From 9539017ee35ce280758f22e589aa52c3baf9aaf3 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Wed, 25 May 2011 11:17:11 -0400 Subject: ALL: initialise -> initialize --- engines/agos/string_pn.cpp | 2 +- engines/cruise/cruise.cpp | 4 ++-- engines/cruise/cruise.h | 2 +- engines/draci/script.h | 2 +- engines/hugo/hugo.cpp | 2 +- engines/hugo/object_v1d.cpp | 2 +- engines/hugo/object_v1w.cpp | 2 +- engines/hugo/object_v2d.cpp | 2 +- engines/hugo/schedule.cpp | 26 +++++++++++++------------- engines/hugo/schedule.h | 16 ++++++++-------- engines/kyra/sound_adlib.cpp | 2 +- engines/lure/lure.cpp | 12 ++++++------ engines/lure/lure.h | 2 +- engines/lure/res.cpp | 2 +- engines/lure/res_struct.cpp | 2 +- engines/lure/sound.h | 2 +- engines/lure/surface.cpp | 8 ++++---- engines/lure/surface.h | 4 ++-- engines/m4/animation.cpp | 12 ++++++------ engines/m4/animation.h | 2 +- engines/m4/compression.cpp | 8 ++++---- engines/m4/compression.h | 2 +- engines/m4/gui.h | 2 +- engines/m4/m4.cpp | 2 +- engines/m4/m4.h | 2 +- engines/m4/mads_anim.cpp | 2 +- engines/m4/mads_logic.cpp | 6 +++--- engines/m4/mads_logic.h | 4 ++-- engines/m4/mads_menus.cpp | 10 +++++----- engines/m4/mads_menus.h | 4 ++-- engines/m4/mads_scene.cpp | 12 ++++++------ engines/m4/mads_scene.h | 6 +++--- engines/m4/mads_views.h | 2 +- engines/queen/command.h | 2 +- engines/queen/display.h | 4 ++-- engines/sci/engine/script.cpp | 18 +++++++++--------- engines/sci/engine/script.h | 12 ++++++------ engines/sci/engine/seg_manager.cpp | 6 +++--- engines/sci/engine/seg_manager.h | 2 +- engines/scumm/boxes.cpp | 2 +- engines/scumm/palette.cpp | 2 +- engines/scumm/player_v4a.h | 2 +- engines/sky/logic.cpp | 4 ++-- engines/sword2/console.cpp | 6 +++--- engines/sword2/icons.cpp | 2 +- engines/sword2/interpreter.cpp | 4 ++-- engines/sword2/layers.cpp | 26 +++++++++++++------------- engines/sword2/maketext.cpp | 12 ++++++------ engines/sword2/render.cpp | 18 +++++++++--------- engines/sword2/router.h | 2 +- engines/sword2/screen.cpp | 14 +++++++------- engines/sword2/screen.h | 8 ++++---- engines/sword2/sword2.cpp | 4 ++-- engines/sword2/sword2.h | 4 ++-- engines/sword25/gfx/graphicengine.h | 2 +- engines/sword25/gfx/panel.cpp | 4 ++-- engines/sword25/input/inputengine.h | 2 +- engines/sword25/kernel/kernel.cpp | 2 +- engines/sword25/kernel/kernel.h | 2 +- engines/sword25/math/polygon.cpp | 2 +- engines/sword25/math/polygon.h | 6 +++--- engines/sword25/math/region.cpp | 2 +- engines/sword25/math/region.h | 4 ++-- engines/sword25/math/walkregion.cpp | 6 +++--- engines/sword25/script/luascript.cpp | 2 +- engines/sword25/script/luascript.h | 2 +- engines/sword25/script/script.h | 2 +- engines/sword25/sfx/soundengine.h | 2 +- engines/sword25/sword25.cpp | 4 ++-- engines/tinsel/actors.cpp | 2 +- engines/tinsel/background.cpp | 2 +- engines/tinsel/background.h | 2 +- engines/tinsel/bg.cpp | 8 ++++---- engines/tinsel/bmv.cpp | 12 ++++++------ engines/tinsel/bmv.h | 4 ++-- engines/tinsel/cliprect.cpp | 2 +- engines/tinsel/cursor.cpp | 24 ++++++++++++------------ engines/tinsel/dialogs.cpp | 2 +- engines/tinsel/heapmem.cpp | 4 ++-- engines/tinsel/heapmem.h | 4 ++-- engines/tinsel/multiobj.cpp | 2 +- engines/tinsel/multiobj.h | 2 +- engines/tinsel/object.cpp | 6 +++--- engines/tinsel/pcode.cpp | 4 ++-- engines/tinsel/pcode.h | 2 +- engines/tinsel/polygons.cpp | 22 +++++++++++----------- engines/tinsel/savescn.cpp | 4 ++-- engines/tinsel/savescn.h | 2 +- engines/tinsel/scene.cpp | 12 ++++++------ engines/tinsel/scroll.cpp | 2 +- engines/tinsel/sysvar.cpp | 2 +- engines/tinsel/tinlib.cpp | 4 ++-- engines/tinsel/tinsel.cpp | 2 +- engines/tsage/graphics.cpp | 2 +- engines/tsage/scenes.cpp | 2 +- engines/tsage/tsage.cpp | 8 ++++---- engines/tsage/tsage.h | 4 ++-- 97 files changed, 258 insertions(+), 258 deletions(-) (limited to 'engines') diff --git a/engines/agos/string_pn.cpp b/engines/agos/string_pn.cpp index 9656eb469e..570fbc6200 100644 --- a/engines/agos/string_pn.cpp +++ b/engines/agos/string_pn.cpp @@ -131,7 +131,7 @@ void AGOSEngine_PN::pcf(uint8 ch) { if (ch == 255) { _bp = 0; _xofs = 0; - return; /* pcf(255) initialises the routine */ + return; /* pcf(255) initializes the routine */ } /* pcf(254) flushes its working _buffer */ if (ch != 254) { if ((ch != 32) || (_bp + _xofs != 50)) diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp index 1e0b7b1d7a..b57e0ab188 100644 --- a/engines/cruise/cruise.cpp +++ b/engines/cruise/cruise.cpp @@ -92,7 +92,7 @@ Common::Error CruiseEngine::run() { mainLoop(); - deinitialise(); + deinitialize(); return Common::kNoError; } @@ -118,7 +118,7 @@ void CruiseEngine::initialize() { _vm->_polyStruct = NULL; } -void CruiseEngine::deinitialise() { +void CruiseEngine::deinitialize() { _vm->_polyStructNorm.clear(); _vm->_polyStructExp.clear(); diff --git a/engines/cruise/cruise.h b/engines/cruise/cruise.h index a9eb39c3f2..44e3f26d9d 100644 --- a/engines/cruise/cruise.h +++ b/engines/cruise/cruise.h @@ -69,7 +69,7 @@ private: bool _speedFlag; void initialize(); - void deinitialise(); + void deinitialize(); bool loadLanguageStrings(); bool makeLoad(char *saveName); void mainLoop(); diff --git a/engines/draci/script.h b/engines/draci/script.h index d788dfb66f..72d6f6c344 100644 --- a/engines/draci/script.h +++ b/engines/draci/script.h @@ -106,7 +106,7 @@ private: int _jump; bool _endProgram; - /** List of all GPL commands. Initialised in the constructor. */ + /** List of all GPL commands. Initialized in the constructor. */ const GPL2Command *_commandList; const GPL2Operator *_operatorList; const GPL2Function *_functionList; diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index 7d35aec972..6a0eaac331 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -593,7 +593,7 @@ void HugoEngine::initialize() { _scheduler->initEventQueue(); // Init scheduler stuff _screen->initDisplay(); // Create Dibs and palette _file->openDatabaseFiles(); // Open database files - calcMaxScore(); // Initialise maxscore + calcMaxScore(); // Initialize maxscore _rnd = new Common::RandomSource("hugo"); _rnd->setSeed(42); // Kick random number generator diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp index 297a856203..ecdbb3b4c6 100644 --- a/engines/hugo/object_v1d.cpp +++ b/engines/hugo/object_v1d.cpp @@ -58,7 +58,7 @@ ObjectHandler_v1d::~ObjectHandler_v1d() { void ObjectHandler_v1d::updateImages() { debugC(5, kDebugObject, "updateImages"); - // Initialise the index array to visible objects in current screen + // Initialize the index array to visible objects in current screen int num_objs = 0; byte objindex[kMaxObjNumb]; // Array of indeces to objects diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp index 098acdf367..11c09176e5 100644 --- a/engines/hugo/object_v1w.cpp +++ b/engines/hugo/object_v1w.cpp @@ -58,7 +58,7 @@ ObjectHandler_v1w::~ObjectHandler_v1w() { void ObjectHandler_v1w::updateImages() { debugC(5, kDebugObject, "updateImages"); - // Initialise the index array to visible objects in current screen + // Initialize the index array to visible objects in current screen int num_objs = 0; byte objindex[kMaxObjNumb]; // Array of indeces to objects diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp index 3a98885ebe..c9e5104972 100644 --- a/engines/hugo/object_v2d.cpp +++ b/engines/hugo/object_v2d.cpp @@ -58,7 +58,7 @@ ObjectHandler_v2d::~ObjectHandler_v2d() { void ObjectHandler_v2d::updateImages() { debugC(5, kDebugObject, "updateImages"); - // Initialise the index array to visible objects in current screen + // Initialize the index array to visible objects in current screen int num_objs = 0; byte objindex[kMaxObjNumb]; // Array of indeces to objects diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index 7e66f34af2..a099bec21c 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -61,7 +61,7 @@ void Scheduler::initCypher() { } /** - * Initialise the timer event queue + * Initialize the timer event queue */ void Scheduler::initEventQueue() { debugC(1, kDebugSchedule, "initEventQueue"); @@ -159,7 +159,7 @@ void Scheduler::processBonus(const int bonusIndex) { * 2. Set the new screen (in the hero object and any carried objects) * 3. Read in the screen files for the new screen * 4. Schedule action list for new screen - * 5. Initialise prompt line and status line + * 5. Initialize prompt line and status line */ void Scheduler::newScreen(const int screenIndex) { debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex); @@ -193,7 +193,7 @@ void Scheduler::newScreen(const int screenIndex) { // 4. Schedule action list for this screen _vm->_scheduler->screenActions(screenIndex); - // 5. Initialise prompt line and status line + // 5. Initialize prompt line and status line _vm->_screen->initNewScreenDisplay(); } @@ -201,7 +201,7 @@ void Scheduler::newScreen(const int screenIndex) { * Transition to a new screen as follows: * 1. Set the new screen (in the hero object and any carried objects) * 2. Read in the screen files for the new screen - * 3. Initialise prompt line and status line + * 3. Initialize prompt line and status line */ void Scheduler::restoreScreen(const int screenIndex) { debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex); @@ -212,7 +212,7 @@ void Scheduler::restoreScreen(const int screenIndex) { // 2. Read in new screen files _vm->readScreenFiles(screenIndex); - // 3. Initialise prompt line and status line + // 3. Initialize prompt line and status line _vm->_screen->initNewScreenDisplay(); } @@ -1135,7 +1135,7 @@ void Scheduler::restoreEvents(Common::ReadStream *f) { void Scheduler::insertAction(act *action) { debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType); - // First, get and initialise the event structure + // First, get and initialize the event structure event_t *curEvent = getQueue(); curEvent->action = action; switch (action->a0.actType) { // Assign whether local or global @@ -1208,7 +1208,7 @@ event_t *Scheduler::doAction(event_t *curEvent) { _vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb; _vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle; break; - case INIT_OBJXY: // act2: Initialise an object + case INIT_OBJXY: // act2: Initialize an object _vm->_object->_objects[action->a2.objIndex].x = action->a2.x; // Coordinates _vm->_object->_objects[action->a2.objIndex].y = action->a2.y; break; @@ -1218,13 +1218,13 @@ event_t *Scheduler::doAction(event_t *curEvent) { case BKGD_COLOR: // act4: Set new background color _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor); break; - case INIT_OBJVXY: // act5: Initialise an object velocity + case INIT_OBJVXY: // act5: Initialize an object velocity _vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy); break; - case INIT_CARRY: // act6: Initialise an object + case INIT_CARRY: // act6: Initialize an object _vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl); // carried