From 98ae0f82183ca3612f641d6203c42d8003bab36e Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 26 Apr 2010 14:11:30 +0000 Subject: SCI: also set signal selector when stopping sounds for SCI0 as well - fixes sq3 freeing 2 guys from andromeda endless loop svn-id: r48805 --- engines/sci/sound/soundcmd.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 20bce575f5..8970f9c756 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -517,8 +517,9 @@ void SoundCommandParser::cmdStopSound(reg_t obj, int16 value) { PUT_SEL32V(_segMan, obj, SELECTOR(state), kSoundStopped); } else { PUT_SEL32V(_segMan, obj, SELECTOR(handle), 0); - PUT_SEL32V(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); } + // we need to set signal selector at least for sq3old (SCI0LATE), otherwise freeing the 2 guys wont work (endless loop) + PUT_SEL32V(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); musicSlot->dataInc = 0; musicSlot->signal = 0; -- cgit v1.2.3