); + _field_14 = (GameVar *)file.readClass(); + _subVars = (GameVar *)file.readClass(); file.decLevel(); return true; } -CGameVar *CGameVar::getSubVarByName(const char *name) { - CGameVar *sv = 0; +GameVar *GameVar::getSubVarByName(const char *name) { + GameVar *sv = 0; if (_subVars != 0) { sv = _subVars; @@ -205,8 +205,8 @@ CGameVar *CGameVar::getSubVarByName(const char *name) { return sv; } -bool CGameVar::setSubVarAsInt(const char *name, int value) { - CGameVar *var = getSubVarByName(name); +bool GameVar::setSubVarAsInt(const char *name, int value) { + GameVar *var = getSubVarByName(name); if (var) { if (var->_varType == 0) { @@ -217,7 +217,7 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) { return false; } - var = new CGameVar(); + var = new GameVar(); var->_varType = 0; var->_value.intValue = value; var->_varName = (char *)calloc(strlen(name) + 1, 1); @@ -226,8 +226,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) { return addSubVar(var); } -int CGameVar::getSubVarAsInt(const char *name) { - CGameVar *var = getSubVarByName(name); +int GameVar::getSubVarAsInt(const char *name) { + GameVar *var = getSubVarByName(name); if (var) return var->_value.intValue; @@ -235,11 +235,11 @@ int CGameVar::getSubVarAsInt(const char *name) { return 0; } -CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { +GameVar *GameVar::addSubVarAsInt(const char *name, int value) { if (getSubVarByName(name)) { return 0; } else { - CGameVar *var = new CGameVar(); + GameVar *var = new GameVar(); var->_varType = 0; var->_value.intValue = value; @@ -251,11 +251,11 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { } } -bool CGameVar::addSubVar(CGameVar *subvar) { - CGameVar *var = _subVars; +bool GameVar::addSubVar(GameVar *subvar) { + GameVar *var = _subVars; if (var) { - for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) + for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) var = i; var->_nextVarObj = subvar; @@ -273,9 +273,9 @@ bool CGameVar::addSubVar(CGameVar *subvar) { return false; } -int CGameVar::getSubVarsCount() { +int GameVar::getSubVarsCount() { int res; - CGameVar *sub = _subVars; + GameVar *sub = _subVars; for (res = 0; sub; res++) sub = sub->_nextVarObj; @@ -283,8 +283,8 @@ int CGameVar::getSubVarsCount() { return res; } -CGameVar *CGameVar::getSubVarByIndex(int idx) { - CGameVar *sub = _subVars; +GameVar *GameVar::getSubVarByIndex(int idx) { + GameVar *sub = _subVars; while (idx--) { sub = sub->_nextVarObj; diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index 023099547e..343d5e92dc 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -547,7 +547,7 @@ void StaticANIObject::draw2() { } MovTable *StaticANIObject::countMovements() { - CGameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); + GameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); if (!preloadSubVar || preloadSubVar->getSubVarsCount() == 0) return 0; @@ -561,7 +561,7 @@ MovTable *StaticANIObject::countMovements() { GameObject *obj = (GameObject *)_movements[i]; movTable->movs[i] = 2; - for (CGameVar *sub = preloadSubVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = preloadSubVar->_subVars; sub; sub = sub->_nextVarObj) { if (scumm_stricmp(obj->getName(), sub->_varName) == 0) { movTable->movs[i] = 1; break; @@ -573,7 +573,7 @@ MovTable *StaticANIObject::countMovements() { } void StaticANIObject::setSpeed(int speed) { - CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); if (!var) return; diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp index 60426524c2..3304a93667 100644 --- a/engines/fullpipe/utils.cpp +++ b/engines/fullpipe/utils.cpp @@ -266,7 +266,7 @@ enum { kMessageQueue, kExCommand, kObjstateCommand, - kCGameVar, + kGameVar, kMctlCompound, kMovGraph, kMovGraphLink, @@ -283,7 +283,7 @@ const struct { { "MessageQueue", kMessageQueue }, { "ExCommand", kExCommand }, { "CObjstateCommand", kObjstateCommand }, - { "CGameVar", kCGameVar }, + { "CGameVar", kGameVar }, { "CMctlCompound", kMctlCompound }, { "CMovGraph", kMovGraph }, { "CMovGraphLink", kMovGraphLink }, @@ -314,8 +314,8 @@ static CObject *createObject(int objectId) { return new ExCommand(); case kObjstateCommand: return new ObjstateCommand(); - case kCGameVar: - return new CGameVar(); + case kGameVar: + return new GameVar(); case kMctlCompound: return new MctlCompound(); case kMovGraph: -- cgit v1.2.3