status break; - case INIT_HF_COORD: // act7: Initialise an object to hero's "feet" coords + case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords _vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1; _vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1; _vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p; // Don't forget screen! @@ -1232,10 +1232,10 @@ event_t *Scheduler::doAction(event_t *curEvent) { case NEW_SCREEN: // act8: Start new screen newScreen(action->a8.screenIndex); break; - case INIT_OBJSTATE: // act9: Initialise an object state + case INIT_OBJSTATE: // act9: Initialize an object state _vm->_object->_objects[action->a9.objIndex].state = action->a9.newState; break; - case INIT_PATH: // act10: Initialise an object path and velocity + case INIT_PATH: // act10: Initialize an object path and velocity _vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath); break; case COND_R: // act11: action lists conditional on object state @@ -1284,7 +1284,7 @@ event_t *Scheduler::doAction(event_t *curEvent) { // any objects are to be made invisible! gameStatus.gameOverFl = true; break; - case INIT_HH_COORD: // act22: Initialise an object to hero's actual coords + case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords _vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x; _vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y; _vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen! diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h index 003974f2fa..e3107809cf 100644 --- a/engines/hugo/schedule.h +++ b/engines/hugo/schedule.h @@ -73,7 +73,7 @@ enum action_t { // Parameters: INIT_MAZE, // 30 - Start special maze hotspot processing EXIT_MAZE, // 31 - Exit special maze processing INIT_PRIORITY, // 32 - Initialize fbg field - INIT_SCREEN, // 33 - Initialise screen field of object + INIT_SCREEN, // 33 - Initialize screen field of object AGSCHEDULE, // 34 - Global schedule - lasts over new screen REMAPPAL, // 35 - Remappe palette - palette index, color COND_NOUN, // 36 - Conditional on noun appearing in line @@ -106,7 +106,7 @@ struct act1 { // Type 1 - Start an object cycle_t cycle; // Direction to start cycling }; -struct act2 { // Type 2 - Initialise an object coords +struct act2 { // Type 2 - Initialize an object coords action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number @@ -129,21 +129,21 @@ struct act4 { // Type 4 - Set new backgrou long newBackgroundColor; // New color }; -struct act5 { // Type 5 - Initialise an object velocity +struct act5 { // Type 5 - Initialize an object velocity action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number int vx, vy; // velocity }; -struct act6 { // Type 6 - Initialise an object carrying +struct act6 { // Type 6 - Initialize an object carrying action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number bool carriedFl; // carrying }; -struct act7 { // Type 7 - Initialise an object to hero's coords +struct act7 { // Type 7 - Initialize an object to hero's coords action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number @@ -155,14 +155,14 @@ struct act8 { // Type 8 - switch to new sc int screenIndex; // The new screen number }; -struct act9 { // Type 9 - Initialise an object state +struct act9 { // Type 9 - Initialize an object state action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number byte newState; // New state }; -struct act10 { // Type 10 - Initialise an object path type +struct act10 { // Type 10 - Initialize an object path type action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number @@ -251,7 +251,7 @@ struct act21 { // Type 21 - Gameover. Disa int timer; // Time to set off the action }; -struct act22 { // Type 22 - Initialise an object to hero's coords +struct act22 { // Type 22 - Initialize an object to hero's coords action_t actType; // The type of action int timer; // Time to set off the action int objIndex; // The object number diff --git a/engines/kyra/sound_adlib.cpp b/engines/kyra/sound_adlib.cpp index 6ca01c65f3..75041b8161 100644 --- a/engines/kyra/sound_adlib.cpp +++ b/engines/kyra/sound_adlib.cpp @@ -1558,7 +1558,7 @@ int AdLibDriver::update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uin return 0; } -// Apart from initialising to zero, these two functions are the only ones that +// Apart from initializing to zero, these two functions are the only ones that // modify _vibratoAndAMDepthBits. int AdLibDriver::update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value) { diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index c6be5c48fe..3217cf039d 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -51,7 +51,7 @@ LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc) Common::Error LureEngine::init() { int_engine = this; - _initialised = false; + _initialized = false; _saveLoadAllowed = false; initGraphics(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT, false); @@ -85,12 +85,12 @@ Common::Error LureEngine::init() { _mouse = new Mouse(); _events = new Events(); _menu = new Menu(); - Surface::initialise(); + Surface::initialize(); _room = new Room(); _fights = new FightsManager(); _gameToLoad = -1; - _initialised = true; + _initialized = true; // Setup mixer syncSoundSettings(); @@ -102,9 +102,9 @@ LureEngine::~LureEngine() { // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); - if (_initialised) { - // Delete and deinitialise subsystems - Surface::deinitialise(); + if (_initialized) { + // Delete and deinitialize subsystems + Surface::deinitialize(); Sound.destroy(); delete _fights; delete _room; diff --git a/engines/lure/lure.h b/engines/lure/lure.h index 53fdb8c713..7a67c8b855 100644 --- a/engines/lure/lure.h +++ b/engines/lure/lure.h @@ -65,7 +65,7 @@ struct LureGameDescription; class LureEngine : public Engine { private: - bool _initialised; + bool _initialized; int _gameToLoad; uint8 _saveVersion; Disk *_disk; diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp index 31c4efa2aa..fbf9f33b87 100644 --- a/engines/lure/res.cpp +++ b/engines/lure/res.cpp @@ -345,7 +345,7 @@ void Resources::reloadData() { } delete mb; - // Initialise delay list + // Initialize delay list _delayList.clear(true); // Load miscellaneous data diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp index 0d9d75b00b..222f55b5dc 100644 --- a/engines/lure/res_struct.cpp +++ b/engines/lure/res_struct.cpp @@ -415,7 +415,7 @@ HotspotData::HotspotData(HotspotResource *rec) { flags2 = READ_LE_UINT16(&rec->flags2); headerFlags = READ_LE_UINT16(&rec->hdrFlags); - // Initialise runtime fields + // Initialize runtime fields actionCtr = 0; blockedState = BS_NONE; blockedFlag = false; diff --git a/engines/lure/sound.h b/engines/lure/sound.h index 58b4a68966..9fa9a91260 100644 --- a/engines/lure/sound.h +++ b/engines/lure/sound.h @@ -153,7 +153,7 @@ public: uint sfxVolume() const { return _sfxVolume; } // The following methods implement the external sound player module - void musicInterface_Initialise(); + void musicInterface_Initialize(); void musicInterface_Play(uint8 soundNumber, uint8 channelNumber, uint8 numChannels = 4); void musicInterface_Stop(uint8 soundNumber); bool musicInterface_CheckPlaying(uint8 soundNumber); diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp index 106b62b7a4..bfada8fde6 100644 --- a/engines/lure/surface.cpp +++ b/engines/lure/surface.cpp @@ -33,8 +33,8 @@ namespace Lure { -// These variables hold resources commonly used by the Surfaces, and must be initialised and freed -// by the static Surface methods initialise and deinitailse +// These variables hold resources commonly used by the Surfaces, and must be initialized and freed +// by the static Surface methods initialize and deinitailse static MemoryBlock *int_font = NULL; static MemoryBlock *int_dialog_frame = NULL; @@ -45,7 +45,7 @@ static const byte char8A[8] = {0x40, 0x20, 0x00, 0x90, 0x90, 0x90, 0x68, 0x00}; static const byte char8D[8] = {0x80, 0x40, 0x00, 0xc0, 0x40, 0x40, 0x60, 0x00}; // accented `i static const byte char95[8] = {0x40, 0x20, 0x00, 0x60, 0x90, 0x90, 0x60, 0x00}; // accented `o -void Surface::initialise() { +void Surface::initialize() { Disk &disk = Disk::getReference(); int_font = disk.getEntry(FONT_RESOURCE_ID); int_dialog_frame = disk.getEntry(DIALOG_RESOURCE_ID); @@ -80,7 +80,7 @@ void Surface::initialise() { } } -void Surface::deinitialise() { +void Surface::deinitialize() { delete int_font; delete int_dialog_frame; } diff --git a/engines/lure/surface.h b/engines/lure/surface.h index 56af37c049..d56e37632b 100644 --- a/engines/lure/surface.h +++ b/engines/lure/surface.h @@ -49,8 +49,8 @@ public: static void getDialogBounds(Common::Point &size, int charWidth, int numLines, bool squashedLines = true); - static void initialise(); - static void deinitialise(); + static void initialize(); + static void deinitialize(); uint16 width() { return _width; } uint16 height() { return _height; } diff --git a/engines/m4/animation.cpp b/engines/m4/animation.cpp index c89f74bd0a..39a3f175cd 100644 --- a/engines/m4/animation.cpp +++ b/engines/m4/animation.cpp @@ -61,9 +61,9 @@ MadsAnimation::~MadsAnimation() { #define FILENAME_SIZE 13 /** - * Initialises and loads the data of an animation + * Initializes and loads the data of an animation */ -void MadsAnimation::initialise(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) { +void MadsAnimation::initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) { MadsPack anim(filename.c_str(), _vm); bool madsRes = filename[0] == '*'; char buffer[20]; @@ -131,7 +131,7 @@ void MadsAnimation::initialise(const Common::String &filename, uint16 flags, M4S if (flags & 0x100) loadInterface(surface, depthSurface); - // Initialise the reference list + // Initialize the reference list for (int i = 0; i < spriteListCount; ++i) _spriteListIndexes.push_back(-1); @@ -266,7 +266,7 @@ void MadsAnimation::initialise(const Common::String &filename, uint16 flags, M4S * Loads an animation file for display */ void MadsAnimation::load(const Common::String &filename, int abortTimers) { - initialise(filename, 0, NULL, NULL); + initialize(filename, 0, NULL, NULL); _messageCtr = 0; _skipLoad = true; @@ -279,7 +279,7 @@ void MadsAnimation::load(const Common::String &filename, int abortTimers) { } */ - // Initialise miscellaneous fields + // Initialize miscellaneous fields _currentFrame = 0; _oldFrameEntry = 0; _nextFrameTimer = _madsVm->_currentTimer; @@ -289,7 +289,7 @@ void MadsAnimation::load(const Common::String &filename, int abortTimers) { if (_madsVm->_scene) _actionNouns = _madsVm->scene()->_action._action; - // Initialise kernel message list + // Initialize kernel message list for (uint i = 0; i < _messages.size(); ++i) _messages[i].kernelMsgIndex = -1; } diff --git a/engines/m4/animation.h b/engines/m4/animation.h index ed6f49786d..68a2883241 