From 9866aba2e43da914a17d17b695456ca25a875469 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Tue, 27 May 2014 00:58:25 +0200 Subject: MADS: Slight formatting fixes. --- engines/mads/dialogs.cpp | 16 +++++++++------- engines/mads/dragonsphere/game_dragonsphere.cpp | 3 ++- engines/mads/dragonsphere/game_dragonsphere.h | 2 +- engines/mads/game.cpp | 5 +++-- engines/mads/game_data.h | 2 +- engines/mads/inventory.h | 2 +- engines/mads/messages.cpp | 3 ++- engines/mads/nebular/game_nebular.cpp | 3 ++- engines/mads/nebular/game_nebular.h | 2 +- engines/mads/nebular/globals_nebular.cpp | 3 ++- engines/mads/nebular/sound_nebular.cpp | 3 ++- engines/mads/palette.cpp | 3 ++- engines/mads/phantom/game_phantom.cpp | 3 ++- engines/mads/phantom/game_phantom.h | 2 +- engines/mads/player.cpp | 3 ++- engines/mads/resources.cpp | 7 ++++--- engines/mads/resources.h | 4 ++-- engines/mads/scene.cpp | 9 +++++---- engines/mads/scene_data.h | 5 +++-- engines/mads/sprites.cpp | 9 +++++---- 20 files changed, 52 insertions(+), 37 deletions(-) (limited to 'engines') diff --git a/engines/mads/dialogs.cpp b/engines/mads/dialogs.cpp index b1a0b53b5a..dc8c846beb 100644 --- a/engines/mads/dialogs.cpp +++ b/engines/mads/dialogs.cpp @@ -29,8 +29,9 @@ namespace MADS { -Dialog::Dialog(MADSEngine *vm): _vm(vm), _savedSurface(nullptr), - _position(Common::Point(-1, -1)), _width(0), _height(0) { +Dialog::Dialog(MADSEngine *vm) + : _vm(vm), _savedSurface(nullptr), _position(Common::Point(-1, -1)), + _width(0), _height(0) { TEXTDIALOG_CONTENT1 = 0XF8; TEXTDIALOG_CONTENT2 = 0XF9; TEXTDIALOG_EDGE = 0XFA; @@ -136,8 +137,8 @@ void Dialog::drawContent(const Common::Rect &r, int seed, byte color1, byte colo /*------------------------------------------------------------------------*/ TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName, - const Common::Point &pos, int maxChars): - Dialog(vm) { + const Common::Point &pos, int maxChars) + : Dialog(vm) { _vm = vm; _font = _vm->_font->getFont(fontName); _position = pos; @@ -363,8 +364,8 @@ void TextDialog::show() { /*------------------------------------------------------------------------*/ -MessageDialog::MessageDialog(MADSEngine *vm, int maxChars, ...): - TextDialog(vm, FONT_INTERFACE, Common::Point(-1, -1), maxChars) { +MessageDialog::MessageDialog(MADSEngine *vm, int maxChars, ...) + : TextDialog(vm, FONT_INTERFACE, Common::Point(-1, -1), maxChars) { // Add in passed line list va_list va; va_start(va, maxChars); @@ -389,7 +390,8 @@ Dialogs *Dialogs::init(MADSEngine *vm) { return new Nebular::DialogsNebular(vm); } -Dialogs::Dialogs(MADSEngine *vm): _vm(vm) { +Dialogs::Dialogs(MADSEngine *vm) + : _vm(vm) { _pendingDialog = DIALOG_NONE; } diff --git a/engines/mads/dragonsphere/game_dragonsphere.cpp b/engines/mads/dragonsphere/game_dragonsphere.cpp index bee5312660..c6097125b1 100644 --- a/engines/mads/dragonsphere/game_dragonsphere.cpp +++ b/engines/mads/dragonsphere/game_dragonsphere.cpp @@ -35,7 +35,8 @@ namespace MADS { namespace Dragonsphere { -GameDragonsphere::GameDragonsphere(MADSEngine *vm): Game(vm) { +GameDragonsphere::GameDragonsphere(MADSEngine *vm) + : Game(vm) { _surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); _storyMode = STORYMODE_NAUGHTY; } diff --git a/engines/mads/dragonsphere/game_dragonsphere.h b/engines/mads/dragonsphere/game_dragonsphere.h index 259c4168c1..b4c4c41d20 100644 --- a/engines/mads/dragonsphere/game_dragonsphere.h +++ b/engines/mads/dragonsphere/game_dragonsphere.h @@ -127,7 +127,7 @@ public: class Section1Handler: public SectionHandler { public: - Section1Handler(MADSEngine *vm): SectionHandler(vm) {} + Section1Handler(MADSEngine *vm) : SectionHandler(vm) {} // TODO: Properly implement handler methods virtual void preLoadSection() {} diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index 3f424711f7..f1744d8407 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -56,8 +56,9 @@ Game *Game::init(MADSEngine *vm) { return nullptr; } -Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm), - _scene(vm), _screenObjects(vm), _player(vm) { +Game::Game(MADSEngine *vm) + : _vm(vm), _surface(nullptr), _objects(vm), _scene(vm), + _screenObjects(vm), _player(vm) { _sectionNumber = _priorSectionNumber = 0; _loadGameSlot = -1; _lastSave = -1; diff --git a/engines/mads/game_data.h b/engines/mads/game_data.h index 6ea59d6d2b..cf2d0bdf60 100644 --- a/engines/mads/game_data.h +++ b/engines/mads/game_data.h @@ -59,7 +59,7 @@ class SectionHandler { protected: MADSEngine *_vm; public: - SectionHandler(MADSEngine *vm): _vm(vm) {} + SectionHandler(MADSEngine *vm) : _vm(vm) {} virtual ~SectionHandler() {} virtual void preLoadSection() = 0; diff --git a/engines/mads/inventory.h b/engines/mads/inventory.h index 7fb123e047..a2f35c333d 100644 --- a/engines/mads/inventory.h +++ b/engines/mads/inventory.h @@ -87,7 +87,7 @@ public: /** * Constructor */ - InventoryObjects(MADSEngine *vm): _vm(vm) {} + InventoryObjects(MADSEngine *vm) : _vm(vm) {} /** * Loads the game's object list diff --git a/engines/mads/messages.cpp b/engines/mads/messages.cpp index e85a582cda..f5d1047a86 100644 --- a/engines/mads/messages.cpp +++ b/engines/mads/messages.cpp @@ -42,7 +42,8 @@ void RandomMessages::reset() { } -KernelMessages::KernelMessages(MADSEngine *vm): _vm(vm) { +KernelMessages::KernelMessages(MADSEngine *vm) + : _vm(vm) { for (int i = 0; i < KERNEL_MESSAGES_SIZE; ++i) { KernelMessage rec; _entries.push_back(rec); diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp index 28daf74488..db9ea2c7d1 100644 --- a/engines/mads/nebular/game_nebular.cpp +++ b/engines/mads/nebular/game_nebular.cpp @@ -35,7 +35,8 @@ namespace MADS { namespace Nebular { -GameNebular::GameNebular(MADSEngine *vm): Game(vm) { +GameNebular::GameNebular(MADSEngine *vm) + : Game(vm) { _surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); _storyMode = STORYMODE_NAUGHTY; _difficulty = DIFFICULTY_EASY; diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h index 56bcf44a3f..ee30492792 100644 --- a/engines/mads/nebular/game_nebular.h +++ b/engines/mads/nebular/game_nebular.h @@ -129,7 +129,7 @@ public: class Section1Handler: public SectionHandler { public: - Section1Handler(MADSEngine *vm): SectionHandler(vm) {} + Section1Handler(MADSEngine *vm) : SectionHandler(vm) {} // TODO: Properly implement handler methods virtual void preLoadSection() {} diff --git a/engines/mads/nebular/globals_nebular.cpp b/engines/mads/nebular/globals_nebular.cpp index 7bb89a570c..9f8b8a7888 100644 --- a/engines/mads/nebular/globals_nebular.cpp +++ b/engines/mads/nebular/globals_nebular.cpp @@ -28,7 +28,8 @@ namespace MADS { namespace Nebular { -NebularGlobals::NebularGlobals(): Globals() { +NebularGlobals::NebularGlobals() + : Globals() { // Initialize lists resize(210); _spriteIndexes.resize(30); diff --git a/engines/mads/nebular/sound_nebular.cpp b/engines/mads/nebular/sound_nebular.cpp index 5d1daf1b3c..608a31cb25 100644 --- a/engines/mads/nebular/sound_nebular.cpp +++ b/engines/mads/nebular/sound_nebular.cpp @@ -934,7 +934,8 @@ const ASound1::CommandPtr ASound1::_commandList[42] = { &ASound1::command40, &ASound1::command41 }; -ASound1::ASound1(Audio::Mixer *mixer): ASound(mixer, "asound.001", 0x1520) { +ASound1::ASound1(Audio::Mixer *mixer) + : ASound(mixer, "asound.001", 0x1520) { _cmd23Toggle = false; // Load sound samples diff --git a/engines/mads/palette.cpp b/engines/mads/palette.cpp index 9f56223aa6..b5a379dfde 100644 --- a/engines/mads/palette.cpp +++ b/engines/mads/palette.cpp @@ -336,7 +336,8 @@ void RGBList::copy(RGBList &src) { /*------------------------------------------------------------------------*/ -Fader::Fader(MADSEngine *vm): _vm(vm) { +Fader::Fader(MADSEngine *vm) + : _vm(vm) { _colorFlags[0] = _colorFlags[1] = _colorFlags[2] = true; _colorFlags[3] = false; _colorValues[0] = _colorValues[1] = 0; diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp index bcaec8e648..15ac241d8c 100644 --- a/engines/mads/phantom/game_phantom.cpp +++ b/engines/mads/phantom/game_phantom.cpp @@ -35,7 +35,8 @@ namespace MADS { namespace Phantom { -GamePhantom::GamePhantom(MADSEngine *vm): Game(vm) { +GamePhantom::GamePhantom(MADSEngine *vm) + : Game(vm) { _surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); _storyMode = STORYMODE_NAUGHTY; } diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h index c99e81ee70..326a1dc077 100644 --- a/engines/mads/phantom/game_phantom.h +++ b/engines/mads/phantom/game_phantom.h @@ -103,7 +103,7 @@ public: class Section1Handler: public SectionHandler { public: - Section1Handler(MADSEngine *vm): SectionHandler(vm) {} + Section1Handler(MADSEngine *vm) : SectionHandler(vm) {} // TODO: Properly implement handler methods virtual void preLoadSection() {} diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp index 077771306e..aaef9dffdf 100644 --- a/engines/mads/player.cpp +++ b/engines/mads/player.cpp @@ -32,7 +32,8 @@ const int Player::_directionListIndexes[32] = { 0, 7, 4, 3, 6, 0, 2, 5, 0, 1, 9, 4, 1, 2, 7, 9, 3, 8, 9, 6, 7, 2, 3, 6, 1, 7, 9, 4, 7, 8, 0, 0 }; -Player::Player(MADSEngine *vm): _vm(vm) { +Player::Player(MADSEngine *vm) + : _vm(vm) { _action = nullptr; _facing = FACING_NORTH; _turnToFacing = FACING_NORTH; diff --git a/engines/mads/resources.cpp b/engines/mads/resources.cpp index 0bb95debdf..1fb75e6ba2 100644 --- a/engines/mads/resources.cpp +++ b/engines/mads/resources.cpp @@ -44,9 +44,10 @@ private: uint32 _offset; uint32 _size; - HagEntry(): _offset(0), _size(0) {} - HagEntry(Common::String resourceName, uint32 offset, uint32 size): - _resourceName(resourceName), _offset(offset), _size(size) {} + HagEntry() : _offset(0), _size(0) {} + HagEntry(Common::String resourceName, uint32 offset, uint32 size) + : _resourceName(resourceName), _offset(offset), _size(size) { + } }; class HagIndex { diff --git a/engines/mads/resources.h b/engines/mads/resources.h index 003684ef84..8d9ab1e39f 100644 --- a/engines/mads/resources.h +++ b/engines/mads/resources.h @@ -58,12 +58,12 @@ public: /** * Derived file class */ -class File: public Common::File { +class File : public Common::File { public: /** * Constructor */ - File(): Common::File() {} + File() : Common::File() {} /** * Constructor diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index 4af956a9f6..7b54034753 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -30,10 +30,11 @@ namespace MADS { -Scene::Scene(MADSEngine *vm): _vm(vm), _action(_vm), _depthSurface(vm), - _dirtyAreas(_vm), _dynamicHotspots(vm), _hotspots(vm), - _kernelMessages(vm), _sequences(vm), _sprites(vm), _spriteSlots(vm), - _textDisplay(vm), _userInterface(vm) { +Scene::Scene(MADSEngine *vm) + : _vm(vm), _action(_vm), _depthSurface(vm), + _dirtyAreas(_vm), _dynamicHotspots(vm), _hotspots(vm), + _kernelMessages(vm), _sequences(vm), _sprites(vm), _spriteSlots(vm), + _textDisplay(vm), _userInterface(vm) { _priorSceneId = 0; _nextSceneId = 0; _currentSceneId = 0; diff --git a/engines/mads/scene_data.h b/engines/mads/scene_data.h index 392383af2f..78b43fb03b 100644 --- a/engines/mads/scene_data.h +++ b/engines/mads/scene_data.h @@ -65,8 +65,9 @@ public: PrepType _prepType; VerbInit() {} - VerbInit(int id, VerbType verbType, PrepType prepType): _id(id), - _verbType(verbType), _prepType(prepType) {} + VerbInit(int id, VerbType verbType, PrepType prepType) + : _id(id), _verbType(verbType), _prepType(prepType) { + } }; class SceneLogic { diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp index c98a0963f6..89d610f2f1 100644 --- a/engines/mads/sprites.cpp +++ b/engines/mads/sprites.cpp @@ -54,13 +54,14 @@ typedef Common::List DepthList; /*------------------------------------------------------------------------*/ -MSprite::MSprite(): MSurface() { +MSprite::MSprite() + : MSurface() { } MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array &palette, - const Common::Rect &bounds): - MSurface(bounds.width(), bounds.height()), - _offset(Common::Point(bounds.left, bounds.top)) { + const Common::Rect &bounds) + : MSurface(bounds.width(), bounds.height()), + _offset(Common::Point(bounds.left, bounds.top)) { // Load the sprite data loadSprite(source, palette); } -- cgit v1.2.3