From 96ac92aae3bd3cb195abcc73f4df16864c0e3738 Mon Sep 17 00:00:00 2001 From: Marisa-Chan Date: Fri, 18 Oct 2013 20:43:04 +0000 Subject: ZVISION: Added type field for SideFX --- engines/zvision/sidefx.h | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) (limited to 'engines') diff --git a/engines/zvision/sidefx.h b/engines/zvision/sidefx.h index 7047982fda..35d25d4431 100644 --- a/engines/zvision/sidefx.h +++ b/engines/zvision/sidefx.h @@ -35,15 +35,21 @@ class ZVision; class SideFX { public: - SideFX() : _engine(0), _key(0) {} - SideFX(ZVision *engine, uint32 key) : _engine(engine), _key(key) {} + + enum SideFXType{ + SIDEFX_UNK = 0 + }; + + SideFX() : _engine(0), _key(0), _type(SIDEFX_UNK) {} + SideFX(ZVision *engine, uint32 key, SideFXType type) : _engine(engine), _key(key), _type(type) {} virtual ~SideFX() {} uint32 getKey() { return _key; } + SideFXType getType() { return _type; } virtual bool process(uint32 deltaTimeInMillis) { return false; } /** - * Serialize a Control for save game use. This should only be used if a Control needs + * Serialize a SideFX for save game use. This should only be used if a SideFX needs * to save values that would be different from initialization. AKA a TimerNode needs to * store the amount of time left on the timer. Any Controls overriding this *MUST* write * their key as the first data outputted. The default implementation is NOP. @@ -56,7 +62,7 @@ public: virtual void serialize(Common::WriteStream *stream) {} /** * De-serialize data from a save game stream. This should only be implemented if the - * Control also implements serialize(). The calling method assumes the size of the + * SideFX also implements serialize(). The calling method assumes the size of the * data read from the stream exactly equals that written in serialize(). The default * implementation is NOP. * @@ -67,18 +73,20 @@ public: */ virtual void deserialize(Common::SeekableReadStream *stream) {} /** - * If a Control overrides serialize() and deserialize(), this should return true + * If a SideFX overrides serialize() and deserialize(), this should return true * - * @return Does the Control need save game serialization? + * @return Does the SideFX need save game serialization? */ virtual inline bool needsSerialization() { return false; } protected: ZVision * _engine; uint32 _key; + SideFXType _type; // Static member functions public: + }; // TODO: Implement InputControl -- cgit v1.2.3