100644 --- a/engines/m4/animation.h +++ b/engines/m4/animation.h @@ -111,7 +111,7 @@ public: MadsAnimation(MadsM4Engine *vm, MadsView *view); virtual ~MadsAnimation(); - virtual void initialise(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface); + virtual void initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface); virtual void load(const Common::String &filename, int abortTimers); virtual void update(); virtual void setCurrentFrame(int frameNumber); diff --git a/engines/m4/compression.cpp b/engines/m4/compression.cpp index 4ec9fae32f..65a25c14e3 100644 --- a/engines/m4/compression.cpp +++ b/engines/m4/compression.cpp @@ -44,16 +44,16 @@ bool MadsPack::isCompressed(Common::SeekableReadStream *stream) { } MadsPack::MadsPack(Common::SeekableReadStream *stream) { - initialise(stream); + initialize(stream); } MadsPack::MadsPack(const char *resourceName, MadsM4Engine* vm) { Common::SeekableReadStream *stream = vm->_resourceManager->get(resourceName); - initialise(stream); + initialize(stream); vm->_resourceManager->toss(resourceName); } -void MadsPack::initialise(Common::SeekableReadStream *stream) { +void MadsPack::initialize(Common::SeekableReadStream *stream) { if (!MadsPack::isCompressed(stream)) error("Attempted to decompress a resource that was not MadsPacked"); @@ -121,7 +121,7 @@ void FabDecompressor::decompress(const byte *srcData, int srcSize, byte *destDat copyOfs = 0xFFFF0000; destP = destData; - // Initialise data fields + // Initialize data fields _srcData = srcData; _srcP = _srcData + 6; _srcSize = srcSize; diff --git a/engines/m4/compression.h b/engines/m4/compression.h index a24a41da3c..cb0ef74eb7 100644 --- a/engines/m4/compression.h +++ b/engines/m4/compression.h @@ -45,7 +45,7 @@ private: int _count; int _dataOffset; - void initialise(Common::SeekableReadStream *stream); + void initialize(Common::SeekableReadStream *stream); public: static bool isCompressed(Common::SeekableReadStream *stream); MadsPack(Common::SeekableReadStream *stream); diff --git a/engines/m4/gui.h b/engines/m4/gui.h index 99b44a3af7..2b673d624c 100644 --- a/engines/m4/gui.h +++ b/engines/m4/gui.h @@ -443,7 +443,7 @@ public: GameInterfaceView(MadsM4Engine *vm, const Common::Rect &rect): View(vm, rect) {} ~GameInterfaceView() {} - virtual void initialise() {} + virtual void initialize() {} virtual void setSelectedObject(int objectNumber) {} virtual void addObjectToInventory(int objectNumber) {} }; diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp index d456accca1..93f5ab4cba 100644 --- a/engines/m4/m4.cpp +++ b/engines/m4/m4.cpp @@ -530,7 +530,7 @@ Common::Error MadsEngine::run() { //debugCN(kDebugCore, "%s\n----------\n", _globals->loadMessage(i)); if (getGameType() == GType_RexNebular) { - MadsGameLogic::initialiseGlobals(); + MadsGameLogic::initializeGlobals(); _scene = NULL; loadMenu(MAIN_MENU); diff --git a/engines/m4/m4.h b/engines/m4/m4.h index 4c9b100117..18c3936db8 100644 --- a/engines/m4/m4.h +++ b/engines/m4/m4.h @@ -223,7 +223,7 @@ public: void startScene(int sceneNum) { if (!_scene) { _scene = new MadsScene(this); - ((MadsScene *)_scene)->initialise(); + ((MadsScene *)_scene)->initialize(); } _scene->show(); _scene->loadScene(101); diff --git a/engines/m4/mads_anim.cpp b/engines/m4/mads_anim.cpp index dc2758bedc..d35b31943a 100644 --- a/engines/m4/mads_anim.cpp +++ b/engines/m4/mads_anim.cpp @@ -603,7 +603,7 @@ static bool tempFlag = true;//****DEBUG - Temporarily allow me to skip several i flags |= 0x100; _activeAnimation = new MadsAnimation(_vm, this); - _activeAnimation->initialise(_currentLine, flags, &_backgroundSurface, &_codeSurface); + _activeAnimation->initialize(_currentLine, flags, &_backgroundSurface, &_codeSurface); if (_startFrame != -1) _activeAnimation->setCurrentFrame(_startFrame); diff --git a/engines/m4/mads_logic.cpp b/engines/m4/mads_logic.cpp index a28d38080b..a73e943f4f 100644 --- a/engines/m4/mads_logic.cpp +++ b/engines/m4/mads_logic.cpp @@ -31,7 +31,7 @@ namespace M4 { -void MadsGameLogic::initialiseGlobals() { +void MadsGameLogic::initializeGlobals() { // Clear the entire globals list Common::set_to(&_madsVm->globals()->_globals[0], &_madsVm->globals()->_globals[TOTAL_NUM_VARIABLES], 0); @@ -170,7 +170,7 @@ const char *MadsSceneLogic::_opcodeStrings[] = { * convert game specific offsets for various fields in the original game's data segment into a generic data index * that will be common across all the MADS games -void MadsSceneLogic::initialiseDataMap() { +void MadsSceneLogic::initializeDataMap() { // The unique order of these items must be maintained } */ @@ -382,7 +382,7 @@ void MadsSceneLogic::getPlayerSpritesPrefix2() { /** * Loads the MADS.DAT file and loads the script data for the correct game/language */ -void MadsSceneLogic::initialiseScripts() { +void MadsSceneLogic::initializeScripts() { Common::File f; if (!f.open("mads.dat")) { warning("Could not locate mads.dat file"); diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h index 016adb2ebf..3132094252 100644 --- a/engines/m4/mads_logic.h +++ b/engines/m4/mads_logic.h @@ -92,7 +92,7 @@ public: MadsSceneLogic() { _scriptsData = NULL; } ~MadsSceneLogic() { delete _scriptsData; } - void initialiseScripts(); + void initializeScripts(); void selectScene(int sceneNum); void setupScene(); @@ -109,7 +109,7 @@ public: class MadsGameLogic { public: - static void initialiseGlobals(); + static void initializeGlobals(); }; } diff --git a/engines/m4/mads_menus.cpp b/engines/m4/mads_menus.cpp index a6e2b77253..fa65329d76 100644 --- a/engines/m4/mads_menus.cpp +++ b/engines/m4/mads_menus.cpp @@ -596,18 +596,18 @@ RexDialogView::RexDialogView(): View(_madsVm, Common::Rect(0, 0, _madsVm->_scree MadsView(this) { _screenType = VIEWID_MENU; - // Initialise class variables + // Initialize class variables _priorSceneId = _madsVm->_scene->getCurrentScene(); _dialogType = DIALOG_NONE; // Load necessary quotes _madsVm->globals()->loadQuoteRange(1, 48); - initialiseLines(); - initialiseGraphics(); + initializeLines(); + initializeGraphics(); } -void RexDialogView::initialiseLines() { +void RexDialogView::initializeLines() { // Set up a list of blank entries for use in the various dialogs for (int i = 0; i < DIALOG_LINES_SIZE; ++i) { DialogTextEntry rec; @@ -622,7 +622,7 @@ void RexDialogView::initialiseLines() { _spriteSlots[0].seqIndex = -1; } -void RexDialogView::initialiseGraphics() { +void RexDialogView::initializeGraphics() { // Set needed palette entries _madsVm->_palette->blockRange(0, 16); _madsVm->_palette->setEntry(10, 0, 255, 0); diff --git a/engines/m4/mads_menus.h b/engines/m4/mads_menus.h index 766767dc84..4d3ea5da39 100644 --- a/engines/m4/mads_menus.h +++ b/engines/m4/mads_menus.h @@ -117,8 +117,8 @@ class RexDialogView : public View, public MadsView { private: int _priorSceneId; - void initialiseLines(); - void initialiseGraphics(); + void initializeLines(); + void initializeGraphics(); void loadBackground(); void loadMenuSprites(); protected: diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp index b305242bbb..1a44c49f00 100644 --- a/engines/m4/mads_scene.cpp +++ b/engines/m4/mads_scene.cpp @@ -94,12 +94,12 @@ void MadsScene::loadScene2(const char *aaName, int sceneNumber) { // Load scene walk paths loadSceneCodes(_currentScene); - // Initialise the scene animation + // Initialize the scene animation uint16 flags = 0x4100; if (_madsVm->globals()->_config.textWindowStill) flags |= 0x200; - _sceneAnimation->initialise(aaName, flags, _interfaceSurface, NULL); + _sceneAnimation->initialize(aaName, flags, _interfaceSurface, NULL); } /** @@ -113,7 +113,7 @@ void MadsScene::loadSceneTemporary() { {0x00<<2, 0x10<<2, 0x16<<2}}; _vm->_palette->setPalette(&sysColors[0], 4, 3); - _interfaceSurface->initialise(); + _interfaceSurface->initialize(); loadSceneHotspots(_currentScene); @@ -596,7 +596,7 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su char buffer1[80]; const char *sceneName; - // TODO: Initialise spriteSet / xp_list + // TODO: Initialize spriteSet / xp_list if (sceneNumber > 0) { sceneName = MADSResourceManager::getResourceName(RESPREFIX_RM, sceneNumber, ".DAT"); @@ -668,7 +668,7 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su delete stream; - // Initialise a copy of the surfaces if they weren't provided + // Initialize a copy of the surfaces if they weren't provided bool dsFlag = false, ssFlag = false; if (!surface) { surface = new M4Surface(_width, _height); @@ -864,7 +864,7 @@ void MadsInterfaceView::setFontMode(InterfaceFontMode newMode) { } } -void MadsInterfaceView::initialise() { +void MadsInterfaceView::initialize() { // Build up the inventory list _inventoryList.clear(); diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h index 12d7088a2f..9835de4daf 100644 --- a/engines/m4/mads_scene.h +++ b/engines/m4/mads_scene.h @@ -108,8 +108,8 @@ public: public: MadsScene(MadsEngine *vm); virtual ~MadsScene(); - void initialise() { - _sceneLogic.initialiseScripts(); + void initialize() { + _sceneLogic.initializeScripts(); } // Methods that differ between engines @@ -177,7 +177,7 @@ public: MadsInterfaceView(MadsM4Engine *vm); ~MadsInterfaceView(); - virtual void initialise(); + virtual void initialize(); virtual void setSelectedObject(int objectNumber); virtual void addObjectToInventory(int objectNumber); int getSelectedObject() { return _selectedObject; } diff --git a/engines/m4/mads_views.h b/engines/m4/mads_views.h index 72a70cfbc0..e49c9e6d94 100644 --- a/engines/m4/mads_views.h +++ b/engines/m4/mads_views.h @@ -447,7 +447,7 @@ protected: public: Animation(MadsM4Engine *vm); virtual ~Animation(); - virtual void initialise(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) = 0; + virtual void initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) = 0; virtual void load(const Common::String &filename, int v0) = 0; virtual void update() = 0; virtual void setCurrentFrame(int frameNumber) = 0; diff --git a/engines/queen/command.h b/engines/queen/command.h index 772d6cb0f1..aa72537a9f 100644 --- a/engines/queen/command.h +++ b/engines/queen/command.h @@ -97,7 +97,7 @@ public: Command(QueenEngine *vm); ~Command(); - //! initialise command construction + //! initialize command construction void clear(bool clearTexts); //! execute last constructed command diff --git a/engines/queen/display.h b/engines/queen/display.h index ffb4479426..4256b19d72 100644 --- a/engines/queen/display.h +++ b/engines/queen/display.h @@ -44,7 +44,7 @@ public: Display(QueenEngine *vm, OSystem *system); ~Display(); - //! initialise dynalum for the specified room + //! initialize dynalum for the specified room void dynalumInit(const char *roomName, uint16 roomNum); //! update dynalum for the current room @@ -138,7 +138,7 @@ public: //! show/hide mouse cursor void showMouseCursor(bool show); - //! initialise font, compute justification