From 92b1cbbb7f4b118089e746e73a26563aad6417b0 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 2 Apr 2018 21:36:36 -0400 Subject: XEEN: Fix game state after restarting game --- engines/xeen/files.cpp | 1 + engines/xeen/xeen.cpp | 1 + 2 files changed, 2 insertions(+) (limited to 'engines') diff --git a/engines/xeen/files.cpp b/engines/xeen/files.cpp index 5cf38f3221..0fce5b3741 100644 --- a/engines/xeen/files.cpp +++ b/engines/xeen/files.cpp @@ -504,6 +504,7 @@ void SaveArchive::load(Common::SeekableReadStream &stream) { void SaveArchive::reset(CCArchive *src) { Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES); File fIn; + _newData.clear(); g_vm->_files->setGameCc(g_vm->getGameID() == GType_DarkSide ? 1 : 0); const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C }; diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp index 1d0e33d2b6..854ac87dc3 100644 --- a/engines/xeen/xeen.cpp +++ b/engines/xeen/xeen.cpp @@ -218,6 +218,7 @@ void XeenEngine::play() { _party->_mazePosition.y = 21; } + _map->clearMaze(); if (_loadSaveSlot >= 0) { _saves->newGame(); _saves->loadGameState(_loadSaveSlot); -- cgit v1.2.3