sizes + //! initialize font, compute justification sizes void initFont(); //! add the specified text to the texts list diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp index eae2dd674c..a38aa06bc4 100644 --- a/engines/sci/engine/script.cpp +++ b/engines/sci/engine/script.cpp @@ -492,7 +492,7 @@ SegmentRef Script::dereference(reg_t pointer) { return ret; } -void Script::initialiseLocals(SegManager *segMan) { +void Script::initializeLocals(SegManager *segMan) { LocalVariables *locals = segMan->allocLocalsSegment(this); if (locals) { if (getSciVersion() > SCI_VERSION_0_EARLY) { @@ -508,7 +508,7 @@ void Script::initialiseLocals(SegManager *segMan) { } } -void Script::initialiseClasses(SegManager *segMan) { +void Script::initializeClasses(SegManager *segMan) { const byte *seeker = 0; uint16 mult = 0; @@ -580,7 +580,7 @@ void Script::initialiseClasses(SegManager *segMan) { } } -void Script::initialiseObjectsSci0(SegManager *segMan, SegmentId segmentId) { +void Script::initializeObjectsSci0(SegManager *segMan, SegmentId segmentId) { bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY); // We need to make two passes, as the objects in the script might be in the @@ -632,7 +632,7 @@ void Script::initialiseObjectsSci0(SegManager *segMan, SegmentId segmentId) { relocateSci0Sci21(make_reg(segmentId, relocationBlock - getBuf() + 4)); } -void Script::initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId) { +void Script::initializeObjectsSci11(SegManager *segMan, SegmentId segmentId) { const byte *seeker = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2; while (READ_SCI11ENDIAN_UINT16(seeker) == SCRIPT_OBJECT_MAGIC_NUMBER) { @@ -667,7 +667,7 @@ void Script::initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId) { relocateSci0Sci21(make_reg(segmentId, READ_SCI11ENDIAN_UINT16(_heapStart))); } -void Script::initialiseObjectsSci3(SegManager *segMan, SegmentId segmentId) { +void Script::initializeObjectsSci3(SegManager *segMan, SegmentId segmentId) { const byte *seeker = getSci3ObjectsPointer(); while (READ_SCI11ENDIAN_UINT16(seeker) == SCRIPT_OBJECT_MAGIC_NUMBER) { @@ -681,13 +681,13 @@ void Script::initialiseObjectsSci3(SegManager *segMan, SegmentId segmentId) { relocateSci3(make_reg(segmentId, 0)); } -void Script::initialiseObjects(SegManager *segMan, SegmentId segmentId) { +void Script::initializeObjects(SegManager *segMan, SegmentId segmentId) { if (getSciVersion() <= SCI_VERSION_1_LATE) - initialiseObjectsSci0(segMan, segmentId); + initializeObjectsSci0(segMan, segmentId); else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1) - initialiseObjectsSci11(segMan, segmentId); + initializeObjectsSci11(segMan, segmentId); else if (getSciVersion() == SCI_VERSION_3) - initialiseObjectsSci3(segMan, segmentId); + initializeObjectsSci3(segMan, segmentId); } reg_t Script::findCanonicAddress(SegManager *segMan, reg_t addr) const { diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h index 13744b6f93..ff061e0e36 100644 --- a/engines/sci/engine/script.h +++ b/engines/sci/engine/script.h @@ -137,20 +137,20 @@ public: * Initializes the script's local variables * @param segMan A reference to the segment manager */ - void initialiseLocals(SegManager *segMan); + void initializeLocals(SegManager *segMan); /** * Adds the script's classes to the segment manager's class table * @param segMan A reference to the segment manager */ - void initialiseClasses(SegManager *segMan); + void initializeClasses(SegManager *segMan); /** * Initializes the script's objects (SCI0) * @param segMan A reference to the segment manager * @param segmentId The script's segment id */ - void initialiseObjects(SegManager *segMan, SegmentId segmentId); + void initializeObjects(SegManager *segMan, SegmentId segmentId); // script lock operations @@ -280,21 +280,21 @@ private: * @param segMan A reference to the segment manager * @param segmentId The script's segment id */ - void initialiseObjectsSci0(SegManager *segMan, SegmentId segmentId); + void initializeObjectsSci0(SegManager *segMan, SegmentId segmentId); /** * Initializes the script's objects (SCI1.1 - SCI2.1) * @param segMan A reference to the segment manager * @param segmentId The script's segment id */ - void initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId); + void initializeObjectsSci11(SegManager *segMan, SegmentId segmentId); /** * Initializes the script's objects (SCI3) * @param segMan A reference to the segment manager * @param segmentId The script's segment id */ - void initialiseObjectsSci3(SegManager *segMan, SegmentId segmentId); + void initializeObjectsSci3(SegManager *segMan, SegmentId segmentId); }; } // End of namespace Sci diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp index 3692bb2d55..ab67da32db 100644 --- a/engines/sci/engine/seg_manager.cpp +++ b/engines/sci/engine/seg_manager.cpp @@ -1007,9 +1007,9 @@ int SegManager::instantiateScript(int scriptNum) { scr->init(scriptNum, _resMan); scr->load(_resMan); - scr->initialiseLocals(this); - scr->initialiseClasses(this); - scr->initialiseObjects(this, segmentId); + scr->initializeLocals(this); + scr->initializeClasses(this); + scr->initializeObjects(this, segmentId); return segmentId; } diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index a579ba10e1..ab5aeacabf 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -71,7 +71,7 @@ public: */ Script *allocateScript(int script_nr, SegmentId *seg_id); - // The script must then be initialised; see section (1b.), below. + // The script must then be initialized; see section (1b.), below. /** * Forcefully deallocate a previously allocated script. diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp index 1acb7e5586..64d4d7422c 100644 --- a/engines/scumm/boxes.cpp +++ b/engines/scumm/boxes.cpp @@ -962,7 +962,7 @@ void ScummEngine::calcItineraryMatrix(byte *itineraryMatrix, int num) { // Allocate the adjacent & itinerary matrices adjacentMatrix = (byte *)malloc(boxSize * boxSize); - // Initialise the adjacent matrix: each box has distance 0 to itself, + // Initialize the adjacent matrix: each box has distance 0 to itself, // and distance 1 to its direct neighbors. Initially, it has distance // 255 (= infinity) to all other boxes. for (i = 0; i < num; i++) { diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index b85771e897..ba13ff46d9 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -214,7 +214,7 @@ void ScummEngine::resetPalette() { } else { if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) { // if rendermode is set to EGA we use the full palette from the resources - // else we initialise and then lock down the first 16 colors. + // else we initialize and then lock down the first 16 colors. if (_renderMode != Common::kRenderEGA) setPaletteFromTable(tableAmigaMIPalette, sizeof(tableAmigaMIPalette) / 3); #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE diff --git a/engines/scumm/player_v4a.h b/engines/scumm/player_v4a.h index b51ca2f993..d01c70f295 100644 --- a/engines/scumm/player_v4a.h +++ b/engines/scumm/player_v4a.h @@ -67,7 +67,7 @@ private: // byte type; } _sfxSlots[4]; - int8 _initState; // < 0: failed, 0: uninitialised, > 0: initialised + int8 _initState; // < 0: failed, 0: uninitialized, > 0: initialized int getSfxChan(int id) const { for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i) diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp index de081bb631..616670b0fd 100644 --- a/engines/sky/logic.cpp +++ b/engines/sky/logic.cpp @@ -1890,7 +1890,7 @@ bool Logic::fnCheckRequest(uint32 a, uint32 b, uint32 c) { } bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { - /// initialise the top menu bar + /// initialize the top menu bar // firstObject is o0 for game menu, k0 for linc uint i; @@ -1939,7 +1939,7 @@ bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { else if (menuLength < _scriptVariables[SCROLL_OFFSET] + 11) _scriptVariables[SCROLL_OFFSET] = menuLength - 11; - // (6) AND FINALLY, INITIALISE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN + // (6) AND FINALLY, INITIALIZE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN uint16 rollingX = TOP_LEFT_X + 28; for (i = 0; i < 11; i++) { diff --git a/engines/sword2/console.cpp b/engines/sword2/console.cpp index 8d95670308..957b2431e0 100644 --- a/engines/sword2/console.cpp +++ b/engines/sword2/console.cpp @@ -779,19 +779,19 @@ bool Debugger::Cmd_Sfx(int argc, const char **argv) { } bool Debugger::Cmd_English(int argc, const char **argv) { - _vm->initialiseFontResourceFlags(DEFAULT_TEXT); + _vm->initializeFontResourceFlags(DEFAULT_TEXT); DebugPrintf("Default fonts selected\n"); return true; } bool Debugger::Cmd_Finnish(int argc, const char **argv) { - _vm->initialiseFontResourceFlags(FINNISH_TEXT); + _vm->initializeFontResourceFlags(FINNISH_TEXT); DebugPrintf("Finnish fonts selected\n"); return true; } bool Debugger::Cmd_Polish(int argc, const char **argv) { - _vm->initialiseFontResourceFlags(POLISH_TEXT); + _vm->initializeFontResourceFlags(POLISH_TEXT); DebugPrintf("Polish fonts selected\n"); return true; } diff --git a/engines/sword2/icons.cpp b/engines/sword2/icons.cpp index f179f3c899..a555e63449 100644 --- a/engines/sword2/icons.cpp +++ b/engines/sword2/icons.cpp @@ -147,7 +147,7 @@ void Mouse::buildMenu() { } } - // Initialise the menu from the master list. + // Initialize the menu from the master list. for (i = 0; i < 15; i++) { uint32 res = _masterMenuList[i].icon_resource; diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp index fbfb03cf61..e7fb979d69 100644 --- a/engines/sword2/interpreter.cpp +++ b/engines/sword2/interpreter.cpp @@ -264,7 +264,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) { // int32_TYPE 1 numberOfScripts // int32_TYPE numberOfScripts The offsets for each script - // Initialise some stuff + // Initialize some stuff uint32 ip = 0; // Code pointer int scriptNumber; @@ -614,7 +614,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) { // The scripts do not always call the mcode command // with as many parameters as it can accept. To keep - // things predictable, initialise the remaining + // things predictable, initialize the remaining // parameters to 0. for (i = STACK_SIZE - 1; i >= value; i--) { diff --git a/engines/sword2/layers.cpp b/engines/sword2/layers.cpp index ad65336c0f..b13006cd70 100644 --- a/engines/sword2/layers.cpp +++ b/engines/sword2/layers.cpp @@ -22,7 +22,7 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ -// high level layer initialising +// high level layer initializing // the system supports: // 1 optional background parallax layer @@ -97,7 +97,7 @@ void Screen::initBackground(int32 res, int32 new_palette) { debug(2, "layers=%d width=%d depth=%d", screen_head.noLayers, screen_head.width, screen_head.height); - // initialise the driver back buffer + // initialize the driver back buffer setLocationMetrics(screen_head.width, screen_head.height); for (i = 0; i < screen_head.noLayers; i++) { @@ -180,22 +180,22 @@ void Screen::initBackground(int32 res, int32 new_palette) { for (i = 0; i < 2; i++) { if (screenLayerTable.bg_parallax[i]) - initialiseBackgroundLayer(_vm->fetchBackgroundParallaxLayer(file, i)); + initializeBackgroundLayer(_vm->fetchBackgroundParallaxLayer(file, i)); else - initialiseBackgroundLayer(NULL); + initializeBackgroundLayer(NULL); } // Normal backround layer - initialiseBackgroundLayer(_vm->fetchBackgroundLayer(file)); + initializeBackgroundLayer(_vm->fetchBackgroundLayer(file)); // Foreground parallax layers for (i = 0; i < 2; i++) { if (screenLayerTable.fg_parallax[i]) - initialiseBackgroundLayer(_vm->fetchForegroundParallaxLayer(file, i)); + initializeBackgroundLayer(_vm->fetchForegroundParallaxLayer(file, i)); else - initialiseBackgroundLayer(NULL); + initializeBackgroundLayer(NULL); } _vm->_resman->closeResource(_thisScreen.background_layer_id); @@ -243,7 +243,7 @@ void Screen::initPsxBackground(int32 res, int32 new_palette) { debug(2, "layers=%d width=%d depth=%d", screen_head.noLayers, screen_head.width, screen_head.height); - // initialise the driver back buffer + // initialize the driver back buffer setLocationMetrics(screen_head.width, screen_head.height); for (i = 0; i < screen_head.noLayers; i++) { @@ -279,15 +279,15 @@ void Screen::initPsxBackground(int32 res, int32 new_palette) { _thisScreen.feet_y = 340; // Background parallax layers - initialisePsxParallaxLayer(_vm->fetchBackgroundParallaxLayer(file, 0)); - initialisePsxParallaxLayer(NULL); + initializePsxParallaxLayer(_vm->fetchBackgroundParallaxLayer(file, 0)); + initializePsxParallaxLayer(NULL); // Normal backround layer - initialisePsxBackgroundLayer(_vm->fetchBackgroundLayer(file)); + initializePsxBackgroundLayer(_vm->fetchBackgroundLayer(file)); // Foreground parallax layers - initialisePsxParallaxLayer(_vm->fetchForegroundParallaxLayer(file, 1)); - initialisePsxParallaxLayer(NULL); + initializePsxParallaxLayer(_vm->fetchForegroundParallaxLayer(file, 1)); + initializePsxParallaxLayer(NULL); _vm->_resman->closeResource(_thisScreen.background_layer_id); diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp index 804862e13f..e279284d76 100644 --- a/engines/sword2/maketext.cpp +++ b/engines/sword2/maketext.cpp @@ -636,7 +636,7 @@ void FontRenderer::killTextBloc(uint32 bloc_number) { #define SAVE_LINE_NO 1 -void Sword2Engine::initialiseFontResourceFlags() { +void Sword2Engine::initializeFontResourceFlags() { byte *textFile = _resman->openResource(TEXT_RES); // If language is Polish or Finnish it requires alternate fonts. @@ -649,11 +649,11 @@ void Sword2Engine::initialiseFontResourceFlags() { char *textLine = (char *)fetchTextLine(textFile, SAVE_LINE_NO) + 2; if (strcmp(textLine, "tallenna") == 0) - initialiseFontResourceFlags(FINNISH_TEXT); + initializeFontResourceFlags(FINNISH_TEXT); else if (strcmp(textLine, "zapisz") == 0) - initialiseFontResourceFlags(POLISH_TEXT); + initializeFontResourceFlags(POLISH_TEXT); else - initialiseFontResourceFlags(DEFAULT_TEXT); + initializeFontResourceFlags(DEFAULT_TEXT); // Get the game name for the windows application @@ -677,10 +677,10 @@ void Sword2Engine::initialiseFontResourceFlags() { } /** - * Called from initialiseFontResourceFlags(), and also from console.cpp + * Called from initializeFontResourceFlags(), and also from console.cpp */ -void Sword2Engine::initialiseFontResourceFlags(uint8 language) { +void Sword2Engine::initializeFontResourceFlags(uint8 language) { switch (language) { case FINNISH_TEXT: _speechFontId = FINNISH_SPEECH_FONT_ID; diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp index e3bce7d27f..1e068d6061 100644 --- a/engines/sword2/render.cpp +++ b/engines/sword2/render.cpp @@ -342,10 +342,10 @@ void Screen::renderParallax(byte *ptr, int16 l) { #define LIMIT_FRAME_RATE /** - * Initialises the timers before the render loop is entered. + * Initializes the timers before the render loop is entered. */ -void Screen::initialiseRenderCycle() { +void Screen::initializeRenderCycle() { _initialTime = _vm->_system->getMillis(); _totalTime = _initialTime + (1000 / _vm->getFramesPerSecond()); } @@ -399,7 +399,7 @@ bool Screen::endRenderCycle() { renderCountIndex = 0; if (_renderTooSlow) { - initialiseRenderCycle(); + initializeRenderCycle(); return true; } @@ -461,13 +461,13 @@ void Screen::resetRenderEngine() { * or a NULL pointer in order of background parallax to foreground parallax. */ -int32 Screen::initialiseBackgroundLayer(byte *parallax) { +int32 Screen::initializeBackgroundLayer(byte *parallax) { Parallax p; uint16 i, j, k; byte *data; byte *dst; - debug(2, "initialiseBackgroundLayer"); + debug(2, "initializeBackgroundLayer"); assert(_layer < MAXLAYERS); @@ -588,14 +588,14 @@ int32 Screen::initialiseBackgroundLayer(byte *parallax) { * ratio correction), while PC backgrounds are in tiles of 64x64. */ -int32 Screen::initialisePsxBackgroundLayer(byte *parallax) { +int32 Screen::initializePsxBackgroundLayer(byte *parallax) { uint16 bgXres, bgYres; uint16 trueXres, stripeNumber, totStripes; uint32 baseAddress, stripePos; uint16 i, j; byte *dst; - debug(2, "initialisePsxBackgroundLayer"); + debug(2, "initializePsxBackgroundLayer"); assert(_layer < MAXLAYERS); @@ -698,14 +698,14 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) { * can be understood by renderParallax functions. */ -int32 Screen::initialisePsxParallaxLayer(byte *parallax) { +int32 Screen::initializePsxParallaxLayer(byte *parallax) { uint16 plxXres, plxYres; uint16 xTiles, yTiles; uint16 i, j, k; byte *data; byte *dst; - debug(2, "initialisePsxParallaxLayer"); + debug(2, "initializePsxParallaxLayer"); assert(_layer < MAXLAYERS); diff --git a/engines/sword2/router.h b/engines/sword2/router.h index ec711bcc40..7196ea8df4 100644 --- a/engines/sword2/router.h +++ b/engines/sword2/router.h @@ -26,7 +26,7 @@ #define SWORD2_ROUTER_H // This used to be a variable, but it was never set. Actually, it wasn't even -// initialised! +// initialized! // // Define this to force the use of slidy router (so solid path not used when // ending walk in ANY direction) diff --git a/engines/sword2/screen.cpp b/engines/sword2/screen.cpp index cae719c1d4..0cb951fdfc 100644 --- a/engines/sword2/screen.cpp +++ b/engines/sword2/screen.cpp @@ -61,11 +61,11 @@ Screen::Screen(Sword2Engine *vm, int16 width, int16 height) { _dirtyGrid = (byte *)calloc(_gridWide, _gridDeep); if (!_dirtyGrid) - error("Could not initialise dirty grid"); + error("Could not initialize dirty grid"); _buffer = (byte *)malloc(width * height); if (!_buffer) - error("Could not initialise display"); + error("Could not initialize display"); for (int i = 0; i < ARRAYSIZE(_blockSurfaces); i++) _blockSurfaces[i] = NULL; @@ -1225,11 +1225,11 @@ void Screen::rollCredits() { void Screen::splashScreen() { byte *bgfile = _vm->_resman->openResource(2950); - initialiseBackgroundLayer(NULL); - initialiseBackgroundLayer(NULL); - initialiseBackgroundLayer(_vm->fetchBackgroundLayer(bgfile)); - initialiseBackgroundLayer(NULL); - initialiseBackgroundLayer(NULL); + initializeBackgroundLayer(NULL); + initializeBackgroundLayer(NULL); + initializeBackgroundLayer(_vm->fetchBackgroundLayer(bgfile)); + initializeBackgroundLayer(NULL); + initializeBackgroundLayer(NULL); _vm->fetchPalette(bgfile, _palette); setPalette(0, 256, _palette, RDPAL_FADE); diff --git a/engines/sword2/screen.h b/engines/sword2/screen.h index 2d15692299..11e323d0a7 100644 --- a/engines/sword2/screen.h +++ b/engines/sword2/screen.h @@ -390,12 +390,12 @@ public: void resetRenderLists(); void setLocationMetrics(uint16 w, uint16 h); - int32 initialiseBackgroundLayer(byte *parallax); - int32 initialisePsxParallaxLayer(byte *parallax); // These are used to initialize psx backgrounds and - int32 initialisePsxBackgroundLayer(byte *parallax); // parallaxes, which are different from pc counterparts. + int32 initializeBackgroundLayer(byte *parallax); + int32 initializePsxParallaxLayer(byte *parallax); // These are used to initialize psx backgrounds and + int32 initializePsxBackgroundLayer(byte *parallax); // parallaxes, which are different from pc counterparts. void closeBackgroundLayer(); - void initialiseRenderCycle(); + void initializeRenderCycle(); void initBackground(int32 res, int32 new_palette); void initPsxBackground(int32 res, int32 new_palette); diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index bc34e15236..62a391923d 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -425,7 +425,7 @@ Common::Error Sword2Engine::run() { setInputEventFilter(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP | RD_WHEELUP | RD_WHEELDOWN); setupPersistentResources(); - initialiseFontResourceFlags(); + initializeFontResourceFlags(); if (_features & GF_DEMO) _logic->writeVar(DEMO, 1); @@ -463,7 +463,7 @@ Common::Error Sword2Engine::run() { } else startGame(); - _screen->initialiseRenderCycle(); + _screen->initializeRenderCycle(); while (1) { _debugger->onFrame(); diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h index 27cbd9e49d..e4c9dcca3c 100644 --- a/engines/sword2/sword2.h +++ b/engines/sword2/sword2.h @@ -233,8 +233,8 @@ public: void sleepUntil(uint32 time); - void initialiseFontResourceFlags(); - void initialiseFontResourceFlags(uint8 language); + void initializeFontResourceFlags(); + void initializeFontResourceFlags(uint8 language); bool initStartMenu(); void registerStartPoint(int32 key, char *name); diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h index 04826c2e5a..3309763966 100644 --- a/engines/sword25/gfx/graphicengine.h +++ b/engines/sword25/gfx/graphicengine.h @@ -106,7 +106,7 @@ public: // --------- /** - * Initialises the graphics engine and sets the screen mode. Returns + * Initializes the graphics engine and sets the screen mode. Returns * true if initialisation failed. * @note This method should be called immediately after the * initialisation of all services. diff --git a/engines/sword25/gfx/panel.cpp b/engines/sword25/gfx/panel.cpp index 34ab4876ea..6d5b2a623d 100644 --- a/engines/sword25/gfx/panel.cpp +++ b/engines/sword25/gfx/panel.cpp @@ -47,12 +47,12 @@ Panel::Panel(RenderObjectPtr parentPtr, int width, int height, uin _height = height; if (_width < 0) { - error("Tried to initialise a panel with an invalid width (%d).", _width); + error("Tried to initialize a panel with an invalid width (%d).", _width); return; } if (_height < 0) { - error("Tried to initialise a panel with an invalid height (%d).", _height); + error("Tried to initialize a panel with an invalid height (%d).", _height); return; } diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h index a84c215076..f79890a9fd 100644 --- a/engines/sword25/input/inputengine.h +++ b/engines/sword25/input/inputengine.h @@ -172,7 +172,7 @@ public: /// -------------------------------------------------------------- /** - * Initialises the input engine + * Initializes the input engine * @return Returns a true on success, otherwise false. */ bool init(); diff --git a/engines/sword25/kernel/kernel.cpp b/engines/sword25/kernel/kernel.cpp index f45137ce02..d6388eee2b 100644 --- a/engines/sword25/kernel/kernel.cpp +++ b/engines/sword25/kernel/kernel.cpp @@ -63,7 +63,7 @@ Kernel::Kernel() : // Create the resource manager _resourceManager = new ResourceManager(this); - // Initialise the script engine + // Initialize the script engine _script = new LuaScriptEngine(this); if (!_script || !_script->init()) { _initSuccess = false; diff --git a/engines/sword25/kernel/kernel.h b/engines/sword25/kernel/kernel.h index a0c2927fdc..adf69f92d6 100644 --- a/engines/sword25/kernel/kernel.h +++ b/engines/sword25/kernel/kernel.h @@ -79,7 +79,7 @@ public: uint getMilliTicks(); /** - * Specifies whether the kernel was successfully initialised + * Specifies whether the kernel was successfully initialized */ bool getInitSuccess() const { return _initSuccess; diff --git a/engines/sword25/math/polygon.cpp b/engines/sword25/math/polygon.cpp index fe2fc84cad..2e7836ff77 100644 --- a/engines/sword25/math/polygon.cpp +++ b/engines/sword25/math/polygon.cpp @@ -59,7 +59,7 @@ Polygon::~Polygon() { } bool Polygon::init(int vertexCount_, const Vertex *vertices_) { - // Rember the old obstate to restore it if an error occurs whilst initialising it with the new data + // Rember the old obstate to restore it if an error occurs whilst initializing it with the new data int oldvertexCount = this->vertexCount; Vertex *oldvertices = this->vertices; diff --git a/engines/sword25/math/polygon.h b/engines/sword25/math/polygon.h index eac19d7900..ffdbf14f6b 100644 --- a/engines/sword25/math/polygon.h +++ b/engines/sword25/math/polygon.h @@ -78,15 +78,15 @@ public: virtual ~Polygon(); /** - * Initialises the BS_Polygon with a list of Vertecies. + * Initializes the BS_Polygon with a list of Vertecies. * * The Vertices need to define a polygon must not have self-intersections. - * If a polygon already has verticies, this will re-initialise it with the new list. + * If a polygon already has verticies, this will re-initialize it with the new list. * * @param VertexCount The number of vertices being passed * @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon. * @return Returns false if the Vertecies have self-intersections. In this case, - * the object is not initialised. + * the object is not initialized. */ bool init(int vertexCount_, const Vertex *vertices_); diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp index 8790860a55..7681ef6d9f 100644 --- a/engines/sword25/math/region.cpp +++ b/engines/sword25/math/region.cpp @@ -115,7 +115,7 @@ bool Region::init(const Polygon &contour, const Common::Array *pHoles) } - // Initialise bounding box + // Initialize bounding box updateBoundingBox(); _valid = true; diff --git a/engines/sword25/math/region.h b/engines/sword25/math/region.h index f9a3f50b3f..0fd7223631 100644 --- a/engines/sword25/math/region.h +++ b/engines/sword25/math/region.h @@ -73,12 +73,12 @@ public: virtual ~Region(); /** - * Initialises a BS_Region object + * Initializes a BS_Region object * @param Contour A polygon indicating the outline of the region * @param pHoles A pointer to an array of polygons representing the hole state in the region. * If the region has no holes, it must be passed as NULL. The default value is NULL. * @return Returns true if the initialisation was successful, otherwise false. - * @remark If the region was already initialised, the old state will be deleted. + * @remark If the region was already initialized, the old state will be deleted. */ virtual bool init(const Polygon &contour, const Common::Array *pHoles = NULL); diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp index 3eea689877..bace4d54bc 100644 --- a/engines/sword25/math/walkregion.cpp +++ b/engines/sword25/math/walkregion.cpp @@ -101,7 +101,7 @@ static void initDijkstraNodes(DijkstraNode::Container &dijkstraNodes, const Regi // Allocate sufficient space in the array dijkstraNodes.resize(nodes.size()); - // Initialise all the nodes which are visible from the starting node + // Initialize all the nodes which are visible from the starting node DijkstraNode::Iter dijkstraIter = dijkstraNodes.begin(); for (Common::Array::const_iterator nodesIter = nodes.begin(); nodesIter != nodes.end(); nodesIter++, dijkstraIter++) { @@ -173,7 +173,7 @@ void reverseArray(Common::Array &arr) { bool WalkRegion::findPath(const Vertex &start, const Vertex &end, BS_Path &path) const { // This is an implementation of Dijkstra's algorithm - // Initialise edge node list + // Initialize edge node list DijkstraNode::Container dijkstraNodes; initDijkstraNodes(dijkstraNodes, *this, start, _nodes); @@ -247,7 +247,7 @@ void WalkRegion::initNodeVector() { } void WalkRegion::computeVisibilityMatrix() { - // Initialise visibility matrix + // Initialize visibility matrix _visibilityMatrix = Common::Array< Common::Array >(); for (uint idx = 0; idx < _nodes.size(); ++idx) { Common::Array arr; diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp index 7fd3d1b658..9c65c9948d 100644 --- a/engines/sword25/script/luascript.cpp +++ b/engines/sword25/script/luascript.cpp @@ -112,7 +112,7 @@ bool LuaScriptEngine::init() { // Place the error handler function in the Lua registry, and remember the index _pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX); - // Initialise the Pluto-Persistence library + // Initialize the Pluto-Persistence library luaopen_pluto(_state); lua_pop(_state, 1); diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h index cd6d0e8878..1a4a38c3be 100644 --- a/engines/sword25/script/luascript.h +++ b/engines/sword25/script/luascript.h @@ -49,7 +49,7 @@ public: virtual ~LuaScriptEngine(); /** - * Initialises the scripting engine + * Initializes the scripting engine * @return Returns true if successful, otherwise false. */ virtual bool init(); diff --git a/engines/sword25/script/script.h b/engines/sword25/script/script.h index e4ce846b66..04f248fe7e 100644 --- a/engines/sword25/script/script.h +++ b/engines/sword25/script/script.h @@ -54,7 +54,7 @@ public: // ----------------------------------------------------------------------------- /** - * Initialises the scrip tengine. Returns true if successful, false otherwise. + * Initializes the scrip tengine. Returns true if successful, false otherwise. */ virtual bool init() = 0; diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h index c087392570..4dbd475846 100644 --- a/engines/sword25/sfx/soundengine.h +++ b/engines/sword25/sfx/soundengine.h @@ -88,7 +88,7 @@ public: ~SoundEngine() {} /** - * Initialises the sound engine + * Initializes the sound engine * @param SampleRate Specifies the sample rate to use. * @param Channels The maximum number of channels. The default is 32. * @return Returns true on success, otherwise false. diff --git a/engines/sword25/sword25.cpp b/engines/sword25/sword25.cpp index 93666fed39..b111746c32 100644 --- a/engines/sword25/sword25.cpp +++ b/engines/sword25/sword25.cpp @@ -94,7 +94,7 @@ Common::Error Sword25Engine::run() { } Common::Error Sword25Engine::appStart() { - // Initialise the graphics mode to ARGB8888 + // Initialize the graphics mode to ARGB8888 Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); initGraphics(800, 600, true, &format); if (format != g_system->getScreenFormat()) @@ -142,7 +142,7 @@ bool Sword25Engine::appMain() { } bool Sword25Engine::appEnd() { - // The kernel is shutdown, and un-initialises all subsystems + // The kernel is shutdown, and un-initializes all subsystems Kernel::deleteInstance(); AnimationTemplateRegistry::destroy(); diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp index 9caa12d320..4e9847f8b4 100644 --- a/engines/tinsel/actors.cpp +++ b/engines/tinsel/actors.cpp @@ -434,7 +434,7 @@ void StartTaggedActors(SCNHANDLE ah, int numActors, bool bRunScript) { memset(taggedActors, 0, sizeof(taggedActors)); numTaggedActors = numActors; } else { - // Only actors with code blocks got (x, y) re-initialised, so... + // Only actors with code blocks got (x, y) re-initialized, so... for (i = 0; i < NumActors; i++) { actorInfo[i].x = actorInfo[i].y = 0; actorInfo[i].mtype = 0; diff --git a/engines/tinsel/background.cpp b/engines/tinsel/background.cpp index 5e2ebaafdc..72397db97f 100644 --- a/engines/tinsel/background.cpp +++ b/engines/tinsel/background.cpp @@ -37,7 +37,7 @@ namespace Tinsel { const BACKGND *pCurBgnd = NULL; /** - * Called to initialise a background. + * Called to initialize a background. * @param pBgnd Pointer to data struct for current background */ diff --git a/engines/tinsel/background.h b/engines/tinsel/background.h index 37ab4d4d5c..34f1bd6dd2 100644 --- a/engines/tinsel/background.h +++ b/engines/tinsel/background.h @@ -73,7 +73,7 @@ struct BACKGND { |* Background Function Prototypes *| \*----------------------------------------------------------------------*/ -void InitBackground( // called to initialise a background +void InitBackground( // called to initialize a background const BACKGND *pBgnd); // pointer to data struct for current background void StartupBackground(CORO_PARAM, SCNHANDLE hFilm); diff --git a/engines/tinsel/bg.cpp b/engines/tinsel/bg.cpp index e5618afc5c..cf692e16ea 100644 --- a/engines/tinsel/bg.cpp +++ b/engines/tinsel/bg.cpp @@ -126,7 +126,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) { // Get the MULTI_INIT structure pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pReel->mobj)); - // Initialise and insert the object, and initialise its script. + // Initialize and insert the object, and initialize its script. pBG[0] = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG[0]); InitStepAnimScript(&thisAnim[0], pBG[0], FROM_LE_32(pReel->script), BGspeed); @@ -141,7 +141,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) { // Get the MULTI_INIT structure pmi = (PMULTI_INIT) LockMem(FROM_LE_32(pFilm->reels[i].mobj)); - // Initialise and insert the object, and initialise its script. + // Initialize and insert the object, and initialize its script. pBG[i] = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG[i]); MultiSetZPosition(pBG[i], 0); @@ -176,7 +176,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) { pFilm = (const FILM *)LockMem(hBackground); assert(bgReels == (int32)FROM_LE_32(pFilm->numreels)); - // Just re-initialise the scripts. + // Just re-initialize the scripts. for (int i = 0; i < bgReels; i++) { InitStepAnimScript(&thisAnim[i], pBG[i], pFilm->reels[i].script, BGspeed); StepAnimScript(&thisAnim[i]); @@ -202,7 +202,7 @@ static void BGotherProcess(CORO_PARAM, const void *param) { CORO_BEGIN_CODE(_ctx); - // Initialise and insert the object, and initialise its script. + // Initialize and insert the object, and initialize its script. _ctx->pObj = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_WORLD), _ctx->pObj); diff --git a/engines/tinsel/bmv.cpp b/engines/tinsel/bmv.cpp index db56c5bbba..24d47b920f 100644 --- a/engines/tinsel/bmv.cpp +++ b/engines/tinsel/bmv.cpp @@ -385,7 +385,7 @@ void BMVPlayer::MoviePalette(int paletteOffset) { SetTextPal(talkColor); } -void BMVPlayer::InitialiseMovieSound() { +void BMVPlayer::InitializeMovieSound() { _audioStream = Audio::makeQueuingAudioStream(22050, true); audioStarted = false; } @@ -663,7 +663,7 @@ void BMVPlayer::LoadSlots(int number) { /** * Called from the foreground when starting playback of a movie. */ -void BMVPlayer::InitialiseBMV() { +void BMVPlayer::InitializeBMV() { if (!stream.open(szMovieFile)) error(CANNOT_FIND_FILE, szMovieFile); @@ -680,7 +680,7 @@ void BMVPlayer::InitialiseBMV() { // Pass the sceen buffer to the decompresser InitBMV(screenBuffer); - // Initialise some stuff + // Initialize some stuff nextUseOffset = 0; nextSoundOffset = 0; wrapUseOffset = -1; @@ -705,8 +705,8 @@ void BMVPlayer::InitialiseBMV() { while (numAdvancePackets < ADVANCE_SOUND) LoadSlots(1); - // Initialise the sound channel - InitialiseMovieSound(); + // Initialize the sound channel + InitializeMovieSound(); } /** @@ -1066,7 +1066,7 @@ void BMVPlayer::FettleBMV() { // First time in with this movie - InitialiseBMV(); + InitializeBMV(); for (i = 0; i < ADVANCE_SOUND;) { if (DoSoundFrame()) diff --git a/engines/tinsel/bmv.h b/engines/tinsel/bmv.h index 02ba6d100f..eadf65c3aa 100644 --- a/engines/tinsel/bmv.h +++ b/engines/tinsel/bmv.h @@ -134,7 +134,7 @@ private: void InitBMV(byte *memoryBuffer); void PrepAudio(const byte *sourceData, int blobCount, byte *destPtr); void MoviePalette(int paletteOffset); - void InitialiseMovieSound(); + void InitializeMovieSound(); void StartMovieSound(); void FinishMovieSound(); void MovieAudio(int audioOffset, int blobs); @@ -144,7 +144,7 @@ private: int MovieCommand(char cmd, int commandOffset); int FollowingPacket(int thisPacket, bool bReallyImportant); void LoadSlots(int number); - void InitialiseBMV(); + void InitializeBMV(); bool MaintainBuffer(); bool DoBMVFrame(); bool DoSoundFrame(); diff --git a/engines/tinsel/cliprect.cpp b/engines/tinsel/cliprect.cpp index f8d8011b12..76feede83f 100644 --- a/engines/tinsel/cliprect.cpp +++ b/engines/tinsel/cliprect.cpp @@ -209,7 +209,7 @@ void UpdateClipRect(OBJECT **pObjList, Common::Point *pWin, Common::Rect *pClip) DRAWOBJECT currentObj; // filled in to draw the current object in list OBJECT *pObj; // object list iterator - // Initialise the fields of the drawing object to empty + // Initialize the fields of the drawing object to empty memset(¤tObj, 0, sizeof(DRAWOBJECT)); for (pObj = *pObjList; pObj != NULL; pObj = pObj->pNext) { diff --git a/engines/tinsel/cursor.cpp b/engines/tinsel/cursor.cpp index 6e04feff57..8248609a81 100644 --- a/engines/tinsel/cursor.cpp +++ b/engines/tinsel/cursor.cpp @@ -77,7 +77,7 @@ static int nextTrail = 0; static bool bWhoa = false; // Set by DropCursor() at the end of a scene // - causes cursor processes to do nothing - // Reset when main cursor has re-initialised + // Reset when main cursor has re-initialized static uint16 restart = 0; // When main cursor has been bWhoa-ed, it waits // for this to be set to 0x8000. @@ -106,8 +106,8 @@ static int lastCursorX = 0, lastCursorY = 0; static void DoCursorMove(); /** - * Initialise and insert a cursor trail object, set its Z-pos, and hide - * it. Also initialise its animation script. + * Initialize and insert a cursor trail object, set its Z-pos, and hide + * it. Also initialize its animation script. */ static void InitCurTrailObj(int i, int x, int y) { const FREEL *pfr; // pointer to reel @@ -127,13 +127,13 @@ static void InitCurTrailObj(int i, int x, int y) { assert(BgPal()); // No background palette pim->hImgPal = TO_LE_32(BgPal()); - // Initialise and insert the object, set its Z-pos, and hide it + // Initialize and insert the object, set its Z-pos, and hide it ntrailData[i].trailObj = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_STATUS), ntrailData[i].trailObj); MultiSetZPosition(ntrailData[i].trailObj, Z_CURSORTRAIL); MultiSetAniXY(ntrailData[i].trailObj, x, y); - // Initialise the animation script + // Initialize the animation script InitStepAnimScript(&ntrailData[i].trailAnim, ntrailData[i].trailObj, FROM_LE_32(pfr->script), ONE_SECOND / FROM_LE_32(pfilm->frate)); StepAnimScript(&ntrailData[i].trailAnim); } @@ -227,7 +227,7 @@ void GetCursorXY(int *x, int *y, bool absolute) { } /** - * Re-initialise the main cursor to use the main cursor reel. + * Re-initialize the main cursor to use the main cursor reel. * Called from TINLIB.C to restore cursor after hiding it. * Called from INVENTRY.C to restore cursor after customising it. */ @@ -385,11 +385,11 @@ void SetAuxCursor(SCNHANDLE hFilm) { ACoY = (short)((FROM_LE_16(pim->imgHeight) & ~C16_FLAG_MASK)/2 - ((int16) FROM_LE_16(pim->anioffY))); - // Initialise and insert the auxillary cursor object + // Initialize and insert the auxillary cursor object AcurObj = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_STATUS), AcurObj); - // Initialise the animation and set its position + // Initialize the animation and set its position InitStepAnimScript(&AcurAnim, AcurObj, FROM_LE_32(pfr->script), ONE_SECOND / FROM_LE_32(pfilm->frate)); MultiSetAniXY(AcurObj, x - ACoX, y - ACoY); MultiSetZPosition(AcurObj, Z_ACURSOR); @@ -470,7 +470,7 @@ static void DoCursorMove() { } /** - * Initialise cursor object. + * Initialize cursor object. */ static void InitCurObj() { const FILM *pFilm; @@ -500,7 +500,7 @@ static void InitCurObj() { } /** - * Initialise the cursor position. + * Initialize the cursor position. */ static void InitCurPos() { Common::Point ptMouse = _vm->getMousePosition(); @@ -530,7 +530,7 @@ static void CursorStoppedCheck(CORO_PARAM) { while (restart != 0x8000) CORO_SLEEP(1); - // Re-initialise + // Re-initialize InitCurObj(); InitCurPos(); InventoryIconCursor(false); // May be holding something @@ -656,7 +656,7 @@ void DropCursor() { * RestartCursor is called when a new scene is starting up. */ void RestartCursor() { - restart = 0x8000; // Get the main cursor to re-initialise + restart = 0x8000; // Get the main cursor to re-initialize } /** diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp index 6deeab27cd..6ca070b67a 100644 --- a/engines/tinsel/dialogs.cpp +++ b/engines/tinsel/dialogs.cpp @@ -1319,7 +1319,7 @@ extern int WhichItemHeld() { } /** - * Called from the cursor module when it re-initialises (at the start of + * Called from the cursor module when it re-initializes (at the start of * a new scene). For if we are holding something at scene-change time. */ extern void InventoryIconCursor(bool bNewItem) { diff --git a/engines/tinsel/heapmem.cpp b/engines/tinsel/heapmem.cpp index 2376583222..026dc9457e 100644 --- a/engines/tinsel/heapmem.cpp +++ b/engines/tinsel/heapmem.cpp @@ -100,7 +100,7 @@ static void MemoryStats() { #endif /** - * Initialises the memory manager. + * Initializes the memory manager. */ void MemoryInit() { // place first node on free list @@ -133,7 +133,7 @@ void MemoryInit() { } /** - * Deinitialises the memory manager. + * Deinitializes the memory manager. */ void MemoryDeinit() { const MEM_NODE *pHeap = &heapSentinel; diff --git a/engines/tinsel/heapmem.h b/engines/tinsel/heapmem.h index 277463e4ef..7b29a3ecce 100644 --- a/engines/tinsel/heapmem.h +++ b/engines/tinsel/heapmem.h @@ -35,8 +35,8 @@ struct MEM_NODE; |* Memory Function Prototypes *| \*----------------------------------------------------------------------*/ -void MemoryInit(); // initialises the memory manager -void MemoryDeinit(); // deinitialises the memory manager +void MemoryInit(); // initializes the memory manager +void MemoryDeinit(); // deinitializes the memory manager // reserves a memory node for a movable & discardable block MEM_NODE *MemoryNoAlloc(); diff --git a/engines/tinsel/multiobj.cpp b/engines/tinsel/multiobj.cpp index 4a9d4b65d4..c48fefdd22 100644 --- a/engines/tinsel/multiobj.cpp +++ b/engines/tinsel/multiobj.cpp @@ -29,7 +29,7 @@ namespace Tinsel { /** - * Initialise a multi-part object using a list of images to init + * Initialize a multi-part object using a list of images to init * each object piece. One object is created for each image in the list. * All objects are given the same palette as the first image. A pointer * to the first (master) object created is returned. diff --git a/engines/tinsel/multiobj.h b/engines/tinsel/multiobj.h index a467fac425..a0f977553a 100644 --- a/engines/tinsel/multiobj.h +++ b/engines/tinsel/multiobj.h @@ -53,7 +53,7 @@ typedef MULTI_INIT *PMULTI_INIT; |* Multi Object Function Prototypes *| \*----------------------------------------------------------------------*/ -OBJECT *MultiInitObject( // Initialise a multi-part object +OBJECT *MultiInitObject( // Initialize a multi-part object const MULTI_INIT *pInitTbl); // pointer to multi-object initialisation table void MultiInsertObject( // Insert a multi-part object onto a object list diff --git a/engines/tinsel/object.cpp b/engines/tinsel/object.cpp index b1090058d1..cbe5b0a88f 100644 --- a/engines/tinsel/object.cpp +++ b/engines/tinsel/object.cpp @@ -345,7 +345,7 @@ void GetAniPosition(OBJECT *pObj, int *pPosX, int *pPosY) { } /** - * Initialise a object using a OBJ_INIT structure to supply parameters. + * Initialize a object using a OBJ_INIT structure to supply parameters. * @param pInitTbl Pointer to object initialisation table */ OBJECT *InitObject(const OBJ_INIT *pInitTbl) { @@ -486,7 +486,7 @@ void AnimateObject(OBJECT *pAniObj, SCNHANDLE hNewImg) { * @param height Height of rectangle */ OBJECT *RectangleObject(SCNHANDLE hPal, int color, int width, int height) { - // template for initialising the rectangle object + // template for initializing the rectangle object static const OBJ_INIT rectObj = {0, DMA_CONST, OID_EFFECTS, 0, 0, 0}; PALQ *pPalQ; // palette queue pointer @@ -522,7 +522,7 @@ OBJECT *RectangleObject(SCNHANDLE hPal, int color, int width, int height) { * @param height Height of rectangle */ OBJECT *TranslucentObject(int width, int height) { - // template for initialising the rectangle object + // template for initializing the rectangle object static const OBJ_INIT rectObj = {0, DMA_TRANS, OID_EFFECTS, 0, 0, 0}; // allocate and init a new object diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp index 39423813bf..0834e7df24 100644 --- a/engines/tinsel/pcode.cpp +++ b/engines/tinsel/pcode.cpp @@ -348,7 +348,7 @@ void FreeMasterInterpretContext() { } /** - * Allocate and initialise an interpret context. + * Allocate and initialize an interpret context. * Called from a process prior to Interpret(). * @param gsort which sort of code * @param hCode Handle to code to execute @@ -385,7 +385,7 @@ INT_CONTEXT *InitInterpretContext(GSORT gsort, SCNHANDLE hCode, TINSEL_EVENT eve } /** - * Allocate and initialise an interpret context with restored data. + * Allocate and initialize an interpret context with restored data. */ INT_CONTEXT *RestoreInterpretContext(INT_CONTEXT *ric) { INT_CONTEXT *ic; diff --git a/engines/tinsel/pcode.h b/engines/tinsel/pcode.h index eedf9fb827..971a42d7bd 100644 --- a/engines/tinsel/pcode.h +++ b/engines/tinsel/pcode.h @@ -74,7 +74,7 @@ struct INT_CONTEXT { int ip; ///< instruction pointer bool bHalt; ///< set to exit interpeter bool escOn; - int myEscape; ///< only initialised to prevent compiler warning! + int myEscape; ///< only initialized to prevent compiler warning! uint32 waitNumber1; // The waiting numbert uint32 waitNumber2; // The wait for number diff --git a/engines/tinsel/polygons.cpp b/engines/tinsel/polygons.cpp index 26a861f692..6fc1c65ec5 100644 --- a/engines/tinsel/polygons.cpp +++ b/engines/tinsel/polygons.cpp @@ -1275,13 +1275,13 @@ HPOLYGON GetPolyHandle(int i) { // ************************************************************************** // -// Code called to initialise or wrap up a scene: +// Code called to initialize or wrap up a scene: // // ************************************************************************** /** * Called at the start of a scene, when all polygons have been - * initialised, to work out which paths are adjacent to which. + * initialized, to work out which paths are adjacent to which. */ static int DistinctCorners(HPOLYGON hp1, HPOLYGON hp2) { const POLYGON *pp1, *pp2; @@ -1593,7 +1593,7 @@ static PPOLYGON GetPolyEntry() { /** * Variation of GetPolyEntry from Tinsel 1 that splits up getting a new - * polygon structure from initialising it + * polygon structure from initializing it */ static PPOLYGON CommonInits(PTYPE polyType, int pno, const Poly &ptp, bool bRestart) { int i; @@ -1657,14 +1657,14 @@ static void PseudoCenter(POLYGON *p) { } /** - * Initialise an EXIT polygon. + * Initialize an EXIT polygon. */ static void InitExit(const Poly &ptp, int pno, bool bRestart) { CommonInits(EXIT, pno, ptp, bRestart); } /** - * Initialise a PATH or NPATH polygon. + * Initialize a PATH or NPATH polygon. */ static void InitPath(const Poly &ptp, bool NodePath, int pno, bool bRestart) { PPOLYGON p = CommonInits(PATH, pno, ptp, bRestart); @@ -1676,14 +1676,14 @@ static void InitPath(const Poly &ptp, bool NodePath, int pno, bool bRestart) { /** - * Initialise a BLOCKING polygon. + * Initialize a BLOCKING polygon. */ static void InitBlock(const Poly &ptp, int pno, bool bRestart) { CommonInits(BLOCK, pno, ptp, bRestart); } /** - * Initialise an extra BLOCKING polygon related to a moving actor. + * Initialize an extra BLOCKING polygon related to a moving actor. * The width of the polygon depends on the width of the actor which is * trying to walk through the actor you first thought of. * This is for dynamic blocking. @@ -1718,7 +1718,7 @@ HPOLYGON InitExtraBlock(PMOVER ca, PMOVER ta) { } /** - * Initialise an EFFECT polygon. + * Initialize an EFFECT polygon. */ static void InitEffect(const Poly &ptp, int pno, bool bRestart) { CommonInits(EFFECT, pno, ptp, bRestart); @@ -1726,7 +1726,7 @@ static void InitEffect(const Poly &ptp, int pno, bool bRestart) { /** - * Initialise a REFER polygon. + * Initialize a REFER polygon. */ static void InitRefer(const Poly &ptp, int pno, bool bRestart) { PPOLYGON p = CommonInits(REFER, pno, ptp, bRestart); @@ -1736,7 +1736,7 @@ static void InitRefer(const Poly &ptp, int pno, bool bRestart) { /** - * Initialise a TAG polygon. + * Initialize a TAG polygon. */ static void InitTag(const Poly &ptp, int pno, bool bRestart) { CommonInits(TAG, pno, ptp, bRestart); @@ -1781,7 +1781,7 @@ static void KillDeadPolygons() { } /** - * Called at the start of a scene to initialise the polys in that scene. + * Called at the start of a scene to initialize the polys in that scene. */ void InitPolygons(SCNHANDLE ph, int numPoly, bool bRestart) { pHandle = ph; diff --git a/engines/tinsel/savescn.cpp b/engines/tinsel/savescn.cpp index 7be24cc964..89d68a611e 100644 --- a/engines/tinsel/savescn.cpp +++ b/engines/tinsel/savescn.cpp @@ -150,14 +150,14 @@ void DoRestoreScene(SAVED_DATA *sd, bool bFadeOut) { RestoreSceneCount = RS_COUNT; // Set restore scene count } -void InitialiseSaveScenes() { +void InitializeSaveScenes() { if (ssData == NULL) { ssData = (SAVED_DATA *)calloc(MAX_NEST, sizeof(SAVED_DATA)); if (ssData == NULL) { error("Cannot allocate memory for scene changes"); } } else { - // Re-initialise - no scenes saved + // Re-initialize - no scenes saved savedSceneCount = 0; } } diff --git a/engines/tinsel/savescn.h b/engines/tinsel/savescn.h index 27840876f2..894af0d6b8 100644 --- a/engines/tinsel/savescn.h +++ b/engines/tinsel/savescn.h @@ -96,7 +96,7 @@ void ProcessSRQueue(); void RequestSaveGame(char *name, char *desc, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData); void RequestRestoreGame(int num, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData); -void InitialiseSaveScenes(); +void InitializeSaveScenes(); void FreeSaveScenes(); } // End of namespace Tinsel diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp index f2c3bff1d5..89b0da7d65 100644 --- a/engines/tinsel/scene.cpp +++ b/engines/tinsel/scene.cpp @@ -201,8 +201,8 @@ void SendSceneTinselProcess(TINSEL_EVENT event) { /** * Get the SCENE_STRUC - * Initialise polygons for the scene - * Initialise the actors for this scene + * Initialize polygons for the scene + * Initialize the actors for this scene * Run the appropriate entrance code (if any) * Get the default refer type */ @@ -244,10 +244,10 @@ static void LoadScene(SCNHANDLE scene, int entry) { if (entry == NO_ENTRY_NUM) { // Restoring scene - // Initialise all the polygons for this scene + // Initialize all the polygons for this scene InitPolygons(FROM_LE_32(ss->hPoly), FROM_LE_32(ss->numPoly), true); - // Initialise the actors for this scene + // Initialize the actors for this scene StartTaggedActors(FROM_LE_32(ss->hTaggedActor), FROM_LE_32(ss->numTaggedActor), false); if (TinselV2) @@ -257,10 +257,10 @@ static void LoadScene(SCNHANDLE scene, int entry) { } else { // Genuine new scene - // Initialise all the polygons for this scene + // Initialize all the polygons for this scene InitPolygons(FROM_LE_32(ss->hPoly), FROM_LE_32(ss->numPoly), false); - // Initialise the actors for this scene + // Initialize the actors for this scene StartTaggedActors(FROM_LE_32(ss->hTaggedActor), FROM_LE_32(ss->numTaggedActor), true); // Run the appropriate entrance code (if any) diff --git a/engines/tinsel/scroll.cpp b/engines/tinsel/scroll.cpp index 7637664163..d75e649be3 100644 --- a/engines/tinsel/scroll.cpp +++ b/engines/tinsel/scroll.cpp @@ -416,7 +416,7 @@ void ScrollProcess(CORO_PARAM, const void *) { CORO_BEGIN_CODE(_ctx); // In Tinsel v2, scenes may play movies, so the background may not always - // already be initialised like it is in v1 + // already be initialized like it is in v1 while (!GetBgObject()) CORO_SLEEP(1); diff --git a/engines/tinsel/sysvar.cpp b/engines/tinsel/sysvar.cpp index aa3fdeead8..88053f15c6 100644 --- a/engines/tinsel/sysvar.cpp +++ b/engines/tinsel/sysvar.cpp @@ -112,7 +112,7 @@ static SCNHANDLE systemStrings[SS_MAX_VALID]; // FIXME: Avoid non-const global v //----------------- FUNCTIONS -------------------------------- /** - * Initialises the system variable list + * Initializes the system variable list */ void InitSysVars() { diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp index a5a0c73395..7613c1a897 100644 --- a/engines/tinsel/tinlib.cpp +++ b/engines/tinsel/tinlib.cpp @@ -2749,7 +2749,7 @@ static void SetTag(CORO_PARAM, int tagno) { } /** - * Initialise a timer. + * Initialize a timer. */ static void SetTimer(int timerno, int start, bool up, bool frame) { StartTimer(timerno, start, up != 0, frame != 0); @@ -2999,7 +2999,7 @@ static void StartProcess(CORO_PARAM, uint32 procID) { } /** - * Initialise a timer. + * Initialize a timer. */ static void StartTimerFn(int timerno, int start, bool up, int fs) { StartTimer(timerno, start, up, fs); diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 84a8ea8eb3..6c1898b08c 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -705,7 +705,7 @@ void LoadBasicChunks() { int numObjects; // Allocate RAM for savescene data - InitialiseSaveScenes(); + InitializeSaveScenes(); // CHUNK_TOTAL_ACTORS seems to be missing in the released version, hard coding a value // TODO: Would be nice to just change 511 to MAX_SAVED_ALIVES diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 96fd8002b6..cc11343c9c 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -874,7 +874,7 @@ GfxDialog::~GfxDialog() { void GfxDialog::setDefaults() { GfxElement::setDefaults(); - // Initialise the embedded graphics manager + // Initialize the embedded graphics manager _gfxManager.setDefaults(); // Figure out a rect needed for all the added elements diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 3741bdafd7..11308e6c4b 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -319,7 +319,7 @@ void Scene::loadSceneData(int sceneNum) { // Load the priority regions _priorities.load(sceneNum); - // Initialise the section enabled list + // Initialize the section enabled list Common::set_to(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff); _globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160; diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp index 4f55ecfb83..6fae9785c0 100644 --- a/engines/tsage/tsage.cpp +++ b/engines/tsage/tsage.cpp @@ -60,7 +60,7 @@ bool TSageEngine::hasFeature(EngineFeature f) const { (f == kSupportsSavingDuringRuntime); } -void TSageEngine::initialise() { +void TSageEngine::initialize() { _saver = new Saver(); // Set up the resource manager @@ -83,7 +83,7 @@ void TSageEngine::initialise() { _globals->gfxManager().setDefaults(); } -void TSageEngine::deinitialise() { +void TSageEngine::deinitialize() { delete _globals; delete _resourceManager; delete _saver; @@ -91,12 +91,12 @@ void TSageEngine::deinitialise() { Common::Error TSageEngine::run() { // Basic initialisation - initialise(); + initialize(); _globals->_sceneHandler.registerHandler(); _globals->_game->execute(); - deinitialise(); + deinitialize(); return Common::kNoError; } diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h index 2228212510..e3d37257cd 100644 --- a/engines/tsage/tsage.h +++ b/engines/tsage/tsage.h @@ -86,8 +86,8 @@ public: virtual Common::Error saveGameState(int slot, const char *desc); Common::String generateSaveName(int slot); - void initialise(); - void deinitialise(); + void initialize(); + void deinitialize(); }; extern TSageEngine *_vm; -- cgit v1.2.3